Rewrite gameserver slot filter system (#763)

* Initial implementation of new slot sorting and filtering system

* Initial implementation of filtering for lbp3 community tab

* Add support for organization on lbp3

* Add playlist and user categories

* Implement unit tests for all filters
Refactor more systems to use PaginationData

* Fix PlayerCountFilter test

* Add more unit tests and integration tests for the filter system

* Fix LBP2 move filter and gameFilterType

* Fix sort by likes in LBP3 category

* Add sort for total plays

* Remove extra whitespace and make styling more consistent

* Order hearted and queued levels by primary key ID

* Fix query without order warnings
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Josh 2023-05-31 16:33:39 -05:00 committed by GitHub
parent de228cb242
commit 0c1e350fa3
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106 changed files with 4040 additions and 1183 deletions

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@ -8,6 +8,7 @@ using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Filter;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Serialization;
@ -159,54 +160,53 @@ public class PhotosController : ControllerBase
}
[HttpGet("photos/{slotType}/{id:int}")]
public async Task<IActionResult> SlotPhotos([FromQuery] int pageStart, [FromQuery] int pageSize, string slotType, int id)
public async Task<IActionResult> SlotPhotos(string slotType, int id)
{
if (pageSize <= 0) return this.BadRequest();
if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
PaginationData pageData = this.Request.GetPaginationData();
List<GamePhoto> photos = (await this.database.Photos.Include(p => p.PhotoSubjects)
.Where(p => p.SlotId == id)
.OrderByDescending(s => s.Timestamp)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ApplyPagination(pageData)
.ToListAsync()).ToSerializableList(GamePhoto.CreateFromEntity);
return this.Ok(new PhotoListResponse(photos));
}
[HttpGet("photos/by")]
public async Task<IActionResult> UserPhotosBy([FromQuery] string user, [FromQuery] int pageStart, [FromQuery] int pageSize)
public async Task<IActionResult> UserPhotosBy(string user)
{
if (pageSize <= 0) return this.BadRequest();
int targetUserId = await this.database.UserIdFromUsername(user);
if (targetUserId == 0) return this.NotFound();
PaginationData pageData = this.Request.GetPaginationData();
List<GamePhoto> photos = (await this.database.Photos.Include(p => p.PhotoSubjects)
.Where(p => p.CreatorId == targetUserId)
.OrderByDescending(s => s.Timestamp)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ApplyPagination(pageData)
.ToListAsync()).ToSerializableList(GamePhoto.CreateFromEntity);
return this.Ok(new PhotoListResponse(photos));
}
[HttpGet("photos/with")]
public async Task<IActionResult> UserPhotosWith([FromQuery] string user, [FromQuery] int pageStart, [FromQuery] int pageSize)
public async Task<IActionResult> UserPhotosWith(string user)
{
if (pageSize <= 0) return this.BadRequest();
int targetUserId = await this.database.UserIdFromUsername(user);
if (targetUserId == 0) return this.NotFound();
PaginationData pageData = this.Request.GetPaginationData();
List<GamePhoto> photos = (await this.database.Photos.Include(p => p.PhotoSubjects)
.Where(p => p.PhotoSubjects.Any(ps => ps.UserId == targetUserId))
.OrderByDescending(s => s.Timestamp)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ApplyPagination(pageData)
.ToListAsync()).ToSerializableList(GamePhoto.CreateFromEntity);
return this.Ok(new PhotoListResponse(photos));