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https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-07-13 00:31:28 +00:00
Rewrite gameserver slot filter system (#763)
* Initial implementation of new slot sorting and filtering system * Initial implementation of filtering for lbp3 community tab * Add support for organization on lbp3 * Add playlist and user categories * Implement unit tests for all filters Refactor more systems to use PaginationData * Fix PlayerCountFilter test * Add more unit tests and integration tests for the filter system * Fix LBP2 move filter and gameFilterType * Fix sort by likes in LBP3 category * Add sort for total plays * Remove extra whitespace and make styling more consistent * Order hearted and queued levels by primary key ID * Fix query without order warnings
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106 changed files with 4040 additions and 1183 deletions
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@ -1,11 +1,13 @@
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#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Filter;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Extensions;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Filter;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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@ -22,6 +24,7 @@ namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
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public class ListController : ControllerBase
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{
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private readonly DatabaseContext database;
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public ListController(DatabaseContext database)
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{
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this.database = database;
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@ -32,31 +35,30 @@ public class ListController : ControllerBase
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#region Level Queue (lolcatftw)
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[HttpGet("slots/lolcatftw/{username}")]
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public async Task<IActionResult> GetQueuedLevels
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(
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string username,
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] string? dateFilterType = null
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)
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public async Task<IActionResult> GetQueuedLevels(string username)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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PaginationData pageData = this.Request.GetPaginationData();
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List<SlotBase> queuedLevels = (await this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.Queue)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync())
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.ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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int targetUserId = await this.database.Users.Where(u => u.Username == username)
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.Select(u => u.UserId)
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.FirstOrDefaultAsync();
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if (targetUserId == 0) return this.BadRequest();
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int total = await this.database.QueuedLevels.CountAsync(q => q.UserId == token.UserId);
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int start = pageStart + Math.Min(pageSize, 30);
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pageData.TotalElements = await this.database.QueuedLevels.CountAsync(q => q.UserId == targetUserId);
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return this.Ok(new GenericSlotResponse(queuedLevels, total, start));
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IQueryable<SlotEntity> baseQuery = this.database.QueuedLevels.Where(h => h.UserId == targetUserId)
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.OrderByDescending(q => q.QueuedLevelId)
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.Include(q => q.Slot)
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.Select(q => q.Slot);
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List<SlotBase> queuedLevels = await baseQuery.GetSlots(token,
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this.FilterFromRequest(token),
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pageData,
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new SlotSortBuilder<SlotEntity>());
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return this.Ok(new GenericSlotResponse(queuedLevels, pageData));
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}
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[HttpPost("lolcatftw/add/user/{id:int}")]
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@ -102,37 +104,33 @@ public class ListController : ControllerBase
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#region Hearted Levels
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[HttpGet("favouriteSlots/{username}")]
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public async Task<IActionResult> GetFavouriteSlots
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(
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string username,
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] string? dateFilterType = null
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)
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public async Task<IActionResult> GetFavouriteSlots(string username)
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{
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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PaginationData pageData = this.Request.GetPaginationData();
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UserEntity? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (targetUser == null) return this.Forbid();
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int targetUserId = await this.database.Users.Where(u => u.Username == username)
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.Select(u => u.UserId)
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.FirstOrDefaultAsync();
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if (targetUserId == 0) return this.BadRequest();
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List<SlotBase> heartedLevels = (await this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.FavouriteSlots)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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pageData.TotalElements = await this.database.HeartedLevels.CountAsync(h => h.UserId == targetUserId);
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int total = await this.database.HeartedLevels.CountAsync(q => q.UserId == targetUser.UserId);
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int start = pageStart + Math.Min(pageSize, 30);
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IQueryable<SlotEntity> baseQuery = this.database.HeartedLevels.Where(h => h.UserId == targetUserId)
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.OrderByDescending(h => h.HeartedLevelId)
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.Include(h => h.Slot)
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.Select(h => h.Slot);
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return this.Ok(new GenericSlotResponse("favouriteSlots", heartedLevels, total, start));
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List<SlotBase> heartedLevels = await baseQuery.GetSlots(token,
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this.FilterFromRequest(token),
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pageData,
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new SlotSortBuilder<SlotEntity>());
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return this.Ok(new GenericSlotResponse("favouriteSlots", heartedLevels, pageData));
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}
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private const int FirstLbp2DeveloperSlotId = 124806; // This is the first known level slot GUID in LBP2. Feel free to change it if a lower one is found.
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private const int firstLbp2DeveloperSlotId = 124806; // This is the first known level slot GUID in LBP2. Feel free to change it if a lower one is found.
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[HttpPost("favourite/slot/{slotType}/{id:int}")]
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public async Task<IActionResult> AddFavouriteSlot(string slotType, int id)
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@ -148,7 +146,7 @@ public class ListController : ControllerBase
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if (slotType == "developer")
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{
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GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
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GameVersion slotGameVersion = (slot.InternalSlotId < firstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
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slot.GameVersion = slotGameVersion;
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}
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@ -171,7 +169,7 @@ public class ListController : ControllerBase
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if (slotType == "developer")
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{
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GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
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GameVersion slotGameVersion = (slot.InternalSlotId < firstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
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slot.GameVersion = slotGameVersion;
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}
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@ -185,26 +183,27 @@ public class ListController : ControllerBase
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#region Hearted Playlists
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[HttpGet("favouritePlaylists/{username}")]
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public async Task<IActionResult> GetFavouritePlaylists(string username, [FromQuery] int pageStart, [FromQuery] int pageSize)
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public async Task<IActionResult> GetFavouritePlaylists(string username)
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{
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if (pageSize <= 0) return this.BadRequest();
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int targetUserId = await this.database.UserIdFromUsername(username);
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if (targetUserId == 0) return this.Forbid();
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PaginationData pageData = this.Request.GetPaginationData();
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List<GamePlaylist> heartedPlaylists = (await this.database.HeartedPlaylists.Where(p => p.UserId == targetUserId)
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.Include(p => p.Playlist)
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.Include(p => p.Playlist.Creator)
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.OrderByDescending(p => p.HeartedPlaylistId)
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.Select(p => p.Playlist)
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.ApplyPagination(pageData)
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.ToListAsync()).ToSerializableList(GamePlaylist.CreateFromEntity);
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int total = await this.database.HeartedPlaylists.CountAsync(p => p.UserId == targetUserId);
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pageData.TotalElements = await this.database.HeartedPlaylists.CountAsync(p => p.UserId == targetUserId);
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return this.Ok(new GenericPlaylistResponse<GamePlaylist>("favouritePlaylists", heartedPlaylists)
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{
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Total = total,
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HintStart = pageStart + Math.Min(pageSize, 30),
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Total = pageData.TotalElements,
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HintStart = pageData.HintStart,
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});
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}
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#region Users
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[HttpGet("favouriteUsers/{username}")]
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public async Task<IActionResult> GetFavouriteUsers(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
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public async Task<IActionResult> GetFavouriteUsers(string username)
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{
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GameTokenEntity token = this.GetToken();
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UserEntity? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (targetUser == null) return this.Forbid();
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PaginationData pageData = this.Request.GetPaginationData();
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if (pageSize <= 0) return this.BadRequest();
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int targetUserId = await this.database.Users.Where(u => u.Username == username)
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.Select(u => u.UserId)
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.FirstOrDefaultAsync();
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if (targetUserId == 0) return this.BadRequest();
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pageData.TotalElements = await this.database.HeartedProfiles.CountAsync(h => h.UserId == targetUserId);
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List<GameUser> heartedProfiles = (await this.database.HeartedProfiles.Include(h => h.HeartedUser)
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.OrderBy(h => h.HeartedProfileId)
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.Where(h => h.UserId == targetUser.UserId)
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.Where(h => h.UserId == targetUserId)
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.Select(h => h.HeartedUser)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ApplyPagination(pageData)
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.ToListAsync()).ToSerializableList(u => GameUser.CreateFromEntity(u, token.GameVersion));
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int total = await this.database.HeartedProfiles.CountAsync(h => h.UserId == targetUser.UserId);
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return this.Ok(new GenericUserResponse<GameUser>("favouriteUsers", heartedProfiles, total, pageStart + Math.Min(pageSize, 30)));
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return this.Ok(new GenericUserResponse<GameUser>("favouriteUsers", heartedProfiles, pageData));
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}
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[HttpPost("favourite/user/{username}")]
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return this.Ok();
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}
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#endregion
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#region Filtering
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internal enum ListFilterType // used to collapse code that would otherwise be two separate functions
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{
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Queue,
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FavouriteSlots,
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}
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private static GameVersion getGameFilter(string? gameFilterType, GameVersion version)
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{
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return version switch
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{
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GameVersion.LittleBigPlanetVita => GameVersion.LittleBigPlanetVita,
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GameVersion.LittleBigPlanetPSP => GameVersion.LittleBigPlanetPSP,
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_ => gameFilterType switch
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{
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"lbp1" => GameVersion.LittleBigPlanet1,
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"lbp2" => GameVersion.LittleBigPlanet2,
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"lbp3" => GameVersion.LittleBigPlanet3,
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"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
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null => GameVersion.LittleBigPlanet1,
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_ => GameVersion.Unknown,
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}
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};
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}
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private IQueryable<SlotEntity> filterListByRequest(string? gameFilterType, string? dateFilterType, GameVersion version, string username, ListFilterType filterType)
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{
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if (version is GameVersion.LittleBigPlanetPSP or GameVersion.Unknown)
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{
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return this.database.Slots.ByGameVersion(version, false, true);
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}
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long oldestTime = dateFilterType switch
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{
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"thisWeek" => DateTimeOffset.Now.AddDays(-7).ToUnixTimeMilliseconds(),
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"thisMonth" => DateTimeOffset.Now.AddDays(-31).ToUnixTimeMilliseconds(),
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_ => 0,
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};
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GameVersion gameVersion = getGameFilter(gameFilterType, version);
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// The filtering only cares if this isn't equal to 'both'
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if (version == GameVersion.LittleBigPlanetVita) gameFilterType = "lbp2";
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if (filterType == ListFilterType.Queue)
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{
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IQueryable<QueuedLevelEntity> whereQueuedLevels;
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// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
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if (gameFilterType == "both")
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// Get game versions less than the current version
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// Needs support for LBP3 ("both" = LBP1+2)
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whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
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.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion <= gameVersion && q.Slot.FirstUploaded >= oldestTime);
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else
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// Get game versions exactly equal to gamefiltertype
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whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
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.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion == gameVersion && q.Slot.FirstUploaded >= oldestTime);
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return whereQueuedLevels.OrderByDescending(q => q.QueuedLevelId).Include(q => q.Slot.Creator).Select(q => q.Slot).ByGameVersion(gameVersion, false, false, true);
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}
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IQueryable<HeartedLevelEntity> whereHeartedLevels;
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// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
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if (gameFilterType == "both")
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// Get game versions less than the current version
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// Needs support for LBP3 ("both" = LBP1+2)
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whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
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.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion <= gameVersion && h.Slot.FirstUploaded >= oldestTime);
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else
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// Get game versions exactly equal to gamefiltertype
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whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
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.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion == gameVersion && h.Slot.FirstUploaded >= oldestTime);
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return whereHeartedLevels.OrderByDescending(h => h.HeartedLevelId).Include(h => h.Slot.Creator).Select(h => h.Slot).ByGameVersion(gameVersion, false, false, true);
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}
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#endregion Filtering
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}
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