Rewrite gameserver slot filter system (#763)

* Initial implementation of new slot sorting and filtering system

* Initial implementation of filtering for lbp3 community tab

* Add support for organization on lbp3

* Add playlist and user categories

* Implement unit tests for all filters
Refactor more systems to use PaginationData

* Fix PlayerCountFilter test

* Add more unit tests and integration tests for the filter system

* Fix LBP2 move filter and gameFilterType

* Fix sort by likes in LBP3 category

* Add sort for total plays

* Remove extra whitespace and make styling more consistent

* Order hearted and queued levels by primary key ID

* Fix query without order warnings
This commit is contained in:
Josh 2023-05-31 16:33:39 -05:00 committed by GitHub
parent de228cb242
commit 0c1e350fa3
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
106 changed files with 4040 additions and 1183 deletions

View file

@ -1,14 +1,16 @@
#nullable enable
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Filter;
using LBPUnion.ProjectLighthouse.Filter.Filters;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Extensions;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Filter;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Query.SqlExpressions;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
@ -25,102 +27,29 @@ public class SearchController : ControllerBase
}
[HttpGet("searchLBP3")]
public Task<IActionResult> SearchSlotsLBP3([FromQuery] int pageSize, [FromQuery] int pageStart, [FromQuery] string textFilter,
[FromQuery] int? players = 0,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? labelFilter3 = null,
[FromQuery] string? labelFilter4 = null,
[FromQuery] string? move = null,
[FromQuery] string? adventure = null)
=> this.SearchSlots(textFilter, pageSize, pageStart, "results", false, players+1, labelFilter0, labelFilter1, labelFilter2, labelFilter3, labelFilter4, move, adventure);
public Task<IActionResult> SearchSlotsLBP3([FromQuery] string textFilter)
=> this.SearchSlots(textFilter, "results");
[HttpGet("search")]
public async Task<IActionResult> SearchSlots(
[FromQuery] string query,
[FromQuery] int pageSize,
[FromQuery] int pageStart,
string? keyName = "slots",
bool crosscontrol = false,
[FromQuery] int? players = null,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? labelFilter3 = null,
[FromQuery] string? labelFilter4 = null,
[FromQuery] string? move = null,
[FromQuery] string? adventure = null
)
public async Task<IActionResult> SearchSlots([FromQuery] string query, string? keyName = "slots")
{
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
PaginationData pageData = this.Request.GetPaginationData();
if (string.IsNullOrWhiteSpace(query)) return this.BadRequest();
query = query.ToLower();
SlotQueryBuilder queryBuilder = this.FilterFromRequest(token);
string[] keywords = query.Split(" ");
queryBuilder.AddFilter(new TextFilter(query));
IQueryable<SlotEntity> dbQuery = this.database.Slots.ByGameVersion(token.GameVersion, false, true)
.Where(s => s.Type == SlotType.User && s.CrossControllerRequired == crosscontrol)
.OrderBy(s => !s.TeamPick)
.ThenByDescending(s => s.FirstUploaded)
.Where(s => s.SlotId >= 0); // dumb query to conv into IQueryable
pageData.TotalElements = await this.database.Slots.Where(queryBuilder.Build()).CountAsync();
// ReSharper disable once LoopCanBeConvertedToQuery
foreach (string keyword in keywords)
dbQuery = dbQuery.Where
(
s => s.Name.ToLower().Contains(keyword) ||
s.Description.ToLower().Contains(keyword) ||
s.Creator!.Username.ToLower().Contains(keyword) ||
s.SlotId.ToString().Equals(keyword)
);
List<SlotBase> slots = await this.database.Slots.Include(s => s.Creator)
.GetSlots(token, queryBuilder, pageData, new SlotSortBuilder<SlotEntity>());
List<SlotEntity> slots = (await dbQuery.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30))
.ToListAsync());
slots = filterSlots(slots, players, labelFilter0, labelFilter1, labelFilter2, labelFilter3, labelFilter4, move, adventure);
return this.Ok(new GenericSlotResponse(keyName, slots.ToSerializableList(s => SlotBase.CreateFromEntity(s, token)), await dbQuery.CountAsync(), 0));
return this.Ok(new GenericSlotResponse(keyName, slots, pageData));
}
// /LITTLEBIGPLANETPS3_XML?pageStart=1&pageSize=10&resultTypes[]=slot&resultTypes[]=playlist&resultTypes[]=user&adventure=dontCare&textFilter=qwer
private List<SlotEntity> filterSlots(List<SlotEntity> slots, int? players = null, string? labelFilter0 = null, string? labelFilter1 = null, string? labelFilter2 = null, string? labelFilter3 = null, string? labelFilter4 = null, string? move = null, string? adventure = null)
{
if (players != null)
slots.RemoveAll(s => s.MinimumPlayers != players);
if (labelFilter0 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter0));
if (labelFilter1 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter1));
if (labelFilter2 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter2));
if (labelFilter3 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter3));
if (labelFilter4 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter4));
if (move == "false")
slots.RemoveAll(s => s.MoveRequired);
if (move == "only")
slots.RemoveAll(s => !s.MoveRequired);
if (move == "noneCan")
slots.RemoveAll(s => s.MoveRequired);
if (move == "allMust")
slots.RemoveAll(s => !s.MoveRequired);
if (adventure == "noneCan")
slots.RemoveAll(s => s.IsAdventurePlanet);
if (adventure == "allMust")
slots.RemoveAll(s => !s.IsAdventurePlanet);
return slots;
}
}