mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
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Rewrite gameserver slot filter system (#763)
* Initial implementation of new slot sorting and filtering system * Initial implementation of filtering for lbp3 community tab * Add support for organization on lbp3 * Add playlist and user categories * Implement unit tests for all filters Refactor more systems to use PaginationData * Fix PlayerCountFilter test * Add more unit tests and integration tests for the filter system * Fix LBP2 move filter and gameFilterType * Fix sort by likes in LBP3 category * Add sort for total plays * Remove extra whitespace and make styling more consistent * Order hearted and queued levels by primary key ID * Fix query without order warnings
This commit is contained in:
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106 changed files with 4040 additions and 1183 deletions
841
ProjectLighthouse.Tests/Unit/FilterTests.cs
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841
ProjectLighthouse.Tests/Unit/FilterTests.cs
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using System;
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using System.Collections.Generic;
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using LBPUnion.ProjectLighthouse.Filter;
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using LBPUnion.ProjectLighthouse.Filter.Filters;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Xunit;
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namespace LBPUnion.ProjectLighthouse.Tests.Unit;
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[Trait("Category", "Unit")]
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public class FilterTests
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{
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[Fact]
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public void QueryBuilder_DoesDeepClone()
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{
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SlotQueryBuilder queryBuilder = new();
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queryBuilder.AddFilter(new CrossControlFilter());
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SlotQueryBuilder clonedBuilder = queryBuilder.Clone();
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Assert.NotEqual(queryBuilder, clonedBuilder);
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}
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[Fact]
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public void AdventureFilter_ShouldAccept_WhenAdventure()
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{
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AdventureFilter adventureFilter = new();
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Func<SlotEntity, bool> adventureFunc = adventureFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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IsAdventurePlanet = true,
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};
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Assert.True(adventureFunc(slot));
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}
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[Fact]
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public void AdventureFilter_ShouldReject_WhenNotAdventure()
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{
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AdventureFilter adventureFilter = new();
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Func<SlotEntity, bool> adventureFunc = adventureFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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IsAdventurePlanet = false,
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};
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Assert.False(adventureFunc(slot));
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}
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[Fact]
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public void AuthorLabelFilter_ShouldAccept_WhenExactMatch()
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{
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string[] filters =
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{
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"LABEL_Test", "LABEL_Unit",
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};
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AuthorLabelFilter labelFilter = new(filters);
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Func<SlotEntity, bool> labelFunc = labelFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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AuthorLabels = "LABEL_Test,LABEL_Unit",
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};
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Assert.True(labelFunc(slot));
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}
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[Fact]
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public void AuthorLabelFilter_ShouldAccept_WhenExactMatch_AndExtraLabelsPresent()
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{
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string[] filters =
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{
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"LABEL_Test", "LABEL_Unit",
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};
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AuthorLabelFilter labelFilter = new(filters);
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Func<SlotEntity, bool> labelFunc = labelFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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AuthorLabels = "LABEL_Test,LABEL_Unit,LABEL_Lighthouse,LABEL_Bruh",
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};
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Assert.True(labelFunc(slot));
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}
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[Fact]
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public void AuthorLabelFilter_ShouldAccept_WhenFilterEmpty_AndLabelsEmpty()
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{
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string[] filters = Array.Empty<string>();
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AuthorLabelFilter labelFilter = new(filters);
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Func<SlotEntity, bool> labelFunc = labelFilter.GetPredicate().Compile();
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SlotEntity slotWithNoLabels = new()
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{
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AuthorLabels = "",
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};
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Assert.True(labelFunc(slotWithNoLabels));
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}
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[Fact]
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public void AuthorLabelFilter_ShouldReject_WhenNoneMatch()
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{
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string[] filters =
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{
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"LABEL_Test", "LABEL_Unit",
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};
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AuthorLabelFilter labelFilter = new(filters);
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Func<SlotEntity, bool> labelFunc = labelFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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AuthorLabels = "LABEL_Adventure,LABEL_Versus",
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};
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Assert.False(labelFunc(slot));
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}
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[Fact]
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public void CreatorFilter_ShouldAccept_WhenCreatorIdMatch()
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{
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const int creatorId = 27;
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CreatorFilter creatorFilter = new(creatorId);
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Func<SlotEntity, bool> creatorFunc = creatorFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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CreatorId = creatorId,
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};
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Assert.True(creatorFunc(slot));
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}
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[Fact]
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public void CreatorFilter_ShouldReject_WhenCreatorIdMismatch()
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{
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const int filterCreatorId = 27;
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const int slotCreatorId = 28;
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CreatorFilter creatorFilter = new(filterCreatorId);
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Func<SlotEntity, bool> creatorFunc = creatorFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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CreatorId = slotCreatorId,
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};
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Assert.False(creatorFunc(slot));
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}
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[Fact]
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public void CrossControlFilter_ShouldAccept_WhenCrossControlRequired()
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{
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CrossControlFilter crossControlFilter = new();
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Func<SlotEntity, bool> ccFunc = crossControlFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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CrossControllerRequired = true,
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};
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Assert.True(ccFunc(slot));
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}
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[Fact]
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public void CrossControlFilter_ShouldReject_WhenCrossControlNotRequired()
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{
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CrossControlFilter crossControlFilter = new();
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Func<SlotEntity, bool> ccFunc = crossControlFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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CrossControllerRequired = false,
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};
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Assert.False(ccFunc(slot));
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}
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[Fact]
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public void ExcludeAdventureFilter_ShouldReject_WhenAdventure()
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{
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ExcludeAdventureFilter excludeAdventureFilter = new();
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Func<SlotEntity, bool> adventureFunc = excludeAdventureFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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IsAdventurePlanet = true,
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};
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Assert.False(adventureFunc(slot));
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}
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[Fact]
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public void ExcludeAdventureFilter_ShouldAccept_WhenNotAdventure()
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{
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ExcludeAdventureFilter excludeAdventureFilter = new();
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Func<SlotEntity, bool> adventureFunc = excludeAdventureFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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IsAdventurePlanet = false,
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};
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Assert.True(adventureFunc(slot));
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}
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[Fact]
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public void ExcludeLBP1OnlyFilter_ShouldReject_WhenLbp1Only_AndTokenNotLbp1_AndNotCreator()
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{
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ExcludeLBP1OnlyFilter excludeLBP1 = new(10, GameVersion.LittleBigPlanet2);
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Func<SlotEntity, bool> excludeFunc = excludeLBP1.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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Lbp1Only = true,
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};
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Assert.False(excludeFunc(slot));
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}
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[Fact]
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public void ExcludeLBP1OnlyFilter_ShouldAccept_WhenLbp1Only_AndTokenLbp1()
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{
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ExcludeLBP1OnlyFilter excludeLBP1 = new(10, GameVersion.LittleBigPlanet1);
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Func<SlotEntity, bool> excludeFunc = excludeLBP1.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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Lbp1Only = true,
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};
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Assert.True(excludeFunc(slot));
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}
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[Fact]
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public void ExcludeLBP1OnlyFilter_ShouldAccept_WhenLbp1Only_AndTokenNotLbp1_AndIsCreator()
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{
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ExcludeLBP1OnlyFilter excludeLBP1 = new(10, GameVersion.LittleBigPlanet2);
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Func<SlotEntity, bool> excludeFunc = excludeLBP1.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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CreatorId = 10,
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Lbp1Only = true,
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};
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Assert.True(excludeFunc(slot));
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}
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[Fact]
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public void ExcludeMovePackFilter_ShouldReject_WhenMoveRequired()
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{
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ExcludeMovePackFilter excludeMove = new();
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Func<SlotEntity, bool> excludeFunc = excludeMove.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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MoveRequired = true,
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};
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Assert.False(excludeFunc(slot));
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}
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[Fact]
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public void ExcludeMovePackFilter_ShouldAccept_WhenMoveNotRequired()
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{
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ExcludeMovePackFilter excludeMove = new();
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Func<SlotEntity, bool> excludeFunc = excludeMove.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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MoveRequired = false,
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};
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Assert.True(excludeFunc(slot));
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}
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[Fact]
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public void FirstUploadedFilter_ShouldReject_WhenOlderThanStartTime()
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{
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FirstUploadedFilter uploadFilter = new(1000);
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Func<SlotEntity, bool> uploadFunc = uploadFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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FirstUploaded = 999,
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};
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Assert.False(uploadFunc(slot));
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}
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[Fact]
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public void FirstUploadedFilter_ShouldAccept_WhenNewerThanStartTime()
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{
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FirstUploadedFilter uploadFilter = new(1000);
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Func<SlotEntity, bool> uploadFunc = uploadFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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FirstUploaded = 1001,
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};
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Assert.True(uploadFunc(slot));
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}
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[Fact]
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public void FirstUploadedFilter_ShouldReject_WhenOlderThanEndTime()
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{
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FirstUploadedFilter uploadFilter = new(0, 1000);
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Func<SlotEntity, bool> uploadFunc = uploadFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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FirstUploaded = 1001,
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};
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Assert.False(uploadFunc(slot));
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}
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[Fact]
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public void FirstUploadedFilter_ShouldAccept_WhenNewerThanEndTime()
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{
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FirstUploadedFilter uploadFilter = new(0, 1000);
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Func<SlotEntity, bool> uploadFunc = uploadFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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FirstUploaded = 999,
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};
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Assert.True(uploadFunc(slot));
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}
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[Fact]
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public void GameVersionFilter_ShouldAccept_WhenExact_AndEqual()
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{
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GameVersionFilter gameVersionFilter = new(GameVersion.LittleBigPlanet1, true);
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Func<SlotEntity, bool> versionFunc = gameVersionFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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GameVersion = GameVersion.LittleBigPlanet1,
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};
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Assert.True(versionFunc(slot));
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}
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[Fact]
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public void GameVersionFilter_ShouldReject_WhenExact_AndNotEqual()
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{
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GameVersionFilter gameVersionFilter = new(GameVersion.LittleBigPlanet2, true);
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Func<SlotEntity, bool> versionFunc = gameVersionFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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GameVersion = GameVersion.LittleBigPlanet1,
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};
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Assert.False(versionFunc(slot));
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}
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[Fact]
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public void GameVersionFilter_ShouldAccept_WhenNotExact_AndGreaterThan()
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{
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GameVersionFilter gameVersionFilter = new(GameVersion.LittleBigPlanet2);
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Func<SlotEntity, bool> versionFunc = gameVersionFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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GameVersion = GameVersion.LittleBigPlanet1,
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};
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Assert.True(versionFunc(slot));
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}
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[Fact]
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public void GameVersionFilter_ShouldAccept_WhenNotExact_AndEqual()
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{
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GameVersionFilter gameVersionFilter = new(GameVersion.LittleBigPlanet2);
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Func<SlotEntity, bool> versionFunc = gameVersionFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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GameVersion = GameVersion.LittleBigPlanet2,
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};
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Assert.True(versionFunc(slot));
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}
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[Fact]
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public void GameVersionFilter_ShouldReject_WhenNotExact_AndLessThan()
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{
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GameVersionFilter gameVersionFilter = new(GameVersion.LittleBigPlanet1);
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Func<SlotEntity, bool> versionFunc = gameVersionFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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GameVersion = GameVersion.LittleBigPlanet2,
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};
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Assert.False(versionFunc(slot));
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}
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[Fact]
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public void GameVersionFilter_ShouldReject_WhenVersionNotInList()
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{
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GameVersionListFilter gameVersionListFilter = new(GameVersion.LittleBigPlanet1, GameVersion.LittleBigPlanet2);
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Func<SlotEntity, bool> versionFunc = gameVersionListFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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GameVersion = GameVersion.LittleBigPlanet3,
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};
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Assert.False(versionFunc(slot));
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}
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[Fact]
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public void GameVersionFilter_ShouldAccept_WhenVersionIsInList()
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{
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GameVersionListFilter gameVersionListFilter = new(GameVersion.LittleBigPlanet1, GameVersion.LittleBigPlanet2);
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Func<SlotEntity, bool> versionFunc = gameVersionListFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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GameVersion = GameVersion.LittleBigPlanet1,
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};
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Assert.True(versionFunc(slot));
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}
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[Fact]
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public void HiddenSlotFilter_ShouldReject_WhenHidden()
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{
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HiddenSlotFilter hiddenSlotFilter = new();
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Func<SlotEntity, bool> hiddenFunc = hiddenSlotFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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Hidden = true,
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};
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Assert.False(hiddenFunc(slot));
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}
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[Fact]
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public void HiddenSlotFilter_ShouldAccept_WhenNotHidden()
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{
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HiddenSlotFilter hiddenSlotFilter = new();
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Func<SlotEntity, bool> hiddenFunc = hiddenSlotFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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Hidden = false,
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};
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Assert.True(hiddenFunc(slot));
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}
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[Fact]
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public void MoveFilter_ShouldAccept_WhenMoveRequired()
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{
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MovePackFilter movePackFilter = new();
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Func<SlotEntity, bool> moveFunc = movePackFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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MoveRequired = true,
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};
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Assert.True(moveFunc(slot));
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}
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[Fact]
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public void MoveFilter_ShouldReject_WhenMoveNotRequired()
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{
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MovePackFilter movePackFilter = new();
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Func<SlotEntity, bool> moveFunc = movePackFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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MoveRequired = false,
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};
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Assert.False(moveFunc(slot));
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}
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[Fact]
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public void PlayerCountFilter_ShouldReject_WhenHigherThanMaxPlayers()
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{
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PlayerCountFilter playerCountFilter = new(maxPlayers: 2);
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Func<SlotEntity, bool> countFunc = playerCountFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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MinimumPlayers = 1,
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MaximumPlayers = 4,
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};
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Assert.False(countFunc(slot));
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}
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[Fact]
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public void PlayerCountFilter_ShouldReject_WhenLowerThanMinPlayers()
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{
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PlayerCountFilter playerCountFilter = new(minPlayers: 2);
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Func<SlotEntity, bool> countFunc = playerCountFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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MinimumPlayers = 1,
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MaximumPlayers = 4,
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};
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Assert.False(countFunc(slot));
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}
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[Fact]
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public void PlayerCountFilter_ShouldAccept_WhenLowerThanMaxPlayers()
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{
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PlayerCountFilter playerCountFilter = new(maxPlayers: 3);
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Func<SlotEntity, bool> countFunc = playerCountFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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{
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MinimumPlayers = 1,
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MaximumPlayers = 2,
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};
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Assert.True(countFunc(slot));
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}
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[Fact]
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public void PlayerCountFilter_ShouldAccept_WhenHigherThanMinPlayers()
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{
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PlayerCountFilter playerCountFilter = new(minPlayers: 2);
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Func<SlotEntity, bool> countFunc = playerCountFilter.GetPredicate().Compile();
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SlotEntity slot = new()
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||||
{
|
||||
MinimumPlayers = 3,
|
||||
MaximumPlayers = 4,
|
||||
};
|
||||
|
||||
Assert.True(countFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResultTypeFilter_ShouldReject_WhenSlotNotPresent()
|
||||
{
|
||||
ResultTypeFilter resultFilter = new();
|
||||
Func<SlotEntity, bool> resultFunc = resultFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new();
|
||||
|
||||
Assert.False(resultFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ResultTypeFilter_ShouldAccept_WhenSlotPresent()
|
||||
{
|
||||
ResultTypeFilter resultFilter = new("slot");
|
||||
Func<SlotEntity, bool> resultFunc = resultFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new();
|
||||
|
||||
Assert.True(resultFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SlotIdFilter_ShouldReject_WhenSlotIdNotPresent()
|
||||
{
|
||||
SlotIdFilter idFilter = new(new List<int>
|
||||
{
|
||||
2,
|
||||
});
|
||||
Func<SlotEntity, bool> idFunc = idFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
SlotId = 1,
|
||||
};
|
||||
|
||||
Assert.False(idFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SlotIdFilter_ShouldAccept_WhenSlotIdPresent()
|
||||
{
|
||||
SlotIdFilter idFilter = new(new List<int>
|
||||
{
|
||||
2,
|
||||
});
|
||||
Func<SlotEntity, bool> idFunc = idFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
SlotId = 2,
|
||||
};
|
||||
|
||||
Assert.True(idFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SlotTypeFilter_ShouldAccept_WhenSlotTypeMatches()
|
||||
{
|
||||
SlotTypeFilter slotTypeFilter = new(SlotType.User);
|
||||
Func<SlotEntity, bool> typeFunc = slotTypeFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Type = SlotType.User,
|
||||
};
|
||||
|
||||
Assert.True(typeFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SlotTypeFilter_ShouldAccept_WhenSlotTypeDoesNotMatch()
|
||||
{
|
||||
SlotTypeFilter slotTypeFilter = new(SlotType.User);
|
||||
Func<SlotEntity, bool> typeFunc = slotTypeFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Type = SlotType.Developer,
|
||||
};
|
||||
|
||||
Assert.False(typeFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SubLevelFilter_ShouldAccept_WhenUserIsCreator_AndNotSubLevel()
|
||||
{
|
||||
SubLevelFilter subLevelFilter = new(2);
|
||||
Func<SlotEntity, bool> subLevelFunc = subLevelFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
CreatorId = 2,
|
||||
SubLevel = false,
|
||||
};
|
||||
|
||||
Assert.True(subLevelFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SubLevelFilter_ShouldAccept_WhenUserIsCreator_AndSubLevel()
|
||||
{
|
||||
SubLevelFilter subLevelFilter = new(2);
|
||||
Func<SlotEntity, bool> subLevelFunc = subLevelFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
CreatorId = 2,
|
||||
SubLevel = true,
|
||||
};
|
||||
|
||||
Assert.True(subLevelFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SubLevelFilter_ShouldReject_WhenUserIsNotCreator_AndSubLevel()
|
||||
{
|
||||
SubLevelFilter subLevelFilter = new(2);
|
||||
Func<SlotEntity, bool> subLevelFunc = subLevelFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
CreatorId = 1,
|
||||
SubLevel = true,
|
||||
};
|
||||
|
||||
Assert.False(subLevelFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SubLevelFilter_ShouldAccept_WhenUserIsNotCreator_AndNotSubLevel()
|
||||
{
|
||||
SubLevelFilter subLevelFilter = new(2);
|
||||
Func<SlotEntity, bool> subLevelFunc = subLevelFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
CreatorId = 1,
|
||||
SubLevel = false,
|
||||
};
|
||||
|
||||
Assert.True(subLevelFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TeamPickFilter_ShouldAccept_WhenTeamPick()
|
||||
{
|
||||
TeamPickFilter teamPickFilter = new();
|
||||
Func<SlotEntity, bool> teamPickFunc = teamPickFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
TeamPick = true,
|
||||
};
|
||||
|
||||
Assert.True(teamPickFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TeamPickFilter_ShouldReject_WhenNotTeamPick()
|
||||
{
|
||||
TeamPickFilter teamPickFilter = new();
|
||||
Func<SlotEntity, bool> teamPickFunc = teamPickFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
TeamPick = false,
|
||||
};
|
||||
|
||||
Assert.False(teamPickFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldAccept_WhenDescriptionContainsText()
|
||||
{
|
||||
TextFilter textFilter = new("test");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Description = "unit test",
|
||||
};
|
||||
|
||||
Assert.True(textFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldReject_WhenDescriptionDoesNotContainText()
|
||||
{
|
||||
TextFilter textFilter = new("test");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Description = "fraction exam",
|
||||
};
|
||||
|
||||
Assert.False(textFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldAccept_WhenNameContainsText()
|
||||
{
|
||||
TextFilter textFilter = new("test");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Name = "unit test",
|
||||
};
|
||||
|
||||
Assert.True(textFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldReject_WhenNameDoesNotContainText()
|
||||
{
|
||||
TextFilter textFilter = new("test");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Name = "fraction exam",
|
||||
};
|
||||
|
||||
Assert.False(textFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldAccept_WhenIdContainsText()
|
||||
{
|
||||
TextFilter textFilter = new("21");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
SlotId = 21,
|
||||
};
|
||||
|
||||
Assert.True(textFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldReject_WhenIdDoesNotContainText()
|
||||
{
|
||||
TextFilter textFilter = new("21");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
SlotId = 19,
|
||||
};
|
||||
|
||||
Assert.False(textFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldAccept_WhenCreatorUsernameContainsText()
|
||||
{
|
||||
TextFilter textFilter = new("test");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Creator = new UserEntity
|
||||
{
|
||||
Username = "test",
|
||||
},
|
||||
};
|
||||
|
||||
Assert.True(textFunc(slot));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TextFilter_ShouldReject_WhenCreatorUsernameDoesNotContainText()
|
||||
{
|
||||
TextFilter textFilter = new("test");
|
||||
Func<SlotEntity, bool> textFunc = textFilter.GetPredicate().Compile();
|
||||
|
||||
SlotEntity slot = new()
|
||||
{
|
||||
Creator = new UserEntity
|
||||
{
|
||||
Username = "bruh",
|
||||
},
|
||||
};
|
||||
|
||||
Assert.False(textFunc(slot));
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue