mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-08-02 10:08:39 +00:00
Implement read-only mode (#1001)
* Implement read-only mode * Use localized string under default language for announce text * Redirect to user page rather than returning blank 400 * Protect call to `ParseBase64Image` * Add protections to SlotSettingsPage and nitpick format * Display the latest announcement (if any) on the landing page * Fix a kokoism Accidentally tried to use markdown within the landing page... I'm rather smart aren't I * Prevent possible XSS * Separate truncated announcement text and link with "..." * Apply suggestion from code review * Add read-only check to /postComment in slot page controller * Fix inconsistent tabbing
This commit is contained in:
parent
975fcab100
commit
0ee8970c64
20 changed files with 176 additions and 18 deletions
|
@ -43,6 +43,9 @@ public class PublishController : ControllerBase
|
|||
UserEntity? user = await this.database.UserFromGameToken(token);
|
||||
if (user == null) return this.Forbid();
|
||||
|
||||
// Deny request if in read-only mode
|
||||
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
|
||||
|
||||
GameUserSlot? slot = await this.DeserializeBody<GameUserSlot>();
|
||||
if (slot == null)
|
||||
{
|
||||
|
@ -116,6 +119,9 @@ public class PublishController : ControllerBase
|
|||
UserEntity? user = await this.database.UserFromGameToken(token);
|
||||
if (user == null) return this.Forbid();
|
||||
|
||||
// Deny request if in read-only mode
|
||||
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
|
||||
|
||||
GameUserSlot? slot = await this.DeserializeBody<GameUserSlot>();
|
||||
|
||||
if (slot == null)
|
||||
|
@ -335,6 +341,9 @@ public class PublishController : ControllerBase
|
|||
{
|
||||
GameTokenEntity token = this.GetToken();
|
||||
|
||||
// Deny request if in read-only mode
|
||||
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
|
||||
|
||||
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
|
||||
if (slot == null) return this.NotFound();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue