Implement read-only mode (#1001)

* Implement read-only mode

* Use localized string under default language for announce text

* Redirect to user page rather than returning blank 400

* Protect call to `ParseBase64Image`

* Add protections to SlotSettingsPage and nitpick format

* Display the latest announcement (if any) on the landing page

* Fix a kokoism

Accidentally tried to use markdown within the landing page... I'm rather smart aren't I

* Prevent possible XSS

* Separate truncated announcement text and link with "..."

* Apply suggestion from code review

* Add read-only check to /postComment in slot page controller

* Fix inconsistent tabbing
This commit is contained in:
sudokoko 2024-03-29 22:51:12 -04:00 committed by GitHub
commit 0ee8970c64
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20 changed files with 176 additions and 18 deletions

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@ -43,6 +43,9 @@ public class PublishController : ControllerBase
UserEntity? user = await this.database.UserFromGameToken(token);
if (user == null) return this.Forbid();
// Deny request if in read-only mode
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
GameUserSlot? slot = await this.DeserializeBody<GameUserSlot>();
if (slot == null)
{
@ -116,6 +119,9 @@ public class PublishController : ControllerBase
UserEntity? user = await this.database.UserFromGameToken(token);
if (user == null) return this.Forbid();
// Deny request if in read-only mode
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
GameUserSlot? slot = await this.DeserializeBody<GameUserSlot>();
if (slot == null)
@ -335,6 +341,9 @@ public class PublishController : ControllerBase
{
GameTokenEntity token = this.GetToken();
// Deny request if in read-only mode
if (ServerConfiguration.Instance.UserGeneratedContentLimits.ReadOnlyMode) return this.BadRequest();
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();