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RoomHelper.FindBestRoom
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8 changed files with 157 additions and 60 deletions
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@ -72,6 +72,7 @@
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<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForBuiltInTypes/@EntryValue">UseExplicitType</s:String>
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<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
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<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=DLC/@EntryIndexedValue">DLC</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LBP/@EntryIndexedValue">LBP</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=MM/@EntryIndexedValue">MM</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=NAT/@EntryIndexedValue">NAT</s:String>
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@ -71,33 +71,6 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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#endregion
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#region Process match data
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if (matchData is UpdateMyPlayerData) MatchHelper.SetUserLocation(user.UserId, token.UserLocation);
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if (matchData is FindBestRoom && MatchHelper.UserLocations.Count > 1)
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{
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foreach ((int id, string? location) in MatchHelper.UserLocations)
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{
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if (id == user.UserId) continue;
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if (location == null) continue;
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if (MatchHelper.DidUserRecentlyDiveInWith(user.UserId, id)) continue;
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User? otherUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
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if (otherUser == null) continue;
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FindBestRoomResponse response = MatchHelper.FindBestRoomResponse(user.Username, otherUser.Username, token.UserLocation, location);
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string serialized = JsonSerializer.Serialize(response, typeof(FindBestRoomResponse));
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MatchHelper.AddUserRecentlyDivedIn(user.UserId, id);
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return new ObjectResult($"[{{\"StatusCode\":200}},{serialized}]");
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}
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}
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#endregion
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#region Update LastMatch
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LastMatch? lastMatch = await this.database.LastMatches.Where(l => l.UserId == user.UserId).FirstOrDefaultAsync();
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@ -119,6 +92,27 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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#endregion
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#region Process match data
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if (matchData is UpdateMyPlayerData) MatchHelper.SetUserLocation(user.UserId, token.UserLocation);
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if (matchData is FindBestRoom && MatchHelper.UserLocations.Count > 1)
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{
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FindBestRoomResponse? response = RoomHelper.FindBestRoom(user, token.UserLocation);
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if (response == null) return this.BadRequest();
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string serialized = JsonSerializer.Serialize(response, typeof(FindBestRoomResponse));
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foreach (Player player in response.Players)
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{
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MatchHelper.AddUserRecentlyDivedIn(user.UserId, player.User.UserId);
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}
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return new ObjectResult($"[{{\"StatusCode\":200}},{serialized}]");
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}
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#endregion
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return this.Ok("[{\"StatusCode\":200}]");
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}
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}
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@ -39,37 +39,6 @@ namespace LBPUnion.ProjectLighthouse.Helpers
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return recentlyDivedIn.Contains(otherUserId);
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}
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public static FindBestRoomResponse FindBestRoomResponse(string username, string otherUsername, string location, string otherLocation)
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=> new()
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{
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Players = new List<Player>
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{
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new()
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{
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MatchingRes = 0,
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PlayerId = otherUsername,
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},
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new()
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{
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MatchingRes = 1,
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PlayerId = username,
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},
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},
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Locations = new List<string>
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{
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location,
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otherLocation,
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},
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Slots = new List<List<int>>
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{
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new()
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{
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5,
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0,
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},
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},
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};
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public static IMatchData? Deserialize(string data)
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{
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string matchType = "";
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84
ProjectLighthouse/Helpers/RoomHelper.cs
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84
ProjectLighthouse/Helpers/RoomHelper.cs
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@ -0,0 +1,84 @@
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#nullable enable
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using System.Collections.Generic;
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using System.Linq;
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using LBPUnion.ProjectLighthouse.Types;
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using LBPUnion.ProjectLighthouse.Types.Match;
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namespace LBPUnion.ProjectLighthouse.Helpers
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{
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public class RoomHelper
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{
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public static readonly List<Room> Rooms = new();
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public static FindBestRoomResponse? FindBestRoom(User user, string location)
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{
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bool anyRoomsLookingForPlayers = Rooms.Any(r => r.IsLookingForPlayers);
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// Look for rooms looking for players before moving on to rooms that are idle.
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foreach (Room room in Rooms.Where(r => !anyRoomsLookingForPlayers || r.IsLookingForPlayers))
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{
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if (MatchHelper.DidUserRecentlyDiveInWith(user.UserId, room.Players[0].UserId)) continue;
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Dictionary<int, string> relevantUserLocations = new();
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// Determine if all players in a room have UserLocations stored, also store the relevant userlocations while we're at it
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bool allPlayersHaveLocations = room.Players.All
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(
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p =>
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{
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bool gotValue = MatchHelper.UserLocations.TryGetValue(p.UserId, out string? value) && value != null;
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if (gotValue) relevantUserLocations.Add(p.UserId, value!);
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return gotValue;
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}
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);
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// If we don't have all locations then the game won't know how to communicate. Thus, it's not a valid room.
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if (!allPlayersHaveLocations) continue;
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// If we got here then it should be a valid room.
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FindBestRoomResponse response = new();
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response.Players = new List<Player>();
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foreach (User player in room.Players)
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{
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response.Players.Add
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(
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new Player
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{
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MatchingRes = 0,
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User = player,
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}
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);
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response.Locations.Add(relevantUserLocations.GetValueOrDefault(player.UserId)); // Already validated to exist
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}
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response.Players.Add
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(
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new Player
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{
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MatchingRes = 1,
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User = user,
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}
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);
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response.Locations.Add(location);
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response.Slots = new List<List<int>>
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{
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new()
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{
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(int)room.Slot.SlotType,
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room.Slot.SlotId,
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},
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};
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return response;
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}
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return null;
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Text.Json.Serialization;
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namespace LBPUnion.ProjectLighthouse.Types.Match
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@ -6,7 +7,11 @@ namespace LBPUnion.ProjectLighthouse.Types.Match
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[Serializable]
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public class Player
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{
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public string PlayerId { get; set; }
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[JsonIgnore]
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public User User { get; set; }
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[SuppressMessage("ReSharper", "UnusedMember.Global")]
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public string PlayerId => User.Username;
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[JsonPropertyName("matching_res")]
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public int MatchingRes { get; set; }
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15
ProjectLighthouse/Types/Match/Room.cs
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15
ProjectLighthouse/Types/Match/Room.cs
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using System.Collections.Generic;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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namespace LBPUnion.ProjectLighthouse.Types.Match
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{
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public class Room
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{
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public List<User> Players;
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public RoomState State;
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public RoomSlot Slot;
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public bool IsInPod => Slot.SlotType == SlotType.Pod;
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public bool IsLookingForPlayers => this.State == RoomState.DivingIntoLevel || this.State == RoomState.DivingInWaiting;
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}
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}
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10
ProjectLighthouse/Types/Match/RoomSlot.cs
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10
ProjectLighthouse/Types/Match/RoomSlot.cs
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using LBPUnion.ProjectLighthouse.Types.Levels;
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namespace LBPUnion.ProjectLighthouse.Types.Match
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{
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public class RoomSlot
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{
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public SlotType SlotType;
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public int SlotId;
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}
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}
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@ -2,10 +2,29 @@ namespace LBPUnion.ProjectLighthouse.Types.Match
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{
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public enum RoomState
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{
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/// <summary>
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/// The room isn't doing anything in particular.
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/// </summary>
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Idle = 0,
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LookingForPlayersForLevel = 1,
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/// <summary>
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/// The room is looking to join an existing room playing a specific slot.
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/// </summary>
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DivingIntoLevel = 1,
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/// <summary>
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/// ???
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/// </summary>
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Unknown = 2,
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/// <summary>
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/// The room is looking for other rooms to join.
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/// </summary>
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DivingIn = 3,
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/// <summary>
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/// The room is waiting for players to join their room.
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/// </summary>
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DivingInWaiting = 4,
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}
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}
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