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Rework login and registration systems (#600)
* Initial work for verifying login ticket signatures * Add candidate psn public key * Add candidate psn public key and fix nuget packages * Finalize npticket changes * Add support for ticket version 3.0 * Rework login system to link platform accounts instead of using ip addresses * Make linked accounts green instead of blue * Fix api building * Fix unit tests * Actually fix unit tests * Set unit test user's linked platform * Why was this the wrong default value? * Fix username change code * Make TicketHash hash the entire ticket instead of just the serial * Send password setup email when user sets their email for the first time * Changes from self review
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37 changed files with 836 additions and 449 deletions
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@ -1,6 +1,7 @@
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#nullable enable
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using System.Net;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Match.Rooms;
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@ -51,87 +52,138 @@ public class LoginController : ControllerBase
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if (remoteIpAddress == null)
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{
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Logger.Warn("unable to determine ip, rejecting login", LogArea.Login);
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return this.StatusCode(403, ""); // 403 probably isnt the best status code for this, but whatever
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return this.BadRequest();
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}
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string ipAddress = remoteIpAddress.ToString();
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string? username = npTicket.Username;
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if (username == null)
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{
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Logger.Warn("Unable to determine username, rejecting login", LogArea.Login);
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return this.StatusCode(403, "");
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}
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await this.database.RemoveExpiredTokens();
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// Get an existing token from the IP & username
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GameToken? token = await this.database.GameTokens.Include(t => t.User)
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.FirstOrDefaultAsync(t => t.UserLocation == ipAddress && t.User.Username == npTicket.Username && !t.Used);
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User? user;
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if (token == null) // If we cant find an existing token, try to generate a new one
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switch (npTicket.Platform)
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{
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token = await this.database.AuthenticateUser(npTicket, ipAddress);
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if (token == null)
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case Platform.RPCS3:
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user = await this.database.Users.FirstOrDefaultAsync(u => u.LinkedRpcnId == npTicket.UserId);
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break;
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case Platform.PS3:
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case Platform.Vita:
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case Platform.UnitTest:
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user = await this.database.Users.FirstOrDefaultAsync(u => u.LinkedPsnId == npTicket.UserId);
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break;
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case Platform.PSP:
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case Platform.Unknown:
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default:
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throw new ArgumentOutOfRangeException();
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}
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// If this user id hasn't been linked to any accounts
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if (user == null)
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{
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// Check if there is an account with that username already
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User? targetUsername = await this.database.Users.FirstOrDefaultAsync(u => u.Username == npTicket.Username);
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if (targetUsername != null)
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{
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Logger.Warn($"Unable to find/generate a token for username {npTicket.Username}", LogArea.Login);
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return this.StatusCode(403, ""); // If not, then 403.
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}
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}
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ulong targetPlatform = npTicket.Platform == Platform.RPCS3
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? targetUsername.LinkedRpcnId
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: targetUsername.LinkedPsnId;
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// The GameToken LINQ statement above is case insensitive so we check that they are equal here
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if (token.User.Username != npTicket.Username)
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{
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Logger.Warn($"Username case does not match for user {npTicket.Username}, expected={token.User.Username}", LogArea.Login);
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return this.StatusCode(403, "");
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}
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User? user = await this.database.UserFromGameToken(token);
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if (user == null || user.IsBanned)
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{
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Logger.Error($"Unable to find user {npTicket.Username} from token", LogArea.Login);
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return this.StatusCode(403, "");
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}
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if (ServerConfiguration.Instance.Mail.MailEnabled && (user.EmailAddress == null || !user.EmailAddressVerified))
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{
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Logger.Error($"Email address unverified for user {user.Username}", LogArea.Login);
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return this.StatusCode(403, "");
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}
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if (ServerConfiguration.Instance.Authentication.UseExternalAuth)
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{
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if (user.ApprovedIPAddress == ipAddress)
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{
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token.Approved = true;
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}
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else
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{
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AuthenticationAttempt authAttempt = new()
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// only make a link request if the user doesn't already have an account linked for that platform
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if (targetPlatform != 0)
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{
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Logger.Warn($"New user tried to login but their name is already taken, username={username}", LogArea.Login);
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return this.StatusCode(403, "");
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}
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// if there is already a pending link request don't create another
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bool linkAttemptExists = await this.database.PlatformLinkAttempts.AnyAsync(p =>
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p.Platform == npTicket.Platform &&
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p.PlatformId == npTicket.UserId &&
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p.UserId == targetUsername.UserId);
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if (linkAttemptExists) return this.StatusCode(403, "");
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PlatformLinkAttempt linkAttempt = new()
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{
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GameToken = token,
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GameTokenId = token.TokenId,
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Timestamp = TimeHelper.Timestamp,
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IPAddress = ipAddress,
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Platform = npTicket.Platform,
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UserId = targetUsername.UserId,
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IPAddress = ipAddress,
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Timestamp = TimeHelper.TimestampMillis,
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PlatformId = npTicket.UserId,
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};
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this.database.AuthenticationAttempts.Add(authAttempt);
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this.database.PlatformLinkAttempts.Add(linkAttempt);
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await this.database.SaveChangesAsync();
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Logger.Success($"User '{npTicket.Username}' tried to login but platform isn't linked, platform={npTicket.Platform}", LogArea.Login);
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return this.StatusCode(403, "");
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}
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if (!ServerConfiguration.Instance.Authentication.AutomaticAccountCreation)
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{
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Logger.Warn($"Unknown user tried to connect username={username}", LogArea.Login);
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return this.StatusCode(403, "");
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}
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// create account for user if they don't exist
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user = await this.database.CreateUser(username, "$");
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user.Password = null;
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user.LinkedRpcnId = npTicket.Platform == Platform.RPCS3 ? npTicket.UserId : 0;
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user.LinkedPsnId = npTicket.Platform != Platform.RPCS3 ? npTicket.UserId : 0;
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await this.database.SaveChangesAsync();
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Logger.Success($"Created new user for {username}, platform={npTicket.Platform}", LogArea.Login);
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}
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else
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// automatically change username if it doesn't match
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else if (user.Username != npTicket.Username)
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{
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token.Approved = true;
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bool usernameExists = await this.database.Users.AnyAsync(u => u.Username == npTicket.Username);
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if (usernameExists)
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{
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Logger.Warn($"{npTicket.Platform} user changed their name to a name that is already taken," +
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$" oldName='{user.Username}', newName='{npTicket.Username}'", LogArea.Login);
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return this.StatusCode(403, "");
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}
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Logger.Info($"User's username has changed, old='{user.Username}', new='{npTicket.Username}', platform={npTicket.Platform}", LogArea.Login);
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user.Username = username;
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this.database.PlatformLinkAttempts.RemoveWhere(p => p.UserId == user.UserId);
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// unlink other platforms because the names no longer match
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if (npTicket.Platform == Platform.RPCS3)
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user.LinkedPsnId = 0;
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else
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user.LinkedRpcnId = 0;
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await this.database.SaveChangesAsync();
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}
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await this.database.SaveChangesAsync();
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GameToken? token = await this.database.GameTokens.Include(t => t.User)
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.FirstOrDefaultAsync(t => t.UserLocation == ipAddress && t.User.Username == npTicket.Username && t.TicketHash == npTicket.TicketHash);
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if (!token.Approved)
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if (token != null)
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{
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Logger.Warn($"Token unapproved for user {user.Username}, rejecting login", LogArea.Login);
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Logger.Warn($"Rejecting duplicate ticket from {username}", LogArea.Login);
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return this.StatusCode(403, "");
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}
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token = await this.database.AuthenticateUser(user, npTicket, ipAddress);
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if (token == null)
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{
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Logger.Warn($"Unable to find/generate a token for username {npTicket.Username}", LogArea.Login);
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return this.StatusCode(403, "");
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}
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if (user.IsBanned)
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{
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Logger.Error($"User {npTicket.Username} tried to login but is banned", LogArea.Login);
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return this.StatusCode(403, "");
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}
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Logger.Success($"Successfully logged in user {user.Username} as {token.GameVersion} client", LogArea.Login);
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// After this point we are now considering this session as logged in.
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// We just logged in with the token. Mark it as used so someone else doesnt try to use it,
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// and so we don't pick the same token up when logging in later.
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token.Used = true;
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user.LastLogin = TimeHelper.TimestampMillis;
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