Rework login and registration systems (#600)

* Initial work for verifying login ticket signatures

* Add candidate psn public key

* Add candidate psn public key and fix nuget packages

* Finalize npticket changes

* Add support for ticket version 3.0

* Rework login system to link platform accounts instead of using ip addresses

* Make linked accounts green instead of blue

* Fix api building

* Fix unit tests

* Actually fix unit tests

* Set unit test user's linked platform

* Why was this the wrong default value?

* Fix username change code

* Make TicketHash hash the entire ticket instead of just the serial

* Send password setup email when user sets their email for the first time

* Changes from self review
This commit is contained in:
Josh 2022-12-26 03:03:14 -06:00 committed by GitHub
parent ff7969a147
commit 19ea44e0e2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
37 changed files with 836 additions and 449 deletions

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@ -1,12 +1,13 @@
#nullable enable
using System.Globalization;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers;
@ -58,11 +59,10 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.";
#if DEBUG
"\n\n---DEBUG INFO---\n" +
$"user.UserId: {token.UserId}\n" +
$"token.Approved: {token.Approved}\n" +
$"token.Used: {token.Used}\n" +
$"token.UserLocation: {token.UserLocation}\n" +
$"token.GameVersion: {token.GameVersion}\n" +
$"token.ExpiresAt: {token.ExpiresAt.ToString(CultureInfo.CurrentCulture)}\n" +
$"token.TicketHash: {token.TicketHash}\n" +
$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
"---DEBUG INFO---" +
#endif
(string.IsNullOrWhiteSpace(announceText) ? "" : "\n")
@ -81,13 +81,46 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.";
{
GameToken token = this.GetToken();
string response = await new StreamReader(this.Request.Body).ReadToEndAsync();
string message = await new StreamReader(this.Request.Body).ReadToEndAsync();
string scannedText = CensorHelper.ScanMessage(response);
if (message.StartsWith("/setemail "))
{
string email = message[(message.IndexOf(" ", StringComparison.Ordinal)+1)..];
if (!SanitizationHelper.IsValidEmail(email)) return this.Ok();
if (await this.database.Users.AnyAsync(u => u.EmailAddress == email)) return this.Ok();
User? user = await this.database.UserFromGameToken(token);
if (user == null || user.EmailAddress != null) return this.Ok();
PasswordResetToken resetToken = new()
{
Created = DateTime.Now,
UserId = user.UserId,
ResetToken = CryptoHelper.GenerateAuthToken(),
};
string messageBody = $"Hello, {user.Username}.\n\n" +
"A request to set your account's password was issued. If this wasn't you, this can probably be ignored.\n\n" +
$"If this was you, your {ServerConfiguration.Instance.Customization.ServerName} password can be set at the following link:\n" +
$"{ServerConfiguration.Instance.ExternalUrl}/passwordReset?token={resetToken.ResetToken}";
SMTPHelper.SendEmail(user.EmailAddress, $"Project Lighthouse Password Setup Request for {user.Username}", messageBody);
this.database.PasswordResetTokens.Add(resetToken);
user.EmailAddress = email;
user.EmailAddressVerified = true;
await this.database.SaveChangesAsync();
return this.Ok();
}
string scannedText = CensorHelper.ScanMessage(message);
string username = await this.database.UsernameFromGameToken(token);
Logger.Info($"{username}: {response} / {scannedText}", LogArea.Filter);
Logger.Info($"{username}: {message} / {scannedText}", LogArea.Filter);
return this.Ok(scannedText);
}