Rework login and registration systems (#600)

* Initial work for verifying login ticket signatures

* Add candidate psn public key

* Add candidate psn public key and fix nuget packages

* Finalize npticket changes

* Add support for ticket version 3.0

* Rework login system to link platform accounts instead of using ip addresses

* Make linked accounts green instead of blue

* Fix api building

* Fix unit tests

* Actually fix unit tests

* Set unit test user's linked platform

* Why was this the wrong default value?

* Fix username change code

* Make TicketHash hash the entire ticket instead of just the serial

* Send password setup email when user sets their email for the first time

* Changes from self review
This commit is contained in:
Josh 2022-12-26 03:03:14 -06:00 committed by GitHub
parent ff7969a147
commit 19ea44e0e2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
37 changed files with 836 additions and 449 deletions

View file

@ -27,9 +27,8 @@ public class LandingPage : BaseLayout
if (user != null && user.PasswordResetRequired) return this.Redirect("~/passwordResetRequired");
if (user != null)
this.PendingAuthAttempts = await this.Database.AuthenticationAttempts.Include
(a => a.GameToken)
.CountAsync(a => a.GameToken.UserId == user.UserId);
this.PendingAuthAttempts = await this.Database.PlatformLinkAttempts
.CountAsync(l => l.UserId == user.UserId);
List<int> userIds = await this.Database.LastContacts.Where(l => TimeHelper.Timestamp - l.Timestamp < 300).Select(l => l.UserId).ToListAsync();