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Handle UpdatePlayersInRoom match requests
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1 changed files with 20 additions and 0 deletions
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@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Kettu;
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@ -114,6 +115,25 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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RoomHelper.CreateRoom(users, gameToken.GameVersion, createRoom.RoomSlot);
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}
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if (matchData is UpdatePlayersInRoom updatePlayersInRoom)
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{
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Room? room = RoomHelper.Rooms.FirstOrDefault(r => r.Host == user);
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if (room != null)
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{
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List<User> users = new();
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foreach (string playerUsername in updatePlayersInRoom.Players)
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{
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User? player = await this.database.Users.FirstOrDefaultAsync(u => u.Username == playerUsername);
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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if (player != null) users.Add(player);
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else return this.BadRequest();
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}
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room.Players = users;
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}
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}
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#endregion
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return this.Ok("[{\"StatusCode\":200}]");
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