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Rework CI and add game server login tests (#615)
* Make tests run in release mode * Fix multiple command in ci * I forgot how yaml works * Shitty workaround * grr mondays * Add an NP ticket builder for unit tests * Add NP ticket unit testing * Fix range indexers for finding uid * Fix LoginTests * Validate unit test signatures * Make builder code follow same style conventions * Remove remnant of hardcoded issuer id
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15 changed files with 540 additions and 80 deletions
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@ -8,6 +8,7 @@ using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.PlayerData;
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using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Tickets;
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using Microsoft.AspNetCore.Hosting;
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using Microsoft.AspNetCore.TestHost;
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using Microsoft.EntityFrameworkCore;
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@ -25,27 +26,38 @@ public class LighthouseServerTest<TStartup> where TStartup : class
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this.Server = new TestServer(new WebHostBuilder().UseStartup<TStartup>());
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this.Client = this.Server.CreateClient();
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}
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public async Task<HttpResponseMessage> AuthenticateResponse(int number = -1, bool createUser = true)
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public async Task<string> CreateRandomUser(int number = -1, bool createUser = true)
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{
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if (number == -1) number = new Random().Next();
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const string username = "unitTestUser";
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if (createUser)
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{
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await using Database database = new();
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if (await database.Users.FirstOrDefaultAsync(u => u.Username == $"{username}{number}") == null)
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{
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User user = await database.CreateUser($"{username}{number}", CryptoHelper.BCryptHash($"unitTestPassword{number}"));
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User user = await database.CreateUser($"{username}{number}",
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CryptoHelper.BCryptHash($"unitTestPassword{number}"));
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user.LinkedPsnId = (ulong)number;
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await database.SaveChangesAsync();
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}
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}
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//TODO: generate actual tickets
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string stringContent = $"unitTestTicket{username}{number}";
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return $"{username}{number}";
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}
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public async Task<HttpResponseMessage> AuthenticateResponse(int number = -1, bool createUser = true)
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{
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string username = await this.CreateRandomUser(number, createUser);
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byte[] ticketData = new TicketBuilder()
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.SetUsername($"{username}{number}")
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.SetUserId((ulong)number)
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.Build();
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HttpResponseMessage response = await this.Client.PostAsync
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($"/LITTLEBIGPLANETPS3_XML/login?titleID={GameVersionHelper.LittleBigPlanet2TitleIds[0]}", new StringContent(stringContent));
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($"/LITTLEBIGPLANETPS3_XML/login?titleID={GameVersionHelper.LittleBigPlanet2TitleIds[0]}", new ByteArrayContent(ticketData));
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return response;
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}
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