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Move filter to separate config and add more scanning (#603)
* Create .gitattributes Added a .gitattributes file that excludes the local customWordFilter.txt file from merged updates, allowing server operators to maintain their own word filter list and not have it overwritten. * Update .gitignore Added chatCensoredList to gitignore * Update .gitignore * Dynamic censor list file changes Removed .gitattributes file, attempted to make chatCensoredList.txt into a dynamic file loaded at runtime instead. * Added additional censorship coverage Censorship now covers: Level titles Level descriptions Reviews Comments * Delete chatCensoredList.txt * Update .gitignore Co-authored-by: Josh <josh@slendy.pw> * Update filter verbiage * Update ProjectLighthouse.Servers.GameServer/Controllers/CommentController.cs Co-authored-by: Josh <josh@slendy.pw> * Update ProjectLighthouse/Helpers/CensorHelper.cs Co-authored-by: Josh <josh@slendy.pw> * Add CensorConfiguration and add more filters Co-authored-by: Josh <josh@slendy.pw>
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14 changed files with 70 additions and 53 deletions
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@ -116,13 +116,13 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.";
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return this.Ok();
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}
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string scannedText = CensorHelper.ScanMessage(message);
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string filteredText = CensorHelper.FilterMessage(message);
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string username = await this.database.UsernameFromGameToken(token);
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if (ServerConfiguration.Instance.LogChatFiltering)
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Logger.Info($"{username}: {message} / {scannedText}", LogArea.Filter);
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Logger.Info($"{username}: {message} / {filteredText}", LogArea.Filter);
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return this.Ok(scannedText);
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return this.Ok(filteredText);
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}
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}
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