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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -1,6 +1,7 @@
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#nullable enable
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Servers.API.Responses;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Users;
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@ -29,25 +30,25 @@ public class UserEndpoints : ApiEndpointController
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/// <response code="200">The user, if successful.</response>
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/// <response code="404">The user could not be found.</response>
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[HttpGet("user/{id:int}")]
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[ProducesResponseType(typeof(User), StatusCodes.Status200OK)]
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[ProducesResponseType(typeof(ApiUser), StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status404NotFound)]
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public async Task<IActionResult> GetUser(int id)
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{
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User? user = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
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UserEntity? user = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
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if (user == null) return this.NotFound();
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return this.Ok(user);
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return this.Ok(ApiUser.CreateFromEntity(user));
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}
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[HttpGet("username/{username}")]
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[ProducesResponseType(typeof(User), StatusCodes.Status200OK)]
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[ProducesResponseType(typeof(ApiUser), StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status404NotFound)]
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public async Task<IActionResult> GetUser(string username)
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{
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User? user = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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UserEntity? user = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (user == null) return this.NotFound();
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return this.Ok(user);
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return this.Ok(ApiUser.CreateFromEntity(user));
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}
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/// <summary>
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@ -58,15 +59,16 @@ public class UserEndpoints : ApiEndpointController
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/// <response code="200">The list of users, if any were found</response>
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/// <response code="404">No users matched the query</response>
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[HttpGet("search/user")]
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[ProducesResponseType(typeof(User), StatusCodes.Status200OK)]
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[ProducesResponseType(typeof(ApiUser), StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status404NotFound)]
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public async Task<IActionResult> SearchUsers(string query)
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{
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List<User> users = await this.database.Users
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List<ApiUser> users = await this.database.Users
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.Where(u => u.PermissionLevel != PermissionLevel.Banned && u.Username.Contains(query))
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.Where(u => u.ProfileVisibility == PrivacyType.All) // TODO: change check for when user is logged in
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.OrderByDescending(b => b.UserId)
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.Take(20)
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.Select(u => ApiUser.CreateFromEntity(u))
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.ToListAsync();
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if (!users.Any()) return this.NotFound();
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@ -81,7 +83,7 @@ public class UserEndpoints : ApiEndpointController
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/// <response code="200">The user's status, if successful.</response>
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/// <response code="404">The user could not be found.</response>
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[HttpGet("user/{id:int}/status")]
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[ProducesResponseType(typeof(UserStatus), StatusCodes.Status200OK)]
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[ProducesResponseType(typeof(ApiUser), StatusCodes.Status200OK)]
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[ProducesResponseType(StatusCodes.Status404NotFound)]
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public IActionResult GetUserStatus(int id)
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{
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@ -102,8 +104,8 @@ public class UserEndpoints : ApiEndpointController
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string authToken = authHeader[(authHeader.IndexOf(' ') + 1)..];
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ApiKey? apiKey = await this.database.APIKeys.FirstOrDefaultAsync(k => k.Key == authToken);
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if (apiKey == null) return this.StatusCode(403, null);
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ApiKeyEntity? apiKey = await this.database.APIKeys.FirstOrDefaultAsync(k => k.Key == authToken);
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if (apiKey == null) return this.Forbid();
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if (!string.IsNullOrWhiteSpace(username))
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{
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@ -111,7 +113,7 @@ public class UserEndpoints : ApiEndpointController
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if (userExists) return this.BadRequest();
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}
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RegistrationToken token = new()
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RegistrationTokenEntity token = new()
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{
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Created = DateTime.Now,
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Token = CryptoHelper.GenerateAuthToken(),
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