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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
40
ProjectLighthouse.Servers.API/Responses/ApiSlot.cs
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ProjectLighthouse.Servers.API/Responses/ApiSlot.cs
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Users;
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namespace LBPUnion.ProjectLighthouse.Servers.API.Responses;
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public struct ApiSlot
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{
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public int SlotId { get; set; }
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public string Name { get; set; }
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public string IconHash { get; set; }
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public bool TeamPick { get; set; }
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public bool IsAdventure { get; set; }
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public Location Location { get; set; }
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public GameVersion GameVersion { get; set; }
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public long FirstUploaded { get; set; }
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public long LastUpdated { get; set; }
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public int Plays { get; set; }
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public int PlaysUnique { get; set; }
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public int PlaysComplete { get; set; }
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public bool CommentsEnabled { get; set; }
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public static ApiSlot CreateFromEntity(SlotEntity slot) =>
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new()
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{
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SlotId = slot.SlotId,
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Name = slot.Name,
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IconHash = slot.IconHash,
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TeamPick = slot.TeamPick,
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IsAdventure = slot.IsAdventurePlanet,
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Location = slot.Location,
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GameVersion = slot.GameVersion,
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FirstUploaded = slot.FirstUploaded,
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LastUpdated = slot.LastUpdated,
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Plays = slot.Plays,
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PlaysUnique = slot.PlaysUnique,
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PlaysComplete = slot.PlaysComplete,
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CommentsEnabled = slot.CommentsEnabled,
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};
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}
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