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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
42
ProjectLighthouse.Servers.API/Responses/ApiUser.cs
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ProjectLighthouse.Servers.API/Responses/ApiUser.cs
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Users;
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namespace LBPUnion.ProjectLighthouse.Servers.API.Responses;
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public struct ApiUser
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{
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public int UserId { get; set; }
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public string Username { get; set; }
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public bool EmailAddressVerified { get; set; }
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public string IconHash { get; set; }
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public string Biography { get; set; }
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public Location Location { get; set; }
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public string YayHash { get; set; }
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public string MehHash { get; set; }
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public string BooHash { get; set; }
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public long LastLogin { get; set; }
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public long LastLogout { get; set; }
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public PrivacyType LevelVisibility { get; set; }
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public PrivacyType ProfileVisibility { get; set; }
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public bool CommentsEnabled { get; set; }
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public static ApiUser CreateFromEntity(UserEntity entity) =>
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new()
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{
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UserId = entity.UserId,
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Username = entity.Username,
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EmailAddressVerified = entity.EmailAddressVerified,
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IconHash = entity.IconHash,
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Biography = entity.Biography,
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Location = entity.Location,
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YayHash = entity.YayHash,
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MehHash = entity.MehHash,
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BooHash = entity.BooHash,
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LastLogin = entity.LastLogin,
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LastLogout = entity.LastLogin,
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LevelVisibility = entity.LevelVisibility,
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ProfileVisibility = entity.ProfileVisibility,
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CommentsEnabled = entity.CommentsEnabled,
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};
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}
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