Refactor serialization system (#702)

* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
This commit is contained in:
Josh 2023-03-27 19:39:54 -05:00 committed by GitHub
parent 307b2135a3
commit 329ab66043
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248 changed files with 4993 additions and 2896 deletions

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@ -5,7 +5,7 @@ using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
@ -41,7 +41,7 @@ public class ClientConfigurationController : ControllerBase
[HttpGet("t_conf")]
[Produces("text/xml")]
public IActionResult Conf() => this.Ok("<t_enable>false</t_enable>");
public IActionResult Conf() => this.Ok(new TelemetryConfigResponse());
[HttpGet("ChallengeConfig.xml")]
[Produces("text/xml")]
@ -54,8 +54,8 @@ public class ClientConfigurationController : ControllerBase
[Produces("text/xml")]
public async Task<IActionResult> GetPrivacySettings()
{
User? user = await this.database.UserFromGameToken(this.GetToken());
if (user == null) return this.StatusCode(403, "");
UserEntity? user = await this.database.UserFromGameToken(this.GetToken());
if (user == null) return this.Forbid();
PrivacySettings ps = new()
{
@ -63,15 +63,15 @@ public class ClientConfigurationController : ControllerBase
ProfileVisibility = user.ProfileVisibility.ToSerializedString(),
};
return this.Ok(ps.Serialize());
return this.Ok(ps);
}
[HttpPost("privacySettings")]
[Produces("text/xml")]
public async Task<IActionResult> SetPrivacySetting()
{
User? user = await this.database.UserFromGameToken(this.GetToken());
if (user == null) return this.StatusCode(403, "");
UserEntity? user = await this.database.UserFromGameToken(this.GetToken());
if (user == null) return this.Forbid();
PrivacySettings? settings = await this.DeserializeBody<PrivacySettings>();
if (settings == null) return this.BadRequest();
@ -100,6 +100,6 @@ public class ClientConfigurationController : ControllerBase
ProfileVisibility = user.ProfileVisibility.ToSerializedString(),
};
return this.Ok(ps.Serialize());
return this.Ok(ps);
}
}