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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -2,11 +2,11 @@
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
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using LBPUnion.ProjectLighthouse.StorableLists.Stores;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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@ -29,17 +29,17 @@ public class FriendsController : ControllerBase
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[HttpPost("npdata")]
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public async Task<IActionResult> NPData()
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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NPData? npData = await this.DeserializeBody<NPData>();
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if (npData == null) return this.BadRequest();
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SanitizationHelper.SanitizeStringsInClass(npData);
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List<User> friends = new();
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List<UserEntity> friends = new();
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foreach (string friendName in npData.Friends ?? new List<string>())
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{
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User? friend = await this.database.Users.FirstOrDefaultAsync(u => u.Username == friendName);
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UserEntity? friend = await this.database.Users.FirstOrDefaultAsync(u => u.Username == friendName);
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if (friend == null) continue;
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friends.Add(friend);
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@ -48,7 +48,7 @@ public class FriendsController : ControllerBase
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List<int> blockedUsers = new();
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foreach (string blockedUserName in npData.BlockedUsers ?? new List<string>())
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{
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User? blockedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == blockedUserName);
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UserEntity? blockedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == blockedUserName);
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if (blockedUser == null) continue;
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blockedUsers.Add(blockedUser.UserId);
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@ -61,30 +61,35 @@ public class FriendsController : ControllerBase
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UserFriendStore.UpdateFriendData(friendStore);
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string friendsSerialized = friends.Aggregate(string.Empty, (current, user1) => current + LbpSerializer.StringElement("npHandle", user1.Username));
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List<MinimalUserProfile> minimalFriends =
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friends.Select(u => new MinimalUserProfile
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{
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UserHandle = new NpHandle(u.Username, ""),
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}).ToList();
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return this.Ok(LbpSerializer.StringElement("npdata", LbpSerializer.StringElement("friends", friendsSerialized)));
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return this.Ok(new FriendResponse(minimalFriends));
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}
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[HttpGet("myFriends")]
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public async Task<IActionResult> MyFriends()
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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UserFriendData? friendStore = UserFriendStore.GetUserFriendData(token.UserId);
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if (friendStore == null)
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return this.Ok(LbpSerializer.BlankElement("myFriends"));
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GenericUserResponse<GameUser> response = new("myFriends", new List<GameUser>());
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if (friendStore == null)
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return this.Ok(response);
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string friends = "";
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foreach (int friendId in friendStore.FriendIds)
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{
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User? friend = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == friendId);
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UserEntity? friend = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == friendId);
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if (friend == null) continue;
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friends += friend.Serialize(token.GameVersion);
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response.Users.Add(GameUser.CreateFromEntity(friend, token.GameVersion));
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}
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return this.Ok(LbpSerializer.StringElement("myFriends", friends));
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return this.Ok(response);
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}
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}
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