Refactor serialization system (#702)

* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
This commit is contained in:
Josh 2023-03-27 19:39:54 -05:00 committed by GitHub
parent 307b2135a3
commit 329ab66043
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GPG key ID: 4AEE18F83AFDEB23
248 changed files with 4993 additions and 2896 deletions

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@ -64,12 +64,12 @@ public class LoginController : ControllerBase
if (username == null)
{
Logger.Warn("Unable to determine username, rejecting login", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
await this.database.RemoveExpiredTokens();
User? user;
UserEntity? user;
switch (npTicket.Platform)
{
@ -91,7 +91,7 @@ public class LoginController : ControllerBase
if (user == null)
{
// Check if there is an account with that username already
User? targetUsername = await this.database.Users.FirstOrDefaultAsync(u => u.Username == npTicket.Username);
UserEntity? targetUsername = await this.database.Users.FirstOrDefaultAsync(u => u.Username == npTicket.Username);
if (targetUsername != null)
{
ulong targetPlatform = npTicket.Platform == Platform.RPCS3
@ -102,7 +102,7 @@ public class LoginController : ControllerBase
if (targetPlatform != 0)
{
Logger.Warn($"New user tried to login but their name is already taken, username={username}", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
// if there is already a pending link request don't create another
@ -111,9 +111,9 @@ public class LoginController : ControllerBase
p.PlatformId == npTicket.UserId &&
p.UserId == targetUsername.UserId);
if (linkAttemptExists) return this.StatusCode(403, "");
if (linkAttemptExists) return this.Forbid();
PlatformLinkAttempt linkAttempt = new()
PlatformLinkAttemptEntity linkAttempt = new()
{
Platform = npTicket.Platform,
UserId = targetUsername.UserId,
@ -124,13 +124,13 @@ public class LoginController : ControllerBase
this.database.PlatformLinkAttempts.Add(linkAttempt);
await this.database.SaveChangesAsync();
Logger.Success($"User '{npTicket.Username}' tried to login but platform isn't linked, platform={npTicket.Platform}", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
if (!ServerConfiguration.Instance.Authentication.AutomaticAccountCreation)
{
Logger.Warn($"Unknown user tried to connect username={username}", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
// create account for user if they don't exist
user = await this.database.CreateUser(username, "$");
@ -162,7 +162,7 @@ public class LoginController : ControllerBase
{
Logger.Warn($"{npTicket.Platform} user changed their name to a name that is already taken," +
$" oldName='{user.Username}', newName='{npTicket.Username}'", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
Logger.Info($"User's username has changed, old='{user.Username}', new='{npTicket.Username}', platform={npTicket.Platform}", LogArea.Login);
user.Username = username;
@ -176,26 +176,26 @@ public class LoginController : ControllerBase
await this.database.SaveChangesAsync();
}
GameToken? token = await this.database.GameTokens.Include(t => t.User)
GameTokenEntity? token = await this.database.GameTokens.Include(t => t.User)
.FirstOrDefaultAsync(t => t.UserLocation == ipAddress && t.User.Username == npTicket.Username && t.TicketHash == npTicket.TicketHash);
if (token != null)
{
Logger.Warn($"Rejecting duplicate ticket from {username}", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
token = await this.database.AuthenticateUser(user, npTicket, ipAddress);
if (token == null)
{
Logger.Warn($"Unable to find/generate a token for username {npTicket.Username}", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
if (user.IsBanned)
{
Logger.Error($"User {npTicket.Username} tried to login but is banned", LogArea.Login);
return this.StatusCode(403, "");
return this.Forbid();
}
Logger.Success($"Successfully logged in user {user.Username} as {token.GameVersion} client", LogArea.Login);
@ -214,7 +214,7 @@ public class LoginController : ControllerBase
AuthTicket = "MM_AUTH=" + token.UserToken,
ServerBrand = VersionHelper.EnvVer,
TitleStorageUrl = ServerConfiguration.Instance.GameApiExternalUrl,
}.Serialize()
}
);
}
}