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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -28,18 +28,18 @@ public class EnterLevelController : ControllerBase
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[HttpPost("play/{slotType}/{slotId:int}")]
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public async Task<IActionResult> PlayLevel(string slotType, int slotId)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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// don't count plays for developer slots
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if (slotType == "developer") return this.Ok();
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.StatusCode(403, "");
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.BadRequest();
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IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
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VisitedLevel? v;
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IQueryable<VisitedLevelEntity> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
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VisitedLevelEntity? v;
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if (!visited.Any())
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{
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switch (token.GameVersion)
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@ -57,7 +57,7 @@ public class EnterLevelController : ControllerBase
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default: return this.BadRequest();
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}
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v = new VisitedLevel
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v = new VisitedLevelEntity
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{
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SlotId = slotId,
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UserId = token.UserId,
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@ -98,22 +98,22 @@ public class EnterLevelController : ControllerBase
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[HttpPost("enterLevel/{slotType}/{slotId:int}")]
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public async Task<IActionResult> EnterLevel(string slotType, int slotId)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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if (slotType == "developer") return this.Ok();
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
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if (slot == null) return this.NotFound();
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IQueryable<VisitedLevel> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
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VisitedLevel? v;
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IQueryable<VisitedLevelEntity> visited = this.database.VisitedLevels.Where(s => s.SlotId == slotId && s.UserId == token.UserId);
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VisitedLevelEntity? v;
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if (!visited.Any())
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{
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slot.PlaysLBP1Unique++;
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v = new VisitedLevel
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v = new VisitedLevelEntity
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{
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SlotId = slotId,
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UserId = token.UserId,
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