mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-05-14 22:02:26 +00:00
Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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parent
307b2135a3
commit
329ab66043
248 changed files with 4993 additions and 2896 deletions
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@ -2,12 +2,12 @@
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Levels;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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@ -43,35 +43,27 @@ public class ListController : ControllerBase
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[FromQuery] string? dateFilterType = null
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)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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IEnumerable<Slot> queuedLevels = this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.Queue)
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List<SlotBase> queuedLevels = await this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.Queue)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.AsEnumerable();
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.Select(s => SlotBase.CreateFromEntity(s, token)).ToListAsync();
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string response = queuedLevels.Aggregate(string.Empty, (current, q) => current + q.Serialize(gameVersion));
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int total = await this.database.QueuedLevels.CountAsync(q => q.UserId == token.UserId);
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int start = pageStart + Math.Min(pageSize, 30);
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return this.Ok
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(
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LbpSerializer.TaggedStringElement("slots", response, new Dictionary<string, object>
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{
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{ "total", await this.database.QueuedLevels.CountAsync(q => q.UserId == token.UserId) },
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{ "hint_start", pageStart + Math.Min(pageSize, 30) },
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})
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);
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return this.Ok(new GenericSlotResponse(queuedLevels, total, start));
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}
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[HttpPost("lolcatftw/add/user/{id:int}")]
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public async Task<IActionResult> AddQueuedLevel(int id)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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await this.database.QueueLevel(token.UserId, slot);
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@ -82,9 +74,9 @@ public class ListController : ControllerBase
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[HttpPost("lolcatftw/remove/user/{id:int}")]
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public async Task<IActionResult> RemoveQueuedLevel(int id)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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await this.database.UnqueueLevel(token.UserId, slot);
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@ -95,7 +87,7 @@ public class ListController : ControllerBase
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[HttpPost("lolcatftw/clear")]
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public async Task<IActionResult> ClearQueuedLevels()
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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this.database.QueuedLevels.RemoveRange(this.database.QueuedLevels.Where(q => q.UserId == token.UserId));
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@ -120,30 +112,23 @@ public class ListController : ControllerBase
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[FromQuery] string? dateFilterType = null
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)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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if (pageSize <= 0) return this.BadRequest();
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GameVersion gameVersion = token.GameVersion;
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UserEntity? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (targetUser == null) return this.Forbid();
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User? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (targetUser == null) return this.StatusCode(403, "");
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IEnumerable<Slot> heartedLevels = this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.FavouriteSlots)
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List<SlotBase> heartedLevels = await this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.FavouriteSlots)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.AsEnumerable();
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.Select(s => SlotBase.CreateFromEntity(s, token))
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.ToListAsync();
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string response = heartedLevels.Aggregate(string.Empty, (current, q) => current + q.Serialize(gameVersion));
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int total = await this.database.HeartedLevels.CountAsync(q => q.UserId == targetUser.UserId);
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int start = pageStart + Math.Min(pageSize, 30);
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return this.Ok
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(
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LbpSerializer.TaggedStringElement("favouriteSlots", response, new Dictionary<string, object>
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{
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{ "total", await this.database.HeartedLevels.CountAsync(q => q.UserId == targetUser.UserId) },
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{ "hint_start", pageStart + Math.Min(pageSize, 30) },
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})
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);
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return this.Ok(new GenericSlotResponse("favouriteSlots", heartedLevels, total, start));
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}
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private const int FirstLbp2DeveloperSlotId = 124806; // This is the first known level slot GUID in LBP2. Feel free to change it if a lower one is found.
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[HttpPost("favourite/slot/{slotType}/{id:int}")]
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public async Task<IActionResult> AddFavouriteSlot(string slotType, int id)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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if (slotType == "developer")
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[HttpPost("unfavourite/slot/{slotType}/{id:int}")]
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public async Task<IActionResult> RemoveFavouriteSlot(string slotType, int id)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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if (slotType == "developer")
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if (pageSize <= 0) return this.BadRequest();
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int targetUserId = await this.database.UserIdFromUsername(username);
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if (targetUserId == 0) return this.StatusCode(403, "");
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if (targetUserId == 0) return this.Forbid();
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IEnumerable<Playlist> heartedPlaylists = this.database.HeartedPlaylists.Where(p => p.UserId == targetUserId)
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.Include(p => p.Playlist).Include(p => p.Playlist.Creator).OrderByDescending(p => p.HeartedPlaylistId).Select(p => p.Playlist);
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List<GamePlaylist> heartedPlaylists = await this.database.HeartedPlaylists.Where(p => p.UserId == targetUserId)
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.Include(p => p.Playlist)
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.Include(p => p.Playlist.Creator)
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.OrderByDescending(p => p.HeartedPlaylistId)
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.Select(p => p.Playlist)
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.Select(p => GamePlaylist.CreateFromEntity(p))
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.ToListAsync();
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string response = heartedPlaylists.Aggregate(string.Empty, (current, p) => current + p.Serialize());
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int total = await this.database.HeartedPlaylists.CountAsync(p => p.UserId == targetUserId);
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return this.Ok
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(
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LbpSerializer.TaggedStringElement("favouritePlaylists", response, new Dictionary<string, object>
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{
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{ "total", this.database.HeartedPlaylists.Count(p => p.UserId == targetUserId) },
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{ "hint_start", pageStart + Math.Min(pageSize, 30) },
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})
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);
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return this.Ok(new GenericPlaylistResponse<GamePlaylist>("favouritePlaylists", heartedPlaylists)
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{
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Total = total,
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HintStart = pageStart + Math.Min(pageSize, 30),
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});
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}
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[HttpPost("favourite/playlist/{playlistId:int}")]
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public async Task<IActionResult> AddFavouritePlaylist(int playlistId)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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Playlist? playlist = await this.database.Playlists.FirstOrDefaultAsync(s => s.PlaylistId == playlistId);
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PlaylistEntity? playlist = await this.database.Playlists.FirstOrDefaultAsync(s => s.PlaylistId == playlistId);
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if (playlist == null) return this.NotFound();
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await this.database.HeartPlaylist(token.UserId, playlist);
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[HttpPost("unfavourite/playlist/{playlistId:int}")]
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public async Task<IActionResult> RemoveFavouritePlaylist(int playlistId)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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Playlist? playlist = await this.database.Playlists.FirstOrDefaultAsync(s => s.PlaylistId == playlistId);
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PlaylistEntity? playlist = await this.database.Playlists.FirstOrDefaultAsync(s => s.PlaylistId == playlistId);
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if (playlist == null) return this.NotFound();
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await this.database.UnheartPlaylist(token.UserId, playlist);
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[HttpGet("favouriteUsers/{username}")]
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public async Task<IActionResult> GetFavouriteUsers(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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User? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (targetUser == null) return this.StatusCode(403, "");
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UserEntity? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (targetUser == null) return this.Forbid();
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if (pageSize <= 0) return this.BadRequest();
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IEnumerable<User> heartedProfiles = this.database.HeartedProfiles.Include
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(q => q.HeartedUser)
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.OrderBy(q => q.HeartedProfileId)
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.Where(q => q.UserId == targetUser.UserId)
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.Select(q => q.HeartedUser)
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List<GameUser> heartedProfiles = await this.database.HeartedProfiles.Include
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(h => h.HeartedUser)
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.OrderBy(h => h.HeartedProfileId)
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.Where(h => h.UserId == targetUser.UserId)
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.Select(h => h.HeartedUser)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.AsEnumerable();
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.Select(h => GameUser.CreateFromEntity(h, token.GameVersion))
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.ToListAsync();
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string response = heartedProfiles.Aggregate(string.Empty, (current, u) => current + u.Serialize(token.GameVersion));
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int total = await this.database.HeartedProfiles.CountAsync(h => h.UserId == targetUser.UserId);
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return this.Ok
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(
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LbpSerializer.TaggedStringElement("favouriteUsers", response, new Dictionary<string, object>
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{
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{ "total", await this.database.HeartedProfiles.CountAsync(q => q.UserId == targetUser.UserId) },
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{ "hint_start", pageStart + Math.Min(pageSize, 30) },
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})
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);
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return this.Ok(new GenericUserResponse<GameUser>("favouriteUsers", heartedProfiles, total, pageStart + Math.Min(pageSize, 30)));
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}
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[HttpPost("favourite/user/{username}")]
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public async Task<IActionResult> AddFavouriteUser(string username)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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User? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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UserEntity? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (heartedUser == null) return this.NotFound();
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await this.database.HeartUser(token.UserId, heartedUser);
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[HttpPost("unfavourite/user/{username}")]
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public async Task<IActionResult> RemoveFavouriteUser(string username)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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User? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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UserEntity? heartedUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (heartedUser == null) return this.NotFound();
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await this.database.UnheartUser(token.UserId, heartedUser);
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#endregion
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#region Filtering
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enum ListFilterType // used to collapse code that would otherwise be two separate functions
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internal enum ListFilterType // used to collapse code that would otherwise be two separate functions
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{
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Queue,
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FavouriteSlots,
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@ -337,7 +318,7 @@ public class ListController : ControllerBase
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};
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}
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private IQueryable<Slot> filterListByRequest(string? gameFilterType, string? dateFilterType, GameVersion version, string username, ListFilterType filterType)
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private IQueryable<SlotEntity> filterListByRequest(string? gameFilterType, string? dateFilterType, GameVersion version, string username, ListFilterType filterType)
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{
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if (version is GameVersion.LittleBigPlanetPSP or GameVersion.Unknown)
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{
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if (filterType == ListFilterType.Queue)
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{
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IQueryable<QueuedLevel> whereQueuedLevels;
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IQueryable<QueuedLevelEntity> whereQueuedLevels;
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// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
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if (gameFilterType == "both")
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return whereQueuedLevels.OrderByDescending(q => q.QueuedLevelId).Include(q => q.Slot.Creator).Select(q => q.Slot).ByGameVersion(gameVersion, false, false, true);
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}
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IQueryable<HeartedLevel> whereHeartedLevels;
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IQueryable<HeartedLevelEntity> whereHeartedLevels;
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// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
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if (gameFilterType == "both")
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