mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-07-19 11:41:30 +00:00
Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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parent
307b2135a3
commit
329ab66043
248 changed files with 4993 additions and 2896 deletions
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@ -5,12 +5,12 @@ using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Files;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Logging;
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using LBPUnion.ProjectLighthouse.Types.Resources;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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@ -37,12 +37,12 @@ public class PublishController : ControllerBase
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[HttpPost("startPublish")]
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public async Task<IActionResult> StartPublish()
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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User? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.StatusCode(403, "");
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.Forbid();
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Slot? slot = await this.DeserializeBody<Slot>();
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GameUserSlot? slot = await this.DeserializeBody<GameUserSlot>();
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if (slot == null)
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{
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Logger.Warn("Rejecting level upload, slot is null", LogArea.Publish);
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@ -55,7 +55,7 @@ public class PublishController : ControllerBase
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return this.BadRequest();
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}
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if (string.IsNullOrEmpty(slot.ResourceCollection)) slot.ResourceCollection = slot.RootLevel;
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if (slot.Resources?.Length == 0) slot.Resources = new[]{slot.RootLevel,};
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if (slot.Resources == null)
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{
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@ -63,10 +63,12 @@ public class PublishController : ControllerBase
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return this.BadRequest();
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}
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int usedSlots = await this.database.Slots.CountAsync(s => s.CreatorId == token.UserId && s.GameVersion == token.GameVersion);
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// Republish logic
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if (slot.SlotId != 0)
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{
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Slot? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
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SlotEntity? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
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if (oldSlot == null)
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{
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Logger.Warn("Rejecting level republish, could not find old slot", LogArea.Publish);
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@ -78,18 +80,18 @@ public class PublishController : ControllerBase
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return this.BadRequest();
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}
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}
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else if (user.GetUsedSlotsForGame(token.GameVersion) > user.EntitledSlots)
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else if (usedSlots > user.EntitledSlots)
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{
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return this.StatusCode(403, "");
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return this.Forbid();
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}
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slot.ResourceCollection += "," + slot.IconHash; // tells LBP to upload icon after we process resources here
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HashSet<string> resources = new(slot.Resources)
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{
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slot.IconHash,
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};
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resources = resources.Where(hash => !FileHelper.ResourceExists(hash)).ToHashSet();
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string resources = slot.Resources.Where
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(hash => !FileHelper.ResourceExists(hash))
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.Aggregate("", (current, hash) => current + LbpSerializer.StringElement("resource", hash));
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return this.Ok(LbpSerializer.TaggedStringElement("slot", resources, "type", "user"));
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return this.Ok(new SlotResourceResponse(resources.ToList()));
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}
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/// <summary>
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@ -98,12 +100,12 @@ public class PublishController : ControllerBase
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[HttpPost("publish")]
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public async Task<IActionResult> Publish([FromQuery] string? game)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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User? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.StatusCode(403, "");
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.Forbid();
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Slot? slot = await this.DeserializeBody<Slot>();
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GameUserSlot? slot = await this.DeserializeBody<GameUserSlot>();
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if (slot == null)
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{
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@ -111,6 +113,12 @@ public class PublishController : ControllerBase
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return this.BadRequest();
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}
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if (slot.Resources == null)
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{
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Logger.Warn("Rejecting level upload, resource list is null", LogArea.Publish);
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return this.BadRequest();
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}
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slot.Description = CensorHelper.FilterMessage(slot.Description);
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if (slot.Description.Length > 512)
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@ -168,7 +176,7 @@ public class PublishController : ControllerBase
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// Republish logic
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if (slot.SlotId != 0)
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{
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Slot? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
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SlotEntity? oldSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slot.SlotId);
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if (oldSlot == null)
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{
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Logger.Warn("Rejecting level republish, wasn't able to find old slot", LogArea.Publish);
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@ -190,36 +198,32 @@ public class PublishController : ControllerBase
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// Delete the useless rootLevel that lbp3 just uploaded
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if (slotVersion == GameVersion.LittleBigPlanet3)
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FileHelper.DeleteResource(slot.RootLevel);
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slot.GameVersion = oldSlot.GameVersion;
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slot.RootLevel = oldSlot.RootLevel;
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slot.ResourceCollection = oldSlot.ResourceCollection;
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else
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{
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oldSlot.GameVersion = slot.GameVersion;
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oldSlot.RootLevel = slot.RootLevel;
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oldSlot.Resources = slot.Resources;
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}
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}
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}
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slot.CreatorId = oldSlot.CreatorId;
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slot.SlotId = oldSlot.SlotId;
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oldSlot.Name = slot.Name;
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oldSlot.Description = slot.Description;
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oldSlot.Location = slot.Location;
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oldSlot.IconHash = slot.IconHash;
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oldSlot.BackgroundHash = slot.BackgroundHash;
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oldSlot.AuthorLabels = slot.AuthorLabels;
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oldSlot.Shareable = slot.IsShareable;
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oldSlot.Resources = slot.Resources;
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oldSlot.InitiallyLocked = slot.InitiallyLocked;
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oldSlot.Lbp1Only = slot.IsLbp1Only;
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oldSlot.IsAdventurePlanet = slot.IsAdventurePlanet;
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oldSlot.LevelType = slot.LevelType;
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oldSlot.SubLevel = slot.IsSubLevel;
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oldSlot.MoveRequired = slot.IsMoveRequired;
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oldSlot.CrossControllerRequired = slot.IsCrossControlRequired;
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#region Set plays
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slot.PlaysLBP1 = oldSlot.PlaysLBP1;
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slot.PlaysLBP1Complete = oldSlot.PlaysLBP1Complete;
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slot.PlaysLBP1Unique = oldSlot.PlaysLBP1Unique;
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slot.PlaysLBP2 = oldSlot.PlaysLBP2;
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slot.PlaysLBP2Complete = oldSlot.PlaysLBP2Complete;
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slot.PlaysLBP2Unique = oldSlot.PlaysLBP2Unique;
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slot.PlaysLBP3 = oldSlot.PlaysLBP3;
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slot.PlaysLBP3Complete = oldSlot.PlaysLBP3Complete;
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slot.PlaysLBP3Unique = oldSlot.PlaysLBP3Unique;
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#endregion
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slot.FirstUploaded = oldSlot.FirstUploaded;
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slot.LastUpdated = TimeHelper.TimestampMillis;
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slot.TeamPick = oldSlot.TeamPick;
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oldSlot.LastUpdated = TimeHelper.TimestampMillis;
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if (slot.MinimumPlayers == 0 || slot.MaximumPlayers == 0)
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{
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@ -227,20 +231,23 @@ public class PublishController : ControllerBase
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slot.MaximumPlayers = 4;
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}
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slot.MinimumPlayers = Math.Clamp(slot.MinimumPlayers, 1, 4);
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slot.MaximumPlayers = Math.Clamp(slot.MaximumPlayers, 1, 4);
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oldSlot.MinimumPlayers = Math.Clamp(slot.MinimumPlayers, 1, 4);
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oldSlot.MaximumPlayers = Math.Clamp(slot.MaximumPlayers, 1, 4);
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this.database.Entry(oldSlot).CurrentValues.SetValues(slot);
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await this.database.SaveChangesAsync();
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return this.Ok(oldSlot.Serialize(token.GameVersion));
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return this.Ok(SlotBase.CreateFromEntity(oldSlot, this.GetToken()));
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}
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if (user.GetUsedSlotsForGame(slotVersion) > user.EntitledSlots)
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int usedSlots = await this.database.Slots.CountAsync(s => s.CreatorId == token.UserId && s.GameVersion == slotVersion);
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if (usedSlots > user.EntitledSlots)
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{
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Logger.Warn("Rejecting level upload, too many published slots", LogArea.Publish);
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return this.BadRequest();
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}
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SlotEntity slotEntity = SlotBase.ConvertToEntity(slot);
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slot.CreatorId = user.UserId;
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slot.FirstUploaded = TimeHelper.TimestampMillis;
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slot.LastUpdated = TimeHelper.TimestampMillis;
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@ -254,7 +261,7 @@ public class PublishController : ControllerBase
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slot.MinimumPlayers = Math.Clamp(slot.MinimumPlayers, 1, 4);
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slot.MaximumPlayers = Math.Clamp(slot.MaximumPlayers, 1, 4);
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this.database.Slots.Add(slot);
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this.database.Slots.Add(slotEntity);
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await this.database.SaveChangesAsync();
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if (user.LevelVisibility == PrivacyType.All)
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@ -265,18 +272,18 @@ public class PublishController : ControllerBase
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Logger.Success($"Successfully published level {slot.Name} (id: {slot.SlotId}) by {user.Username} (id: {user.UserId})", LogArea.Publish);
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return this.Ok(slot.Serialize(token.GameVersion));
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return this.Ok(SlotBase.CreateFromEntity(slotEntity, this.GetToken()));
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}
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[HttpPost("unpublish/{id:int}")]
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public async Task<IActionResult> Unpublish(int id)
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{
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GameToken token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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if (slot.CreatorId != token.UserId) return this.StatusCode(403, "");
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if (slot.CreatorId != token.UserId) return this.Forbid();
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this.database.Slots.Remove(slot);
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