Refactor serialization system (#702)

* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
This commit is contained in:
Josh 2023-03-27 19:39:54 -05:00 committed by GitHub
parent 307b2135a3
commit 329ab66043
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248 changed files with 4993 additions and 2896 deletions

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@ -1,14 +1,14 @@
#nullable enable
using System.Security.Cryptography;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types.Entities.Interaction;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Matchmaking.Rooms;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using LBPUnion.ProjectLighthouse.Types.Users;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
@ -28,113 +28,102 @@ public class SlotsController : ControllerBase
this.database = database;
}
private static string generateSlotsResponse(string slotAggregate, int start, int total) =>
LbpSerializer.TaggedStringElement("slots",
slotAggregate,
new Dictionary<string, object>
{
{
"hint_start", start
},
{
"total", total
},
});
[HttpGet("slots/by")]
public async Task<IActionResult> SlotsBy([FromQuery(Name="u")] string username, [FromQuery] int pageStart, [FromQuery] int pageSize)
public async Task<IActionResult> SlotsBy([FromQuery(Name = "u")] string username, [FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
int targetUserId = await this.database.UserIdFromUsername(username);
if (targetUserId == 0) return this.NotFound();
int usedSlots = this.database.Slots.Count(s => s.CreatorId == targetUserId);
string response = Enumerable.Aggregate
(
this.database.Slots.Where(s => s.CreatorId == targetUserId)
.ByGameVersion(gameVersion, token.UserId == targetUserId, true)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, usedSlots)),
string.Empty,
(current, slot) => current + slot.Serialize(token.GameVersion)
);
List<SlotBase> slots = await this.database.Slots.Where(s => s.CreatorId == targetUserId)
.ByGameVersion(token.GameVersion, token.UserId == targetUserId)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, usedSlots))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
int start = pageStart + Math.Min(pageSize, usedSlots);
int total = await this.database.Slots.CountAsync(s => s.CreatorId == targetUserId);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse("slots", slots, total, start));
}
[HttpGet("slotList")]
public async Task<IActionResult> GetSlotListAlt([FromQuery] int[] s)
public async Task<IActionResult> GetSlotListAlt([FromQuery(Name = "s")] int[] slotIds)
{
List<string?> serializedSlots = new();
foreach (int slotId in s)
GameTokenEntity token = this.GetToken();
List<SlotBase> slots = new();
foreach (int slotId in slotIds)
{
Slot? slot = await this.database.Slots.Include(t => t.Creator).Where(t => t.SlotId == slotId && t.Type == SlotType.User).FirstOrDefaultAsync();
SlotEntity? slot = await this.database.Slots.Include(t => t.Creator).Where(t => t.SlotId == slotId && t.Type == SlotType.User).FirstOrDefaultAsync();
if (slot == null)
{
slot = await this.database.Slots.Where(t => t.InternalSlotId == slotId && t.Type == SlotType.Developer).FirstOrDefaultAsync();
if (slot == null)
{
serializedSlots.Add($"<slot type=\"developer\"><id>{slotId}</id></slot>");
slots.Add(new GameDeveloperSlot
{
SlotId = slotId,
});
continue;
}
}
serializedSlots.Add(slot.Serialize());
slots.Add(SlotBase.CreateFromEntity(slot, token));
}
string serialized = serializedSlots.Aggregate(string.Empty, (current, slot) => slot == null ? current : current + slot);
return this.Ok(LbpSerializer.TaggedStringElement("slots", serialized, "total", serializedSlots.Count));
return this.Ok(new GenericSlotResponse(slots, slots.Count, 0));
}
[HttpGet("slots/developer")]
public async Task<IActionResult> StoryPlayers()
{
GameTokenEntity token = this.GetToken();
List<int> activeSlotIds = RoomHelper.Rooms.Where(r => r.Slot.SlotType == SlotType.Developer).Select(r => r.Slot.SlotId).ToList();
List<string> serializedSlots = new();
List<SlotBase> slots = new();
foreach (int id in activeSlotIds)
{
int placeholderSlotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
Slot slot = await this.database.Slots.FirstAsync(s => s.SlotId == placeholderSlotId);
serializedSlots.Add(slot.SerializeDevSlot());
SlotEntity slot = await this.database.Slots.FirstAsync(s => s.SlotId == placeholderSlotId);
slots.Add(SlotBase.CreateFromEntity(slot, token));
}
string serialized = serializedSlots.Aggregate(string.Empty, (current, slot) => current + slot);
return this.Ok(LbpSerializer.StringElement("slots", serialized));
return this.Ok(new GenericSlotResponse(slots));
}
[HttpGet("s/developer/{id:int}")]
public async Task<IActionResult> SDev(int id)
{
int slotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
Slot slot = await this.database.Slots.FirstAsync(s => s.SlotId == slotId);
GameTokenEntity token = this.GetToken();
return this.Ok(slot.SerializeDevSlot());
int slotId = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
SlotEntity slot = await this.database.Slots.FirstAsync(s => s.SlotId == slotId);
return this.Ok(SlotBase.CreateFromEntity(slot, token));
}
[HttpGet("s/user/{id:int}")]
public async Task<IActionResult> SUser(int id)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
GameVersion gameVersion = token.GameVersion;
Slot? slot = await this.database.Slots.ByGameVersion(gameVersion, true, true).FirstOrDefaultAsync(s => s.SlotId == id);
SlotEntity? slot = await this.database.Slots.ByGameVersion(gameVersion, true, true).FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
RatedLevel? ratedLevel = await this.database.RatedLevels.FirstOrDefaultAsync(r => r.SlotId == id && r.UserId == token.UserId);
VisitedLevel? visitedLevel = await this.database.VisitedLevels.FirstOrDefaultAsync(r => r.SlotId == id && r.UserId == token.UserId);
Review? review = await this.database.Reviews.Include(r => r.Slot).FirstOrDefaultAsync(r => r.SlotId == id && r.ReviewerId == token.UserId);
return this.Ok(slot.Serialize(gameVersion, ratedLevel, visitedLevel, review, true));
return this.Ok(SlotBase.CreateFromEntity(slot, token, SerializationMode.Full));
}
[HttpGet("slots/cool")]
@ -163,27 +152,28 @@ public class SlotsController : ControllerBase
[HttpGet("slots")]
public async Task<IActionResult> NewestSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
IQueryable<Slot> slots = this.database.Slots.ByGameVersion(gameVersion, false, true)
List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
.OrderByDescending(s => s.FirstUploaded)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = Enumerable.Aggregate(slots, string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/like/{slotType}/{slotId:int}")]
public async Task<IActionResult> SimilarSlots([FromRoute] string slotType, [FromRoute] int slotId, [FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
@ -191,10 +181,10 @@ public class SlotsController : ControllerBase
GameVersion gameVersion = token.GameVersion;
Slot? targetSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
SlotEntity? targetSlot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == slotId);
if (targetSlot == null) return this.BadRequest();
string[] tags = targetSlot.LevelTags;
string[] tags = targetSlot.LevelTags(this.database);
List<int> slotIdsWithTag = this.database.RatedLevels
.Where(r => r.TagLBP1.Length > 0)
@ -202,105 +192,108 @@ public class SlotsController : ControllerBase
.Select(r => r.SlotId)
.ToList();
IQueryable<Slot> slots = this.database.Slots.ByGameVersion(gameVersion, false, true)
List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
.Where(s => slotIdsWithTag.Contains(s.SlotId))
.OrderByDescending(s => s.PlaysLBP1)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = Enumerable.Aggregate(slots, string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = slotIdsWithTag.Count;
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/highestRated")]
public async Task<IActionResult> HighestRatedSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
IEnumerable<Slot> slots = this.database.Slots.ByGameVersion(gameVersion, false, true)
.AsEnumerable()
List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
.ToAsyncEnumerable()
.OrderByDescending(s => s.RatingLBP1)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCount(this.database);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/tag")]
public async Task<IActionResult> SimilarSlots([FromQuery] string tag, [FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
List<int> slotIdsWithTag = await this.database.RatedLevels.Where(r => r.TagLBP1.Length > 0)
.Where(r => r.TagLBP1 == tag)
.Select(s => s.SlotId)
.ToListAsync();
IQueryable<Slot> slots = this.database.Slots.Where(s => slotIdsWithTag.Contains(s.SlotId))
.ByGameVersion(gameVersion, false, true)
List<SlotBase> slots = await this.database.Slots.Where(s => slotIdsWithTag.Contains(s.SlotId))
.ByGameVersion(token.GameVersion, false, true)
.OrderByDescending(s => s.PlaysLBP1)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = Enumerable.Aggregate(slots, string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = slotIdsWithTag.Count;
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/mmpicks")]
public async Task<IActionResult> TeamPickedSlots([FromQuery] int pageStart, [FromQuery] int pageSize)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
IQueryable<Slot> slots = this.database.Slots.Where(s => s.TeamPick)
.ByGameVersion(gameVersion, false, true)
List<SlotBase> slots = await this.database.Slots.Where(s => s.TeamPick)
.ByGameVersion(token.GameVersion, false, true)
.OrderByDescending(s => s.LastUpdated)
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
string response = Enumerable.Aggregate(slots, string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.TeamPickCountForGame(this.database, token.GameVersion);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/lbp2luckydip")]
public async Task<IActionResult> LuckyDipSlots([FromQuery] int pageStart, [FromQuery] int pageSize, [FromQuery] int seed)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
GameVersion gameVersion = token.GameVersion;
IEnumerable<Slot> slots = this.database.Slots.ByGameVersion(gameVersion, false, true).OrderBy(_ => EF.Functions.Random()).Take(Math.Min(pageSize, 30));
List<SlotBase> slots = await this.database.Slots.ByGameVersion(gameVersion, false, true)
.OrderBy(_ => EF.Functions.Random())
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(gameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/thumbs")]
@ -314,24 +307,25 @@ public class SlotsController : ControllerBase
[FromQuery] string? dateFilterType = null
)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
Random rand = new();
IEnumerable<Slot> slots = this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsEnumerable()
List<SlotBase> slots = await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsAsyncEnumerable()
.OrderByDescending(s => s.Thumbsup)
.ThenBy(_ => rand.Next())
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/mostUniquePlays")]
@ -345,20 +339,19 @@ public class SlotsController : ControllerBase
[FromQuery] string? dateFilterType = null
)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
Random rand = new();
IEnumerable<Slot> slots = this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsEnumerable()
.OrderByDescending
(
List<SlotBase> slots = await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsAsyncEnumerable()
.OrderByDescending(
// probably not the best way to do this?
s =>
{
return this.getGameFilter(gameFilterType, token.GameVersion) switch
return getGameFilter(gameFilterType, token.GameVersion) switch
{
GameVersion.LittleBigPlanet1 => s.PlaysLBP1Unique,
GameVersion.LittleBigPlanet2 => s.PlaysLBP2Unique,
@ -366,17 +359,17 @@ public class SlotsController : ControllerBase
GameVersion.LittleBigPlanetVita => s.PlaysLBP2Unique,
_ => s.PlaysUnique,
};
}
)
})
.ThenBy(_ => rand.Next())
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
[HttpGet("slots/mostHearted")]
@ -390,24 +383,23 @@ public class SlotsController : ControllerBase
[FromQuery] string? dateFilterType = null
)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
Random rand = new();
IEnumerable<Slot> slots = this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsEnumerable()
List<SlotBase> slots = await this.filterByRequest(gameFilterType, dateFilterType, token.GameVersion)
.AsAsyncEnumerable()
.OrderByDescending(s => s.Hearts)
.ThenBy(_ => rand.Next())
.ThenBy(_ => RandomNumberGenerator.GetInt32(int.MaxValue))
.Skip(Math.Max(0, pageStart - 1))
.Take(Math.Min(pageSize, 30));
.Take(Math.Min(pageSize, 30))
.Select(s => SlotBase.CreateFromEntity(s, token))
.ToListAsync();
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = await StatisticsHelper.SlotCountForGame(this.database, token.GameVersion);
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
// /slots/busiest?pageStart=1&pageSize=30&gameFilterType=both&players=1&move=true
@ -421,7 +413,7 @@ public class SlotsController : ControllerBase
[FromQuery] bool? move = null
)
{
GameToken token = this.GetToken();
GameTokenEntity token = this.GetToken();
if (pageSize <= 0) return this.BadRequest();
@ -447,42 +439,45 @@ public class SlotsController : ControllerBase
.OrderByDescending(kvp => kvp.Value)
.Select(kvp => kvp.Key);
List<Slot> slots = new();
List<SlotBase> slots = new();
foreach (int slotId in orderedPlayersBySlotId)
{
Slot? slot = await this.database.Slots.ByGameVersion(token.GameVersion, false, true)
.FirstOrDefaultAsync(s => s.SlotId == slotId);
SlotBase? slot = await this.database.Slots.ByGameVersion(token.GameVersion, false, true)
.Where(s => s.SlotId == slotId)
.Select(s => SlotBase.CreateFromEntity(s, token))
.FirstOrDefaultAsync();
if (slot == null) continue; // shouldn't happen ever unless the room is borked
slots.Add(slot);
}
string response = slots.Aggregate(string.Empty, (current, slot) => current + slot.Serialize(token.GameVersion));
int start = pageStart + Math.Min(pageSize, ServerConfiguration.Instance.UserGeneratedContentLimits.EntitledSlots);
int total = playersBySlotId.Count;
return this.Ok(generateSlotsResponse(response, start, total));
return this.Ok(new GenericSlotResponse(slots, total, start));
}
private GameVersion getGameFilter(string? gameFilterType, GameVersion version)
private static GameVersion getGameFilter(string? gameFilterType, GameVersion version)
{
if (version == GameVersion.LittleBigPlanetVita) return GameVersion.LittleBigPlanetVita;
if (version == GameVersion.LittleBigPlanetPSP) return GameVersion.LittleBigPlanetPSP;
return gameFilterType switch
return version switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
null => GameVersion.LittleBigPlanet1,
_ => GameVersion.Unknown,
GameVersion.LittleBigPlanetVita => GameVersion.LittleBigPlanetVita,
GameVersion.LittleBigPlanetPSP => GameVersion.LittleBigPlanetPSP,
_ => gameFilterType switch
{
"lbp1" => GameVersion.LittleBigPlanet1,
"lbp2" => GameVersion.LittleBigPlanet2,
"lbp3" => GameVersion.LittleBigPlanet3,
"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
null => GameVersion.LittleBigPlanet1,
_ => GameVersion.Unknown,
},
};
}
private IQueryable<Slot> filterByRequest(string? gameFilterType, string? dateFilterType, GameVersion version)
private IQueryable<SlotEntity> filterByRequest(string? gameFilterType, string? dateFilterType, GameVersion version)
{
if (version == GameVersion.LittleBigPlanetVita || version == GameVersion.LittleBigPlanetPSP || version == GameVersion.Unknown)
{
@ -498,9 +493,9 @@ public class SlotsController : ControllerBase
_ => 0,
};
GameVersion gameVersion = this.getGameFilter(gameFilterType, version);
GameVersion gameVersion = getGameFilter(gameFilterType, version);
IQueryable<Slot> whereSlots;
IQueryable<SlotEntity> whereSlots;
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (gameFilterType == "both")