mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-05-22 01:02:28 +00:00
Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
This commit is contained in:
parent
307b2135a3
commit
329ab66043
248 changed files with 4993 additions and 2896 deletions
|
@ -4,12 +4,14 @@ using LBPUnion.ProjectLighthouse.Database;
|
|||
using LBPUnion.ProjectLighthouse.Extensions;
|
||||
using LBPUnion.ProjectLighthouse.Files;
|
||||
using LBPUnion.ProjectLighthouse.Helpers;
|
||||
using LBPUnion.ProjectLighthouse.Serialization;
|
||||
using LBPUnion.ProjectLighthouse.Logging;
|
||||
using LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
|
||||
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
|
||||
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
|
||||
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
|
||||
using LBPUnion.ProjectLighthouse.Types.Levels;
|
||||
using LBPUnion.ProjectLighthouse.Types.Logging;
|
||||
using LBPUnion.ProjectLighthouse.Types.Serialization;
|
||||
using LBPUnion.ProjectLighthouse.Types.Users;
|
||||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
|
@ -30,57 +32,41 @@ public class UserController : ControllerBase
|
|||
this.database = database;
|
||||
}
|
||||
|
||||
private async Task<string?> getSerializedUser(string username, GameVersion gameVersion = GameVersion.LittleBigPlanet1)
|
||||
{
|
||||
User? user = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
|
||||
return user?.Serialize(gameVersion);
|
||||
}
|
||||
|
||||
private async Task<string?> getSerializedUserPicture(string username)
|
||||
{
|
||||
// use an anonymous type to only fetch certain columns
|
||||
var partialUser = await this.database.Users.Where(u => u.Username == username)
|
||||
.Select(u => new
|
||||
{
|
||||
u.Username,
|
||||
u.IconHash,
|
||||
})
|
||||
.FirstOrDefaultAsync();
|
||||
if (partialUser == null) return null;
|
||||
|
||||
string user = LbpSerializer.TaggedStringElement("npHandle", partialUser.Username, "icon", partialUser.IconHash);
|
||||
return LbpSerializer.TaggedStringElement("user", user, "type", "user");
|
||||
}
|
||||
|
||||
[HttpGet("user/{username}")]
|
||||
public async Task<IActionResult> GetUser(string username)
|
||||
{
|
||||
GameToken token = this.GetToken();
|
||||
|
||||
string? user = await this.getSerializedUser(username, token.GameVersion);
|
||||
UserEntity? user = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
|
||||
if (user == null) return this.NotFound();
|
||||
|
||||
return this.Ok(user);
|
||||
return this.Ok(GameUser.CreateFromEntity(user, this.GetToken().GameVersion));
|
||||
}
|
||||
|
||||
[HttpGet("users")]
|
||||
public async Task<IActionResult> GetUserAlt([FromQuery] string[] u)
|
||||
public async Task<IActionResult> GetUserAlt([FromQuery(Name = "u")] string[] userList)
|
||||
{
|
||||
List<string?> serializedUsers = new();
|
||||
foreach (string userId in u) serializedUsers.Add(await this.getSerializedUserPicture(userId));
|
||||
List<MinimalUserProfile> minimalUserList = new();
|
||||
foreach (string username in userList)
|
||||
{
|
||||
MinimalUserProfile? profile = await this.database.Users.Where(u => u.Username == username)
|
||||
.Select(u => new MinimalUserProfile
|
||||
{
|
||||
UserHandle = new NpHandle(u.Username, u.IconHash),
|
||||
})
|
||||
.FirstOrDefaultAsync();
|
||||
if (profile == null) continue;
|
||||
minimalUserList.Add(profile);
|
||||
}
|
||||
|
||||
string serialized = serializedUsers.Aggregate(string.Empty, (current, user) => user == null ? current : current + user);
|
||||
|
||||
return this.Ok(LbpSerializer.StringElement("users", serialized));
|
||||
return this.Ok(new MinimalUserListResponse(minimalUserList));
|
||||
}
|
||||
|
||||
[HttpPost("updateUser")]
|
||||
public async Task<IActionResult> UpdateUser()
|
||||
{
|
||||
GameToken token = this.GetToken();
|
||||
GameTokenEntity token = this.GetToken();
|
||||
|
||||
User? user = await this.database.UserFromGameToken(token);
|
||||
if (user == null) return this.StatusCode(403, "");
|
||||
UserEntity? user = await this.database.UserFromGameToken(token);
|
||||
if (user == null) return this.Forbid();
|
||||
|
||||
UserUpdate? update = await this.DeserializeBody<UserUpdate>("updateUser", "user");
|
||||
|
||||
|
@ -118,17 +104,17 @@ public class UserController : ControllerBase
|
|||
|
||||
if (update.Slots != null)
|
||||
{
|
||||
update.Slots = update.Slots.Where(s => s.Type == SlotType.User)
|
||||
.Where(s => s.Location != null)
|
||||
.Where(s => s.SlotId != 0).ToList();
|
||||
foreach (UserUpdateSlot? updateSlot in update.Slots)
|
||||
{
|
||||
// ReSharper disable once MergeIntoNegatedPattern
|
||||
if (updateSlot.Type != SlotType.User || updateSlot.Location == null || updateSlot.SlotId == 0) continue;
|
||||
|
||||
Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == updateSlot.SlotId);
|
||||
SlotEntity? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == updateSlot.SlotId);
|
||||
if (slot == null) continue;
|
||||
|
||||
if (slot.CreatorId != token.UserId) continue;
|
||||
|
||||
slot.Location = updateSlot.Location;
|
||||
slot.Location = updateSlot.Location!;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -159,7 +145,11 @@ public class UserController : ControllerBase
|
|||
case GameVersion.Unknown:
|
||||
default: // The rest do not support custom earths.
|
||||
{
|
||||
throw new ArgumentException($"invalid gameVersion {token.GameVersion} for setting earth");
|
||||
string bodyString = await this.ReadBodyAsync();
|
||||
Logger.Warn($"User with invalid gameVersion '{token.GameVersion}' tried to set earth hash: \n" +
|
||||
$"body: '{bodyString}'",
|
||||
LogArea.Resources);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -170,10 +160,11 @@ public class UserController : ControllerBase
|
|||
}
|
||||
|
||||
[HttpPost("update_my_pins")]
|
||||
[Produces("text/json")]
|
||||
public async Task<IActionResult> UpdateMyPins()
|
||||
{
|
||||
User? user = await this.database.UserFromGameToken(this.GetToken());
|
||||
if (user == null) return this.StatusCode(403, "");
|
||||
UserEntity? user = await this.database.UserFromGameToken(this.GetToken());
|
||||
if (user == null) return this.Forbid();
|
||||
|
||||
string bodyString = await this.ReadBodyAsync();
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue