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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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using LBPUnion.ProjectLighthouse.Serialization;
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using Microsoft.EntityFrameworkCore;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
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[Keyless]
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public class ClientsConnected
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{
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public bool Lbp1 { get; set; }
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public bool Lbp2 { get; set; }
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public bool LbpMe { get; set; }
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public bool Lbp3Ps3 { get; set; }
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public bool Lbp3Ps4 { get; set; }
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public string Serialize()
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=> LbpSerializer.StringElement
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(
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"clientsConnected",
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LbpSerializer.StringElement("lbp1", this.Lbp1) +
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LbpSerializer.StringElement("lbp2", this.Lbp2) +
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LbpSerializer.StringElement("lbpme", this.LbpMe) +
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LbpSerializer.StringElement("lbp3ps3", this.Lbp3Ps3) +
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LbpSerializer.StringElement("lbp3ps4", this.Lbp3Ps4)
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);
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}
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@ -1,24 +1,16 @@
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#nullable enable
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using System.Xml.Serialization;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Types.Serialization;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
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[XmlRoot("privacySettings")]
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[XmlType("privacySettings")]
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public class PrivacySettings
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public class PrivacySettings : ILbpSerializable
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{
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[XmlElement("levelVisiblity")]
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public string? LevelVisibility { get; set; }
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[XmlElement("profileVisiblity")]
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public string? ProfileVisibility { get; set; }
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public string Serialize()
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=> LbpSerializer.StringElement
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(
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"privacySettings",
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LbpSerializer.StringElement("levelVisibility", this.LevelVisibility) +
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LbpSerializer.StringElement("profileVisibility", this.ProfileVisibility)
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);
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}
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