Refactor serialization system (#702)

* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
This commit is contained in:
Josh 2023-03-27 19:39:54 -05:00 committed by GitHub
commit 329ab66043
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248 changed files with 4993 additions and 2896 deletions

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@ -1,25 +0,0 @@
using LBPUnion.ProjectLighthouse.Serialization;
using Microsoft.EntityFrameworkCore;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
[Keyless]
public class ClientsConnected
{
public bool Lbp1 { get; set; }
public bool Lbp2 { get; set; }
public bool LbpMe { get; set; }
public bool Lbp3Ps3 { get; set; }
public bool Lbp3Ps4 { get; set; }
public string Serialize()
=> LbpSerializer.StringElement
(
"clientsConnected",
LbpSerializer.StringElement("lbp1", this.Lbp1) +
LbpSerializer.StringElement("lbp2", this.Lbp2) +
LbpSerializer.StringElement("lbpme", this.LbpMe) +
LbpSerializer.StringElement("lbp3ps3", this.Lbp3Ps3) +
LbpSerializer.StringElement("lbp3ps4", this.Lbp3Ps4)
);
}

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@ -1,24 +1,16 @@
#nullable enable
using System.Xml.Serialization;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types.Serialization;
namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Types.Users;
[XmlRoot("privacySettings")]
[XmlType("privacySettings")]
public class PrivacySettings
public class PrivacySettings : ILbpSerializable
{
[XmlElement("levelVisiblity")]
public string? LevelVisibility { get; set; }
[XmlElement("profileVisiblity")]
public string? ProfileVisibility { get; set; }
public string Serialize()
=> LbpSerializer.StringElement
(
"privacySettings",
LbpSerializer.StringElement("levelVisibility", this.LevelVisibility) +
LbpSerializer.StringElement("profileVisibility", this.ProfileVisibility)
);
}