Refactor serialization system (#702)

* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
This commit is contained in:
Josh 2023-03-27 19:39:54 -05:00 committed by GitHub
parent 307b2135a3
commit 329ab66043
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248 changed files with 4993 additions and 2896 deletions

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@ -14,21 +14,21 @@ namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages;
public class SlotPage : BaseLayout
{
public List<Comment> Comments = new();
public List<Review> Reviews = new();
public List<Photo> Photos = new();
public List<Score> Scores = new();
public Dictionary<CommentEntity, RatedCommentEntity?> Comments = new();
public List<ReviewEntity> Reviews = new();
public List<PhotoEntity> Photos = new();
public List<ScoreEntity> Scores = new();
public bool CommentsEnabled;
public readonly bool ReviewsEnabled = ServerConfiguration.Instance.UserGeneratedContentLimits.LevelReviewsEnabled;
public Slot? Slot;
public SlotEntity? Slot;
public SlotPage(DatabaseContext database) : base(database)
{}
public async Task<IActionResult> OnGet([FromRoute] int id)
{
Slot? slot = await this.Database.Slots.Include(s => s.Creator)
SlotEntity? slot = await this.Database.Slots.Include(s => s.Creator)
.Where(s => s.Type == SlotType.User)
.FirstOrDefaultAsync(s => s.SlotId == id);
if (slot == null) return this.NotFound();
@ -75,12 +75,14 @@ public class SlotPage : BaseLayout
.OrderByDescending(p => p.Timestamp)
.Where(c => c.TargetId == id && c.Type == CommentType.Level)
.Where(c => !blockedUsers.Contains(c.PosterUserId))
.Include(c => c.Poster)
.Where(c => c.Poster.PermissionLevel != PermissionLevel.Banned)
.Take(50)
.ToListAsync();
.ToDictionaryAsync(c => c, _ => (RatedCommentEntity?)null);
}
else
{
this.Comments = new List<Comment>();
this.Comments = new Dictionary<CommentEntity, RatedCommentEntity?>();
}
if (this.ReviewsEnabled)
@ -95,7 +97,7 @@ public class SlotPage : BaseLayout
}
else
{
this.Reviews = new List<Review>();
this.Reviews = new List<ReviewEntity>();
}
this.Photos = await this.Database.Photos.Include(p => p.Creator)
@ -114,10 +116,10 @@ public class SlotPage : BaseLayout
if (this.User == null) return this.Page();
foreach (Comment c in this.Comments)
foreach (KeyValuePair<CommentEntity, RatedCommentEntity?> kvp in this.Comments)
{
Reaction? reaction = await this.Database.Reactions.FirstOrDefaultAsync(r => r.UserId == this.User.UserId && r.TargetId == c.CommentId);
if (reaction != null) c.YourThumb = reaction.Rating;
RatedCommentEntity? reaction = await this.Database.RatedComments.FirstOrDefaultAsync(r => r.UserId == this.User.UserId && r.CommentId == kvp.Key.CommentId);
this.Comments[kvp.Key] = reaction;
}
return this.Page();