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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -195,7 +195,7 @@
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@if (Model.Photos != null && Model.Photos.Count != 0)
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{
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<div class="ui center aligned grid">
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@foreach (Photo photo in Model.Photos)
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@foreach (PhotoEntity photo in Model.Photos)
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{
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string width = isMobile ? "sixteen" : "eight";
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bool canDelete = Model.User != null && (Model.User.IsModerator || Model.User.UserId == photo.CreatorId);
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@ -221,7 +221,7 @@
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{
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<p>This user hasn't published any levels</p>
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}
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@foreach (Slot slot in Model.Slots ?? new List<Slot>())
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@foreach (SlotEntity slot in Model.Slots ?? new List<SlotEntity>())
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{
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<div class="ui segment">
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@await slot.ToHtml(Html, ViewData, Model.User, $"~/user/{Model.ProfileUser.UserId}#levels", language, timeZone, isMobile, true)
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@ -246,7 +246,7 @@
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{
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<p>You have hearted @(Model.HeartedSlots?.Count) levels</p>
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}
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@foreach (Slot slot in Model.HeartedSlots ?? new List<Slot>())
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@foreach (SlotEntity slot in Model.HeartedSlots ?? new List<SlotEntity>())
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{
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<div class="ui segment">
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@await slot.ToHtml(Html, ViewData, Model.User, $"~/user/{Model.ProfileUser.UserId}#hearted", language, timeZone, isMobile, true)
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@ -264,7 +264,7 @@
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{
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<p>There are @(Model.QueuedSlots?.Count) levels in your queue</p>
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}
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@foreach (Slot slot in Model.QueuedSlots ?? new List<Slot>())
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@foreach (SlotEntity slot in Model.QueuedSlots ?? new List<SlotEntity>())
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{
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<div class="ui segment">
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@await slot.ToHtml(Html, ViewData, Model.User, $"~/user/{Model.ProfileUser.UserId}#queued", language, timeZone, isMobile, true)
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