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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -14,7 +14,7 @@ namespace LBPUnion.ProjectLighthouse.Servers.Website.Pages;
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public class UserPage : BaseLayout
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{
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public List<Comment>? Comments;
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public Dictionary<CommentEntity, RatedCommentEntity?> Comments = new();
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public bool CommentsEnabled;
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@ -22,13 +22,13 @@ public class UserPage : BaseLayout
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public bool IsProfileUserBlocked;
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public List<Photo>? Photos;
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public List<Slot>? Slots;
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public List<PhotoEntity>? Photos;
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public List<SlotEntity>? Slots;
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public List<Slot>? HeartedSlots;
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public List<Slot>? QueuedSlots;
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public List<SlotEntity>? HeartedSlots;
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public List<SlotEntity>? QueuedSlots;
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public User? ProfileUser;
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public UserEntity? ProfileUser;
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public UserPage(DatabaseContext database) : base(database)
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{}
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@ -105,21 +105,21 @@ public class UserPage : BaseLayout
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.Where(p => p.TargetId == userId && p.Type == CommentType.Profile)
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.Where(p => !blockedUsers.Contains(p.PosterUserId))
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.Take(50)
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.ToListAsync();
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.ToDictionaryAsync(c => c, _ => (RatedCommentEntity?) null);
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}
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else
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{
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this.Comments = new List<Comment>();
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this.Comments = new Dictionary<CommentEntity, RatedCommentEntity?>();
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}
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if (this.User == null) return this.Page();
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foreach (Comment c in this.Comments)
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foreach (KeyValuePair<CommentEntity, RatedCommentEntity?> kvp in this.Comments)
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{
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Reaction? reaction = await this.Database.Reactions.Where(r => r.TargetId == c.TargetId)
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RatedCommentEntity? reaction = await this.Database.RatedComments.Where(r => r.CommentId == kvp.Key.CommentId)
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.Where(r => r.UserId == this.User.UserId)
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.FirstOrDefaultAsync();
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if (reaction != null) c.YourThumb = reaction.Rating;
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this.Comments[kvp.Key] = reaction;
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}
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this.IsProfileUserHearted = await this.Database.HeartedProfiles
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