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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -6,7 +6,6 @@ using System.Threading.Tasks;
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using System.Xml.Serialization;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Tickets;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Users;
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@ -38,7 +37,7 @@ public class LighthouseServerTest<TStartup> where TStartup : class
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await using DatabaseContext database = new();
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if (await database.Users.FirstOrDefaultAsync(u => u.Username == $"{username}{number}") == null)
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{
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User user = await database.CreateUser($"{username}{number}",
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UserEntity user = await database.CreateUser($"{username}{number}",
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CryptoHelper.BCryptHash($"unitTestPassword{number}"));
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user.LinkedPsnId = (ulong)number;
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await database.SaveChangesAsync();
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@ -66,7 +65,7 @@ public class LighthouseServerTest<TStartup> where TStartup : class
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{
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HttpResponseMessage response = await this.AuthenticateResponse(number);
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string responseContent = LbpSerializer.StringElement("loginResult", await response.Content.ReadAsStringAsync());
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string responseContent = await response.Content.ReadAsStringAsync();
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XmlSerializer serializer = new(typeof(LoginResult));
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return (LoginResult)serializer.Deserialize(new StringReader(responseContent))!;
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