Refactor serialization system (#702)

* Initial work for serialization refactor

* Experiment with new naming conventions

* Mostly implement user and slot serialization.
Still needs to be fine tuned to match original implementation
Many things are left in a broken state like website features/api endpoints/lbp3 categories

* Fix release building

* Migrate scores, reviews, and more to new serialization system.
Many things are still broken but progress is steadily being made

* Fix Api responses and migrate serialization for most types

* Make serialization better and fix bugs
Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion

* Fix review serialization

* Fix user serialization producing malformed SQL query

* Remove DefaultIfEmpty query

* MariaDB doesn't like double nested queries

* Fix LBP1 tag counter

* Implement lbp3 categories and add better deserialization handling

* Implement expression tree caching to speed up reflection and write new serializer tests

* Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs

* Make UserEntity username not required

* Fix recursive serialization of lists and add relevant unit tests

* Actually commit the migration

* Fix LocationTests to use new deserialization class

* Fix comments not serializing the right author username

* Replace all occurrences of StatusCode with their respective ASP.NET named result
instead of StatusCode(403) everything is now in the form of Forbid()

* Fix SlotBase.ConvertToEntity and LocationTests

* Fix compilation error

* Give Location a default value in GameUserSlot and GameUser

* Reimplement stubbed website functions

* Convert grief reports to new serialization system

* Update DatabaseModelSnapshot and bump dotnet tool version

* Remove unused directives

* Fix broken type reference

* Fix rated comments on website

* Don't include banned users in website comments

* Optimize score submission

* Fix slot id calculating in in-game comment posting

* Move serialization interfaces to types folder and add more documentation

* Allow uploading of versus scores
This commit is contained in:
Josh 2023-03-27 19:39:54 -05:00 committed by GitHub
commit 329ab66043
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248 changed files with 4993 additions and 2896 deletions

View file

@ -17,8 +17,8 @@ public class DatabaseTests : LighthouseServerTest<GameServerTestStartup>
await using DatabaseContext database = new();
int rand = new Random().Next();
User userA = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
User userB = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
UserEntity userA = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
UserEntity userB = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
Assert.NotNull(userA);
Assert.NotNull(userB);

View file

@ -87,7 +87,7 @@ public class LoginTests : LighthouseServerTest<GameServerTestStartup>
string username = await this.CreateRandomUser();
ulong userId = (ulong)Convert.ToInt32(username["unitTestUser".Length..]);
await using DatabaseContext database = new();
User user = await database.Users.FirstAsync(u => u.Username == username);
UserEntity user = await database.Users.FirstAsync(u => u.Username == username);
user.PermissionLevel = PermissionLevel.Banned;
await database.SaveChangesAsync();

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@ -7,7 +7,6 @@ using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
using LBPUnion.ProjectLighthouse.Tests;
using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Misc;
using LBPUnion.ProjectLighthouse.Types.Users;
using Xunit;
@ -22,10 +21,10 @@ public class SlotTests : LighthouseServerTest<GameServerTestStartup>
Random r = new();
User userA = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
User userB = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
UserEntity userA = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
UserEntity userB = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
Slot slotA = new()
SlotEntity slotA = new()
{
Creator = userA,
CreatorId = userA.UserId,
@ -33,7 +32,7 @@ public class SlotTests : LighthouseServerTest<GameServerTestStartup>
ResourceCollection = "",
};
Slot slotB = new()
SlotEntity slotB = new()
{
Creator = userB,
CreatorId = userB.UserId,