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Refactor serialization system (#702)
* Initial work for serialization refactor * Experiment with new naming conventions * Mostly implement user and slot serialization. Still needs to be fine tuned to match original implementation Many things are left in a broken state like website features/api endpoints/lbp3 categories * Fix release building * Migrate scores, reviews, and more to new serialization system. Many things are still broken but progress is steadily being made * Fix Api responses and migrate serialization for most types * Make serialization better and fix bugs Fix recursive PrepareSerialization when recursive item is set during root item's PrepareSerialization, items, should be properly indexed in order but it's only tested to 1 level of recursion * Fix review serialization * Fix user serialization producing malformed SQL query * Remove DefaultIfEmpty query * MariaDB doesn't like double nested queries * Fix LBP1 tag counter * Implement lbp3 categories and add better deserialization handling * Implement expression tree caching to speed up reflection and write new serializer tests * Remove Game column from UserEntity and rename DatabaseContextModelSnapshot.cs back to DatabaseModelSnapshot.cs * Make UserEntity username not required * Fix recursive serialization of lists and add relevant unit tests * Actually commit the migration * Fix LocationTests to use new deserialization class * Fix comments not serializing the right author username * Replace all occurrences of StatusCode with their respective ASP.NET named result instead of StatusCode(403) everything is now in the form of Forbid() * Fix SlotBase.ConvertToEntity and LocationTests * Fix compilation error * Give Location a default value in GameUserSlot and GameUser * Reimplement stubbed website functions * Convert grief reports to new serialization system * Update DatabaseModelSnapshot and bump dotnet tool version * Remove unused directives * Fix broken type reference * Fix rated comments on website * Don't include banned users in website comments * Optimize score submission * Fix slot id calculating in in-game comment posting * Move serialization interfaces to types folder and add more documentation * Allow uploading of versus scores
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248 changed files with 4993 additions and 2896 deletions
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@ -17,8 +17,8 @@ public class DatabaseTests : LighthouseServerTest<GameServerTestStartup>
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await using DatabaseContext database = new();
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int rand = new Random().Next();
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User userA = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
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User userB = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
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UserEntity userA = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
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UserEntity userB = await database.CreateUser("unitTestUser" + rand, CryptoHelper.GenerateAuthToken());
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Assert.NotNull(userA);
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Assert.NotNull(userB);
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@ -87,7 +87,7 @@ public class LoginTests : LighthouseServerTest<GameServerTestStartup>
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string username = await this.CreateRandomUser();
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ulong userId = (ulong)Convert.ToInt32(username["unitTestUser".Length..]);
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await using DatabaseContext database = new();
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User user = await database.Users.FirstAsync(u => u.Username == username);
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UserEntity user = await database.Users.FirstAsync(u => u.Username == username);
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user.PermissionLevel = PermissionLevel.Banned;
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await database.SaveChangesAsync();
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@ -7,7 +7,6 @@ using LBPUnion.ProjectLighthouse.Servers.GameServer.Startup;
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using LBPUnion.ProjectLighthouse.Tests;
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using LBPUnion.ProjectLighthouse.Types.Entities.Level;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Misc;
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using LBPUnion.ProjectLighthouse.Types.Users;
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using Xunit;
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@ -22,10 +21,10 @@ public class SlotTests : LighthouseServerTest<GameServerTestStartup>
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Random r = new();
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User userA = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
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User userB = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
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UserEntity userA = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
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UserEntity userB = await database.CreateUser($"unitTestUser{r.Next()}", CryptoHelper.GenerateAuthToken());
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Slot slotA = new()
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SlotEntity slotA = new()
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{
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Creator = userA,
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CreatorId = userA.UserId,
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@ -33,7 +32,7 @@ public class SlotTests : LighthouseServerTest<GameServerTestStartup>
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ResourceCollection = "",
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};
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Slot slotB = new()
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SlotEntity slotB = new()
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{
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Creator = userB,
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CreatorId = userB.UserId,
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