Merge branch 'main' into translations
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Josh 2025-01-10 21:49:38 -06:00 committed by GitHub
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6 changed files with 44 additions and 14 deletions

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@ -25,7 +25,7 @@ jobs:
- name: Start MySQL - name: Start MySQL
if: ${{ matrix.os.database }} if: ${{ matrix.os.database }}
uses: shogo82148/actions-setup-mysql@v1.14.1 uses: shogo82148/actions-setup-mysql@v1.40.0
with: with:
mysql-version: '8.0' mysql-version: '8.0'
root-password: ${{ env.DB_PASSWORD }} root-password: ${{ env.DB_PASSWORD }}

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@ -22,12 +22,12 @@ jobs:
ref: ${{ github.event.pull_request.head.sha }} # to check out the actual pull request commit, not the merge commit ref: ${{ github.event.pull_request.head.sha }} # to check out the actual pull request commit, not the merge commit
fetch-depth: 0 # a full history is required for pull request analysis fetch-depth: 0 # a full history is required for pull request analysis
- name: 'Qodana Scan' - name: 'Qodana Scan'
uses: JetBrains/qodana-action@v2024.1 uses: JetBrains/qodana-action@v2024.3
with: with:
pr-mode: false pr-mode: false
env: env:
QODANA_TOKEN: ${{ secrets.QODANA_TOKEN_1488465344 }} QODANA_TOKEN: ${{ secrets.QODANA_TOKEN_1488465344 }}
QODANA_ENDPOINT: 'https://qodana.cloud' QODANA_ENDPOINT: 'https://qodana.cloud'
- uses: github/codeql-action/upload-sarif@v2 - uses: github/codeql-action/upload-sarif@v3
with: with:
sarif_file: ${{ runner.temp }}/qodana/results/qodana.sarif.json sarif_file: ${{ runner.temp }}/qodana/results/qodana.sarif.json

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@ -5,6 +5,7 @@ using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging; using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.StorableLists.Stores; using LBPUnion.ProjectLighthouse.StorableLists.Stores;
using LBPUnion.ProjectLighthouse.Types.Entities.Level; using LBPUnion.ProjectLighthouse.Types.Entities.Level;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token; using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Levels; using LBPUnion.ProjectLighthouse.Types.Levels;
using LBPUnion.ProjectLighthouse.Types.Logging; using LBPUnion.ProjectLighthouse.Types.Logging;
@ -159,7 +160,7 @@ public class ScoreController : ControllerBase
await this.database.SaveChangesAsync(); await this.database.SaveChangesAsync();
return this.Ok(await this.GetScores(new LeaderboardOptions ScoreboardResponse scores = await this.GetScores(new LeaderboardOptions
{ {
RootName = "scoreboardSegment", RootName = "scoreboardSegment",
PageSize = 5, PageSize = 5,
@ -169,7 +170,17 @@ public class ScoreController : ControllerBase
ScoreType = score.Type, ScoreType = score.Type,
TargetUser = token.UserId, TargetUser = token.UserId,
TargetPlayerIds = null, TargetPlayerIds = null,
})); });
if (score.Type == 1 && scores.YourRank == 1 && scores.Total > 1)
{
GameScore? second = scores.Scores[1];
UserEntity? user = await this.database.UserFromGameToken(token);
await this.database.SendNotification(second.UserId, $"{user?.InfoXml} beat your highscore (<em>{second.Points}</em>) on {slot.InfoXml} with a score of <em>{score.Points}</em>.", true);
}
return this.Ok(scores);
} }
[HttpGet("scoreboard/{slotType}/{id:int}")] [HttpGet("scoreboard/{slotType}/{id:int}")]

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@ -15,9 +15,10 @@ public partial class DatabaseContext
/// </summary> /// </summary>
/// <param name="userId">The user ID of the target user.</param> /// <param name="userId">The user ID of the target user.</param>
/// <param name="text">The message to send.</param> /// <param name="text">The message to send.</param>
/// <param name="prefix">Prepend server name/timestamp.</param>
/// <param name="type">The <see cref="NotificationType"/> for the notification. Defaults to <c>ModerationNotification</c>.</param> /// <param name="type">The <see cref="NotificationType"/> for the notification. Defaults to <c>ModerationNotification</c>.</param>
public async Task SendNotification public async Task SendNotification
(int userId, string text, NotificationType type = NotificationType.ModerationNotification) (int userId, string text, bool prefix = true, NotificationType type = NotificationType.ModerationNotification)
{ {
if (!await this.Users.AnyAsync(u => u.UserId == userId)) if (!await this.Users.AnyAsync(u => u.UserId == userId))
{ {
@ -31,15 +32,19 @@ public partial class DatabaseContext
StringBuilder builder = new(text); StringBuilder builder = new(text);
// Prepend server name to notification text if enabled if (prefix)
if (ServerConfiguration.Instance.NotificationConfiguration.ShowServerNameInText)
{ {
builder.Insert(0, $"[{ServerConfiguration.Instance.Customization.ServerName}] "); // Prepend server name to notification text if enabled
} if (ServerConfiguration.Instance.NotificationConfiguration.ShowServerNameInText)
// Prepend timestamp to notification text if enabled {
if (ServerConfiguration.Instance.NotificationConfiguration.ShowTimestampInText) builder.Insert(0, $"[{ServerConfiguration.Instance.Customization.ServerName}] ");
{ }
builder.Insert(0, $"[{DateTime.Now:g}] ");
// Prepend timestamp to notification text if enabled
if (ServerConfiguration.Instance.NotificationConfiguration.ShowTimestampInText)
{
builder.Insert(0, $"[{DateTime.Now:g}] ");
}
} }
NotificationEntity notification = new() NotificationEntity notification = new()

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@ -29,6 +29,13 @@ public class SlotEntity
public string IconHash { get; set; } = ""; public string IconHash { get; set; } = "";
/// <summary>
/// Markup that displays the level name next to its badge.
/// This can be used everywhere markup works ingame, e.g. news or notifications
/// </summary>
[NotMapped]
public string InfoXml => $"<slot type=\"{this.Type}\" id=\"{this.SlotId}\" icon=\"{this.IconHash}\">{this.Name}</slot>";
public bool IsAdventurePlanet { get; set; } public bool IsAdventurePlanet { get; set; }
public string RootLevel { get; set; } = ""; public string RootLevel { get; set; } = "";

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@ -28,6 +28,13 @@ public class UserEntity
public string IconHash { get; set; } public string IconHash { get; set; }
/// <summary>
/// Markup that displays the username next to a polaroid with the user's icon.
/// This can be used everywhere markup works ingame, e.g. news or notifications
/// </summary>
[NotMapped]
public string InfoXml => $"<player icon=\"{this.IconHash}\">{this.Username}</player>";
/// <summary> /// <summary>
/// A user-customizable biography shown on the profile card /// A user-customizable biography shown on the profile card
/// </summary> /// </summary>