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https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-05-13 13:22:28 +00:00
General improvements to hearting and queuing (#403)
* Implement favouriting developer slots * note todo * list developer levels in hearted * set gameversion for hearted developer slot * removed game exclusions * reverse order of favouriteSlots and lolcatftw * also order hearted users * also reverse order in LBP3 hearted category * add proper sorting for lolcatftw and favouriteSlots * forgot a set of brackets lol * cleanup and queue and hearted category fixes for LBP3 (they now show as empty when they are in fact empty) * sort favouriteUsers properly * ok I think I fixed it now * ok it should be fine now? * ok this returns wrong * reorder query to fix it lol * Update ProjectLighthouse/PlayerData/Profiles/HeartedProfile.cs Co-authored-by: Jayden <jvyden@jvyden.xyz> * tweaks Co-authored-by: Jayden <jvyden@jvyden.xyz>
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5 changed files with 162 additions and 33 deletions
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@ -1,5 +1,6 @@
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#nullable enable
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Levels;
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using LBPUnion.ProjectLighthouse.PlayerData;
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using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
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@ -25,7 +26,16 @@ public class ListController : ControllerBase
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#region Level Queue (lolcatftw)
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[HttpGet("slots/lolcatftw/{username}")]
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public async Task<IActionResult> GetQueuedLevels(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
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public async Task<IActionResult> GetQueuedLevels
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(
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string username,
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] string? dateFilterType = null
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)
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{
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GameToken? token = await this.database.GameTokenFromRequest(this.Request);
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if (token == null) return this.StatusCode(403, "");
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@ -34,11 +44,7 @@ public class ListController : ControllerBase
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GameVersion gameVersion = token.GameVersion;
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IEnumerable<Slot> queuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
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.Include(q => q.Slot.Creator)
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.Include(q => q.Slot.Location)
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.Select(q => q.Slot)
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.ByGameVersion(gameVersion)
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IEnumerable<Slot> queuedLevels = this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.Queue)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.AsEnumerable();
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@ -98,7 +104,16 @@ public class ListController : ControllerBase
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#region Hearted Levels
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[HttpGet("favouriteSlots/{username}")]
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public async Task<IActionResult> GetFavouriteSlots(string username, [FromQuery] int pageSize, [FromQuery] int pageStart)
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public async Task<IActionResult> GetFavouriteSlots
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(
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string username,
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[FromQuery] int pageStart,
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[FromQuery] int pageSize,
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[FromQuery] string? gameFilterType = null,
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[FromQuery] int? players = null,
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[FromQuery] bool? move = null,
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[FromQuery] string? dateFilterType = null
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)
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{
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GameToken? token = await this.database.GameTokenFromRequest(this.Request);
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if (token == null) return this.StatusCode(403, "");
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@ -110,11 +125,7 @@ public class ListController : ControllerBase
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User? targetUser = await this.database.Users.FirstOrDefaultAsync(u => u.Username == username);
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if (targetUser == null) return this.StatusCode(403, "");
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IEnumerable<Slot> heartedLevels = this.database.HeartedLevels.Where(q => q.UserId == targetUser.UserId)
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.Include(q => q.Slot.Creator)
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.Include(q => q.Slot.Location)
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.Select(q => q.Slot)
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.ByGameVersion(gameVersion)
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IEnumerable<Slot> heartedLevels = this.filterListByRequest(gameFilterType, dateFilterType, token.GameVersion, username, ListFilterType.FavouriteSlots)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.AsEnumerable();
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@ -131,29 +142,51 @@ public class ListController : ControllerBase
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);
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}
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[HttpPost("favourite/slot/user/{id:int}")]
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public async Task<IActionResult> AddFavouriteSlot(int id)
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private const int FirstLbp2DeveloperSlotId = 124806; // This is the first known level slot GUID in LBP2. Feel free to change it if a lower one is found.
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[HttpPost("favourite/slot/{slotType}/{id:int}")]
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public async Task<IActionResult> AddFavouriteSlot(string slotType, int id)
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{
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GameToken? token = await this.database.GameTokenFromRequest(this.Request);
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if (token == null) return this.StatusCode(403, "");
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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if (slotType == "developer")
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{
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GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
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slot.GameVersion = slotGameVersion;
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}
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await this.database.HeartLevel(token.UserId, slot);
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return this.Ok();
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}
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[HttpPost("unfavourite/slot/user/{id:int}")]
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public async Task<IActionResult> RemoveFavouriteSlot(int id)
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[HttpPost("unfavourite/slot/{slotType}/{id:int}")]
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public async Task<IActionResult> RemoveFavouriteSlot(string slotType, int id)
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{
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GameToken? token = await this.database.GameTokenFromRequest(this.Request);
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if (token == null) return this.StatusCode(403, "");
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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if (slotType == "developer") id = await SlotHelper.GetPlaceholderSlotId(this.database, id, SlotType.Developer);
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Slot? slot = await this.database.Slots.FirstOrDefaultAsync(s => s.SlotId == id);
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if (slot == null) return this.NotFound();
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if (slotType == "developer")
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{
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GameVersion slotGameVersion = (slot.InternalSlotId < FirstLbp2DeveloperSlotId) ? GameVersion.LittleBigPlanet1 : token.GameVersion;
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slot.GameVersion = slotGameVersion;
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}
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await this.database.UnheartLevel(token.UserId, slot);
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return this.Ok();
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@ -178,9 +211,10 @@ public class ListController : ControllerBase
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IEnumerable<User> heartedProfiles = this.database.HeartedProfiles.Include
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(q => q.HeartedUser)
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.OrderBy(q => q.HeartedProfileId)
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.Where(q => q.UserId == targetUser.UserId)
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.Include(q => q.HeartedUser.Location)
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.Select(q => q.HeartedUser)
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.Where(q => q.UserId == targetUser.UserId)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.AsEnumerable();
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@ -227,4 +261,80 @@ public class ListController : ControllerBase
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#endregion
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}
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#region Filtering
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enum ListFilterType // used to collapse code that would otherwise be two separate functions
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{
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Queue,
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FavouriteSlots,
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}
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private GameVersion getGameFilter(string? gameFilterType, GameVersion version)
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{
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if (version == GameVersion.LittleBigPlanetVita) return GameVersion.LittleBigPlanetVita;
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if (version == GameVersion.LittleBigPlanetPSP) return GameVersion.LittleBigPlanetPSP;
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return gameFilterType switch
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{
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"lbp1" => GameVersion.LittleBigPlanet1,
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"lbp2" => GameVersion.LittleBigPlanet2,
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"lbp3" => GameVersion.LittleBigPlanet3,
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"both" => GameVersion.LittleBigPlanet2, // LBP2 default option
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null => GameVersion.LittleBigPlanet1,
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_ => GameVersion.Unknown,
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};
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}
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private IQueryable<Slot> filterListByRequest(string? gameFilterType, string? dateFilterType, GameVersion version, string username, ListFilterType filterType)
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{
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if (version == GameVersion.LittleBigPlanetVita || version == GameVersion.LittleBigPlanetPSP || version == GameVersion.Unknown)
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{
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return this.database.Slots.ByGameVersion(version, false, true);
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}
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string _dateFilterType = dateFilterType ?? "";
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long oldestTime = _dateFilterType switch
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{
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"thisWeek" => DateTimeOffset.Now.AddDays(-7).ToUnixTimeMilliseconds(),
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"thisMonth" => DateTimeOffset.Now.AddDays(-31).ToUnixTimeMilliseconds(),
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_ => 0,
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};
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GameVersion gameVersion = this.getGameFilter(gameFilterType, version);
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if (filterType == ListFilterType.Queue)
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{
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IQueryable<QueuedLevel> whereQueuedLevels;
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// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
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if (gameFilterType == "both")
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// Get game versions less than the current version
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// Needs support for LBP3 ("both" = LBP1+2)
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whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
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.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion <= gameVersion && q.Slot.FirstUploaded >= oldestTime);
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else
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// Get game versions exactly equal to gamefiltertype
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whereQueuedLevels = this.database.QueuedLevels.Where(q => q.User.Username == username)
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.Where(q => q.Slot.Type == SlotType.User && !q.Slot.Hidden && q.Slot.GameVersion == gameVersion && q.Slot.FirstUploaded >= oldestTime);
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return whereQueuedLevels.OrderByDescending(q => q.QueuedLevelId).Include(q => q.Slot.Creator).Include(q => q.Slot.Location).Select(q => q.Slot).ByGameVersion(gameVersion, false, false, true);
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} else
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{
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IQueryable<HeartedLevel> whereHeartedLevels;
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// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
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if (gameFilterType == "both")
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// Get game versions less than the current version
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// Needs support for LBP3 ("both" = LBP1+2)
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whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
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.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion <= gameVersion && h.Slot.FirstUploaded >= oldestTime);
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else
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// Get game versions exactly equal to gamefiltertype
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whereHeartedLevels = this.database.HeartedLevels.Where(h => h.User.Username == username)
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.Where(h => (h.Slot.Type == SlotType.User || h.Slot.Type == SlotType.Developer) && !h.Slot.Hidden && h.Slot.GameVersion == gameVersion && h.Slot.FirstUploaded >= oldestTime);
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return whereHeartedLevels.OrderByDescending(h => h.HeartedLevelId).Include(h => h.Slot.Creator).Include(h => h.Slot.Location).Select(h => h.Slot).ByGameVersion(gameVersion, false, false, true);
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}
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}
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#endregion Filtering
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}
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