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Add the ability to disable matchmaking in configuration
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3 changed files with 12 additions and 1 deletions
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@ -1,5 +1,6 @@
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#nullable enable
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using System.Text.Json;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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@ -42,6 +43,9 @@ public class MatchController : ControllerBase
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.Forbid();
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// Do not allow matchmaking if it has been disabled
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if (!ServerConfiguration.Instance.Matchmaking.MatchmakingEnabled) return this.Forbid();
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#region Parse match data
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// Example POST /match: [UpdateMyPlayerData,["Player":"FireGamer9872"]]
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@ -0,0 +1,6 @@
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namespace LBPUnion.ProjectLighthouse.Configuration.ConfigurationCategories;
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public class MatchmakingConfiguration
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{
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public bool MatchmakingEnabled { get; set; } = true;
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}
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@ -11,7 +11,7 @@ public class ServerConfiguration : ConfigurationBase<ServerConfiguration>
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// This is so Lighthouse can properly identify outdated configurations and update them with newer settings accordingly.
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// If you are modifying anything here, this value MUST be incremented.
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// Thanks for listening~
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public override int ConfigVersion { get; set; } = 24;
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public override int ConfigVersion { get; set; } = 25;
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public override string ConfigName { get; set; } = "lighthouse.yml";
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public string WebsiteListenUrl { get; set; } = "http://localhost:10060";
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@ -35,6 +35,7 @@ public class ServerConfiguration : ConfigurationBase<ServerConfiguration>
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public AuthenticationConfiguration Authentication { get; set; } = new();
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public CaptchaConfiguration Captcha { get; set; } = new();
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public DigestKeyConfiguration DigestKey { get; set; } = new();
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public MatchmakingConfiguration Matchmaking { get; set; } = new();
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public GoogleAnalyticsConfiguration GoogleAnalytics { get; set; } = new();
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public MailConfiguration Mail { get; set; } = new();
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public UserGeneratedContentLimitConfiguration UserGeneratedContentLimits { get; set; } = new();
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