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Show best room in room visualizer
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parent
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3 changed files with 22 additions and 3 deletions
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@ -24,7 +24,7 @@ namespace LBPUnion.ProjectLighthouse.Helpers
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internal static int RoomIdIncrement => roomIdIncrement++;
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public static FindBestRoomResponse? FindBestRoom(User? user, GameVersion roomVersion, string location)
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public static FindBestRoomResponse? FindBestRoom(User? user, GameVersion roomVersion, string? location)
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{
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if (roomVersion == GameVersion.LittleBigPlanet1 || roomVersion == GameVersion.LittleBigPlanetPSP) return null;
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@ -64,6 +64,7 @@ namespace LBPUnion.ProjectLighthouse.Helpers
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// If we got here then it should be a valid room.
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FindBestRoomResponse response = new();
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response.RoomId = room.RoomId;
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response.Players = new List<Player>();
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response.Locations = new List<string>();
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@ -93,7 +94,10 @@ namespace LBPUnion.ProjectLighthouse.Helpers
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);
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}
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response.Locations.Add(location);
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if (location == null)
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{
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response.Locations.Add(location);
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}
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response.Slots = new List<List<int>>
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{
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@ -14,10 +14,23 @@
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<p>This page will automatically refresh every 5 seconds.</p>
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<p>@RoomHelper.Rooms.Count rooms</p>
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<h2>Best rooms for each game version</h2>
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@foreach (GameVersion version in Enum.GetValues<GameVersion>())
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{
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if (version == GameVersion.LittleBigPlanet1 || version == GameVersion.LittleBigPlanetPSP || version == GameVersion.Unknown) continue;
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FindBestRoomResponse? response = RoomHelper.FindBestRoom(null, version, null);
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string text = response == null ? "No room found." : "Room " + response.RoomId;
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<p><b>Best room for @version.ToPrettyString()</b>: @text</p>
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}
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<h2>Room display</h2>
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@foreach (Room room in RoomHelper.Rooms)
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{
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<div class="ui blue inverted segment">
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<h2>Room @room.RoomId</h2>
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<h3>Room @room.RoomId</h3>
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<p>@room.Players.Count players, state is @room.State, version is @room.RoomVersion.ToPrettyString()</p>
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<p>Slot type: @room.Slot.SlotType, slot id: @room.Slot.SlotId</p>
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@foreach (User player in room.Players)
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@ -6,6 +6,8 @@ namespace LBPUnion.ProjectLighthouse.Types.Match
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{
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public class FindBestRoomResponse
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{
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public int RoomId;
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public List<Player> Players { get; set; }
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public List<List<int>> Slots { get; set; }
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