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lbpEnvVer parity (somewhat, GameServer) and player polaroid resolution fix (Website) (#373)
* lbp2 beta tweaks * tweaks * oops * pls work * PLS * Update UserCardPartial.cshtml * news reimplementation testing trying to fix it for lbp1 * a * configurable envver * Make numeric revision numbers only usable on full clones * little comment to describe what EnvVer is * remove news (again) * remove redundancy when dirty * document envver stuff * remove numeric versioning for upstream merge * Revert "remove numeric versioning for upstream merge" This reverts commit3e7d8eccbc
. * Revert "Revert "remove numeric versioning for upstream merge"" This reverts commit7fbe145b80
. * Delete gitIsShallowRepo.txt * accidentally deleted the wrong line oops * Update VersionHelper.cs Co-authored-by: Jayden <jvyden@jvyden.xyz>
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8 changed files with 44 additions and 31 deletions
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@ -130,7 +130,7 @@ public class LoginController : ControllerBase
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new LoginResult
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{
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AuthTicket = "MM_AUTH=" + token.UserToken,
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ServerBrand = VersionHelper.FullVersion,
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ServerBrand = VersionHelper.EnvVer,
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}.Serialize()
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);
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}
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