lbpEnvVer parity (somewhat, GameServer) and player polaroid resolution fix (Website) (#373)

* lbp2 beta tweaks

* tweaks

* oops

* pls work

* PLS

* Update UserCardPartial.cshtml

* news reimplementation testing

trying to fix it for lbp1

* a

* configurable envver

* Make numeric revision numbers only usable on full clones

* little comment to describe what EnvVer is

* remove news (again)

* remove redundancy when dirty

* document envver stuff

* remove numeric versioning for upstream merge

* Revert "remove numeric versioning for upstream merge"

This reverts commit 3e7d8eccbc.

* Revert "Revert "remove numeric versioning for upstream merge""

This reverts commit 7fbe145b80.

* Delete gitIsShallowRepo.txt

* accidentally deleted the wrong line oops

* Update VersionHelper.cs

Co-authored-by: Jayden <jvyden@jvyden.xyz>
This commit is contained in:
Toru the Red Fox 2022-07-27 21:03:44 +01:00 committed by GitHub
parent a734d5f276
commit 6525ebe3cb
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8 changed files with 44 additions and 31 deletions

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@ -130,7 +130,7 @@ public class LoginController : ControllerBase
new LoginResult
{
AuthTicket = "MM_AUTH=" + token.UserToken,
ServerBrand = VersionHelper.FullVersion,
ServerBrand = VersionHelper.EnvVer,
}.Serialize()
);
}