lbpEnvVer parity (somewhat, GameServer) and player polaroid resolution fix (Website) (#373)

* lbp2 beta tweaks

* tweaks

* oops

* pls work

* PLS

* Update UserCardPartial.cshtml

* news reimplementation testing

trying to fix it for lbp1

* a

* configurable envver

* Make numeric revision numbers only usable on full clones

* little comment to describe what EnvVer is

* remove news (again)

* remove redundancy when dirty

* document envver stuff

* remove numeric versioning for upstream merge

* Revert "remove numeric versioning for upstream merge"

This reverts commit 3e7d8eccbc.

* Revert "Revert "remove numeric versioning for upstream merge""

This reverts commit 7fbe145b80.

* Delete gitIsShallowRepo.txt

* accidentally deleted the wrong line oops

* Update VersionHelper.cs

Co-authored-by: Jayden <jvyden@jvyden.xyz>
This commit is contained in:
Toru the Red Fox 2022-07-27 21:03:44 +01:00 committed by GitHub
commit 6525ebe3cb
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8 changed files with 44 additions and 31 deletions

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@ -26,7 +26,7 @@ public class AuthenticationTests : LighthouseServerTest
Assert.True(response.IsSuccessStatusCode);
string responseContent = await response.Content.ReadAsStringAsync();
Assert.Contains("MM_AUTH=", responseContent);
Assert.Contains(VersionHelper.FullVersion, responseContent);
Assert.Contains(VersionHelper.EnvVer, responseContent);
}
[DatabaseFact]
@ -39,7 +39,7 @@ public class AuthenticationTests : LighthouseServerTest
Assert.NotNull(loginResult.ServerBrand);
Assert.Contains("MM_AUTH=", loginResult.AuthTicket);
Assert.Equal(VersionHelper.FullVersion, loginResult.ServerBrand);
Assert.Equal(VersionHelper.EnvVer, loginResult.ServerBrand);
}
[DatabaseFact]