Merge pull request #32 from LBPUnion/lbp3-fixes

LBP 3 fixes
This commit is contained in:
jvyden 2021-10-31 17:08:27 -04:00 committed by GitHub
commit 6646f09243
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9 changed files with 140 additions and 14 deletions

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@ -0,0 +1 @@
ProjectLighthouse

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@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis;
using LBPUnion.ProjectLighthouse.Types.Settings;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace LBPUnion.ProjectLighthouse.Controllers
@ -12,10 +13,14 @@ namespace LBPUnion.ProjectLighthouse.Controllers
[HttpGet("network_settings.nws")]
[SuppressMessage("ReSharper", "StringLiteralTypo")]
public IActionResult NetworkSettings()
=> this.Ok
{
HostString hostname = this.Request.Host;
return this.Ok
(
"ProbabilityOfPacketDelay 0.0\nMinPacketDelayFrames 0\nMaxPacketDelayFrames 3\nProbabilityOfPacketDrop 0.0\nEnableFakeConditionsForLoopback true\nNumberOfFramesPredictionAllowedForNonLocalPlayer 1000\nEnablePrediction true\nMinPredictedFrames 0\nMaxPredictedFrames 10\nAllowGameRendCameraSplit true\nFramesBeforeAgressiveCatchup 30\nPredictionPadSides 200\nPredictionPadTop 200\nPredictionPadBottom 200\nShowErrorNumbers true\nAllowModeratedLevels true\nAllowModeratedPoppetItems true\nShowLevelBoos true\nTIMEOUT_WAIT_FOR_JOIN_RESPONSE_FROM_PREV_PARTY_HOST 50.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_HOST 30.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_MEMBER 45.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN_FRIEND 15.0\nTIMEOUT_WAIT_FOR_CONNECTION_FROM_HOST 30.0\nTIMEOUT_WAIT_FOR_ROOM_ID_TO_JOIN 60.0\nTIMEOUT_WAIT_FOR_GET_NUM_PLAYERS_ONLINE 60.0\nTIMEOUT_WAIT_FOR_SIGNALLING_CONNECTIONS 120.0\nTIMEOUT_WAIT_FOR_PARTY_DATA 60.0\nTIME_TO_WAIT_FOR_LEAVE_MESSAGE_TO_COME_BACK 20.0\nTIME_TO_WAIT_FOR_FOLLOWING_REQUESTS_TO_ARRIVE 30.0\nTIMEOUT_WAIT_FOR_FINISHED_MIGRATING_HOST 30.0\nTIMEOUT_WAIT_FOR_PARTY_LEADER_FINISH_JOINING 45.0\nTIMEOUT_WAIT_FOR_QUICKPLAY_LEVEL 60.0\nTIMEOUT_WAIT_FOR_PLAYERS_TO_JOIN 30.0\nTIMEOUT_WAIT_FOR_DIVE_IN_PLAYERS 120.0\nTIMEOUT_WAIT_FOR_FIND_BEST_ROOM 30.0\nTIMEOUT_DIVE_IN_TOTAL 1000000.0\nTIMEOUT_WAIT_FOR_SOCKET_CONNECTION 120.0\nTIMEOUT_WAIT_FOR_REQUEST_RESOURCE_MESSAGE 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_GET_RESOURCE_LIST 120.0\nTIMEOUT_WAIT_FOR_CLIENT_TO_LOAD_RESOURCES 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_SAVE_GAME_STATE 30.0\nTIMEOUT_WAIT_FOR_ADD_PLAYERS_TO_TAKE 30.0\nTIMEOUT_WAIT_FOR_UPDATE_FROM_CLIENT 90.0\nTIMEOUT_WAIT_FOR_HOST_TO_GET_RESOURCE_LIST 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_SAVE_GAME_STATE 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_ADD_US 30.0\nTIMEOUT_WAIT_FOR_UPDATE 60.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN 50.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_PRESENCE 60.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_CONNECTION 120.0\nSECONDS_BETWEEN_PINS_AWARDED_UPLOADS 300.0\nEnableKeepAlive true\nAllowVoIPRecordingPlayback true\nCDNHostName localhost\nTelemetryServer localhost\nOverheatingThresholdDisallowMidgameJoin 0.95\nMaxCatchupFrames 3\nMaxLagBeforeShowLoading 23\nMinLagBeforeHideLoading 30\nLagImprovementInflectionPoint -1.0\nFlickerThreshold 2.0\nClosedDemo2014Version 1\nClosedDemo2014Expired false\nEnablePlayedFilter true\nEnableCommunityDecorations true\nGameStateUpdateRate 10.0\nGameStateUpdateRateWithConsumers 1.0\nDisableDLCPublishCheck false\nEnableDiveIn true\nEnableHackChecks false"
"ProbabilityOfPacketDelay 0.0\nMinPacketDelayFrames 0\nMaxPacketDelayFrames 3\nProbabilityOfPacketDrop 0.0\nEnableFakeConditionsForLoopback true\nNumberOfFramesPredictionAllowedForNonLocalPlayer 1000\nEnablePrediction true\nMinPredictedFrames 0\nMaxPredictedFrames 10\nAllowGameRendCameraSplit true\nFramesBeforeAgressiveCatchup 30\nPredictionPadSides 200\nPredictionPadTop 200\nPredictionPadBottom 200\nShowErrorNumbers true\nAllowModeratedLevels true\nAllowModeratedPoppetItems true\nShowLevelBoos true\nTIMEOUT_WAIT_FOR_JOIN_RESPONSE_FROM_PREV_PARTY_HOST 50.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_HOST 30.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_MEMBER 45.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN_FRIEND 15.0\nTIMEOUT_WAIT_FOR_CONNECTION_FROM_HOST 30.0\nTIMEOUT_WAIT_FOR_ROOM_ID_TO_JOIN 60.0\nTIMEOUT_WAIT_FOR_GET_NUM_PLAYERS_ONLINE 60.0\nTIMEOUT_WAIT_FOR_SIGNALLING_CONNECTIONS 120.0\nTIMEOUT_WAIT_FOR_PARTY_DATA 60.0\nTIME_TO_WAIT_FOR_LEAVE_MESSAGE_TO_COME_BACK 20.0\nTIME_TO_WAIT_FOR_FOLLOWING_REQUESTS_TO_ARRIVE 30.0\nTIMEOUT_WAIT_FOR_FINISHED_MIGRATING_HOST 30.0\nTIMEOUT_WAIT_FOR_PARTY_LEADER_FINISH_JOINING 45.0\nTIMEOUT_WAIT_FOR_QUICKPLAY_LEVEL 60.0\nTIMEOUT_WAIT_FOR_PLAYERS_TO_JOIN 30.0\nTIMEOUT_WAIT_FOR_DIVE_IN_PLAYERS 120.0\nTIMEOUT_WAIT_FOR_FIND_BEST_ROOM 30.0\nTIMEOUT_DIVE_IN_TOTAL 1000000.0\nTIMEOUT_WAIT_FOR_SOCKET_CONNECTION 120.0\nTIMEOUT_WAIT_FOR_REQUEST_RESOURCE_MESSAGE 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_GET_RESOURCE_LIST 120.0\nTIMEOUT_WAIT_FOR_CLIENT_TO_LOAD_RESOURCES 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_SAVE_GAME_STATE 30.0\nTIMEOUT_WAIT_FOR_ADD_PLAYERS_TO_TAKE 30.0\nTIMEOUT_WAIT_FOR_UPDATE_FROM_CLIENT 90.0\nTIMEOUT_WAIT_FOR_HOST_TO_GET_RESOURCE_LIST 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_SAVE_GAME_STATE 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_ADD_US 30.0\nTIMEOUT_WAIT_FOR_UPDATE 60.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN 50.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_PRESENCE 60.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_CONNECTION 120.0\nSECONDS_BETWEEN_PINS_AWARDED_UPLOADS 300.0\nEnableKeepAlive true\nAllowVoIPRecordingPlayback true\nCDNHostName localhost\nTelemetryServer localhost\nOverheatingThresholdDisallowMidgameJoin 0.95\nMaxCatchupFrames 3\nMaxLagBeforeShowLoading 23\nMinLagBeforeHideLoading 30\nLagImprovementInflectionPoint -1.0\nFlickerThreshold 2.0\nClosedDemo2014Version 1\nClosedDemo2014Expired false\nEnablePlayedFilter true\nEnableCommunityDecorations true\nGameStateUpdateRate 10.0\nGameStateUpdateRateWithConsumers 1.0\nDisableDLCPublishCheck false\nEnableDiveIn true\nEnableHackChecks false\n" +
$"TelemetryServer {hostname}\nCDNHostName {hostname}"
);
}
[HttpGet("t_conf")]
[Produces("text/json")]

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@ -0,0 +1,12 @@
using Microsoft.AspNetCore.Mvc;
namespace LBPUnion.ProjectLighthouse.Controllers
{
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
public class DeveloperController : Controller
{
[HttpGet("/developer_videos")]
public IActionResult DeveloperVideos() => this.Ok();
}
}

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@ -19,6 +19,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
public class MatchController : ControllerBase
{
private readonly Database database;
public MatchController(Database database)
{
this.database = database;
@ -38,14 +39,13 @@ namespace LBPUnion.ProjectLighthouse.Controllers
// Example POST /match: [UpdateMyPlayerData,["Player":"FireGamer9872"]]
string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
if (bodyString.Contains
("FindBestRoom"))
if (bodyString.Contains("FindBestRoom"))
return this.Ok
(
"[{\"StatusCode\":200},{\"Players\":[{\"PlayerId\":\"literally1984\",\"matching_res\":0},{\"PlayerId\":\"jvyden\",\"matching_res\":1}],\"Slots\":[[5,0]],\"RoomState\":\"E_ROOM_IN_POD\",\"HostMood\":\"E_MOOD_EVERYONE\",\"LevelCompletionEstimate\":0,\"PassedNoJoinPoint\":0,\"MoveConnected\":false,\"Location\":[\"127.0.0.1\"],\"BuildVersion\":289,\"Language\":1,\"FirstSeenTimestamp\":1427331263756,\"LastSeenTimestamp\":1635112546000,\"GameId\":1,\"NatType\":2,\"Friends\":[],\"Blocked\":[],\"RecentlyLeft\":[],\"FailedJoin\":[]}]"
);
if (string.IsNullOrEmpty(bodyString) || bodyString[0] != '[') return this.BadRequest();
if (bodyString[0] != '[') return this.BadRequest();
IMatchData? matchData;
try

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@ -14,6 +14,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
public class MessageController : ControllerBase
{
private readonly Database database;
public MessageController(Database database)
{
this.database = database;

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@ -0,0 +1,13 @@
using Microsoft.AspNetCore.Mvc;
namespace LBPUnion.ProjectLighthouse.Controllers
{
[ApiController]
[Route("LITTLEBIGPLANETPS3_XML/")]
[Produces("text/xml")]
public class StoreController : Controller
{
[HttpGet("promotions")]
public IActionResult Promotions() => this.Ok();
}
}

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@ -16,6 +16,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
public class UserController : ControllerBase
{
private readonly Database database;
public UserController(Database database)
{
this.database = database;
@ -34,6 +35,9 @@ namespace LBPUnion.ProjectLighthouse.Controllers
[HttpGet("users")]
public async Task<IActionResult> GetUserAlt([FromQuery] string u) => await this.GetUser(u);
[HttpGet("user/{username}/playlists")]
public IActionResult GetUserPlaylists(string username) => this.Ok();
[HttpPost("updateUser")]
public async Task<IActionResult> UpdateUser()
{
@ -102,6 +106,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
break;
}
}
break;
case XmlNodeType.EndElement:
path.RemoveAt(path.Count - 1);
@ -110,8 +115,8 @@ namespace LBPUnion.ProjectLighthouse.Controllers
}
// the way location on a user card works is stupid and will not save with the way below as-is, so we do the following:
if (locationChanged)
{ // only modify the database if we modify here
if (locationChanged) // only modify the database if we modify here
{
Location l = await this.database.Locations.Where(l => l.Id == user.LocationId).FirstOrDefaultAsync(); // find the location in the database again
// set the location in the database to the one we modified above

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@ -1,8 +1,10 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace LBPUnion.ProjectLighthouse.Helpers
{
@ -37,6 +39,30 @@ namespace LBPUnion.ProjectLighthouse.Helpers
return BCryptHash(Sha256Hash(bytes));
}
public static async Task<string> ComputeDigest(string path, string authCookie, Stream body, string digestKey)
{
MemoryStream memoryStream = new();
byte[] pathBytes = Encoding.UTF8.GetBytes(path);
byte[] cookieBytes = string.IsNullOrEmpty(authCookie) ? Array.Empty<byte>() : Encoding.UTF8.GetBytes(authCookie);
byte[] keyBytes = Encoding.UTF8.GetBytes(digestKey);
await body.CopyToAsync(memoryStream);
byte[] bodyBytes = memoryStream.ToArray();
using IncrementalHash sha1 = IncrementalHash.CreateHash(HashAlgorithmName.SHA1);
sha1.AppendData(bodyBytes);
if (cookieBytes.Length > 0) sha1.AppendData(cookieBytes);
sha1.AppendData(pathBytes);
sha1.AppendData(keyBytes);
byte[] digestBytes = sha1.GetHashAndReset();
string digestString = Convert.ToHexString(digestBytes).ToLower();
return digestString;
}
#region Hash Functions
public static string Sha256Hash(string str) => Sha256Hash(Encoding.UTF8.GetBytes(str));

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@ -1,6 +1,9 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using Kettu;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Serialization;
using Microsoft.AspNetCore.Builder;
@ -9,6 +12,7 @@ using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Primitives;
namespace LBPUnion.ProjectLighthouse
{
@ -25,6 +29,7 @@ namespace LBPUnion.ProjectLighthouse
public void ConfigureServices(IServiceCollection services)
{
services.AddControllers();
services.AddMvc(options => options.OutputFormatters.Add(new XmlOutputFormatter()));
services.AddDbContext<Database>();
@ -33,6 +38,18 @@ namespace LBPUnion.ProjectLighthouse
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
{
bool computeDigests = true;
string serverDigestKey = Environment.GetEnvironmentVariable("SERVER_DIGEST_KEY");
if (string.IsNullOrWhiteSpace(serverDigestKey))
{
Logger.Log
(
"The SERVER_DIGEST_KEY environment variable wasn't set, so digest headers won't be set or verified. This will prevent LBP 1 and LBP 3 from working. " +
"To increase security, it is recommended that you find and set this variable."
);
computeDigests = false;
}
if (env.IsDevelopment()) app.UseDeveloperExceptionPage();
// Logs every request and the response to it
@ -45,9 +62,61 @@ namespace LBPUnion.ProjectLighthouse
Stopwatch requestStopwatch = new();
requestStopwatch.Start();
// Log all headers.
foreach (KeyValuePair<string, StringValues> header in context.Request.Headers) Logger.Log($"{header.Key}: {header.Value}");
context.Request.EnableBuffering(); // Allows us to reset the position of Request.Body for later logging
// Client digest check.
string authCookie;
if (!context.Request.Cookies.TryGetValue("MM_AUTH", out authCookie)) authCookie = string.Empty;
string digestPath = context.Request.Path;
Stream body = context.Request.Body;
if (computeDigests)
{
string clientRequestDigest = await HashHelper.ComputeDigest(digestPath, authCookie, body, serverDigestKey);
// Check the digest we've just calculated against the X-Digest-A header if the game set the header. They should match.
if (context.Request.Headers.TryGetValue("X-Digest-A", out StringValues sentDigest))
if (clientRequestDigest != sentDigest)
{
context.Response.StatusCode = 403;
context.Abort();
return;
}
context.Response.Headers.Add("X-Digest-B", clientRequestDigest);
context.Request.Body.Position = 0;
}
// This does the same as above, but for the response stream.
using MemoryStream responseBuffer = new();
Stream oldResponseStream = context.Response.Body;
context.Response.Body = responseBuffer;
await next(); // Handle the request so we can get the status code from it
// Compute the server digest hash.
if (computeDigests)
{
responseBuffer.Position = 0;
// Compute the digest for the response.
string serverDigest = await HashHelper.ComputeDigest(context.Request.Path, authCookie, responseBuffer, serverDigestKey);
context.Response.Headers.Add("X-Digest-A", serverDigest);
}
// Set the X-Original-Content-Length header to the length of the response buffer.
context.Response.Headers.Add("X-Original-Content-Length", responseBuffer.Length.ToString());
// Copy the buffered response to the actual respose stream.
responseBuffer.Position = 0;
await responseBuffer.CopyToAsync(oldResponseStream);
context.Response.Body = oldResponseStream;
requestStopwatch.Stop();
Logger.Log
@ -66,13 +135,7 @@ namespace LBPUnion.ProjectLighthouse
app.UseRouting();
app.UseEndpoints
(
endpoints =>
{
endpoints.MapControllers();
}
);
app.UseEndpoints(endpoints => endpoints.MapControllers());
}
}
}