mirror of
https://github.com/LBPUnion/ProjectLighthouse.git
synced 2025-07-30 00:38:38 +00:00
commit
6646f09243
9 changed files with 140 additions and 14 deletions
1
.idea/.idea.ProjectLighthouse/.idea/.name
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1
.idea/.idea.ProjectLighthouse/.idea/.name
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@ -0,0 +1 @@
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ProjectLighthouse
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@ -1,5 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using LBPUnion.ProjectLighthouse.Types.Settings;
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using Microsoft.AspNetCore.Http;
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using Microsoft.AspNetCore.Mvc;
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namespace LBPUnion.ProjectLighthouse.Controllers
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@ -12,10 +13,14 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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[HttpGet("network_settings.nws")]
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[SuppressMessage("ReSharper", "StringLiteralTypo")]
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public IActionResult NetworkSettings()
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=> this.Ok
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{
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HostString hostname = this.Request.Host;
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return this.Ok
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(
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"ProbabilityOfPacketDelay 0.0\nMinPacketDelayFrames 0\nMaxPacketDelayFrames 3\nProbabilityOfPacketDrop 0.0\nEnableFakeConditionsForLoopback true\nNumberOfFramesPredictionAllowedForNonLocalPlayer 1000\nEnablePrediction true\nMinPredictedFrames 0\nMaxPredictedFrames 10\nAllowGameRendCameraSplit true\nFramesBeforeAgressiveCatchup 30\nPredictionPadSides 200\nPredictionPadTop 200\nPredictionPadBottom 200\nShowErrorNumbers true\nAllowModeratedLevels true\nAllowModeratedPoppetItems true\nShowLevelBoos true\nTIMEOUT_WAIT_FOR_JOIN_RESPONSE_FROM_PREV_PARTY_HOST 50.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_HOST 30.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_MEMBER 45.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN_FRIEND 15.0\nTIMEOUT_WAIT_FOR_CONNECTION_FROM_HOST 30.0\nTIMEOUT_WAIT_FOR_ROOM_ID_TO_JOIN 60.0\nTIMEOUT_WAIT_FOR_GET_NUM_PLAYERS_ONLINE 60.0\nTIMEOUT_WAIT_FOR_SIGNALLING_CONNECTIONS 120.0\nTIMEOUT_WAIT_FOR_PARTY_DATA 60.0\nTIME_TO_WAIT_FOR_LEAVE_MESSAGE_TO_COME_BACK 20.0\nTIME_TO_WAIT_FOR_FOLLOWING_REQUESTS_TO_ARRIVE 30.0\nTIMEOUT_WAIT_FOR_FINISHED_MIGRATING_HOST 30.0\nTIMEOUT_WAIT_FOR_PARTY_LEADER_FINISH_JOINING 45.0\nTIMEOUT_WAIT_FOR_QUICKPLAY_LEVEL 60.0\nTIMEOUT_WAIT_FOR_PLAYERS_TO_JOIN 30.0\nTIMEOUT_WAIT_FOR_DIVE_IN_PLAYERS 120.0\nTIMEOUT_WAIT_FOR_FIND_BEST_ROOM 30.0\nTIMEOUT_DIVE_IN_TOTAL 1000000.0\nTIMEOUT_WAIT_FOR_SOCKET_CONNECTION 120.0\nTIMEOUT_WAIT_FOR_REQUEST_RESOURCE_MESSAGE 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_GET_RESOURCE_LIST 120.0\nTIMEOUT_WAIT_FOR_CLIENT_TO_LOAD_RESOURCES 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_SAVE_GAME_STATE 30.0\nTIMEOUT_WAIT_FOR_ADD_PLAYERS_TO_TAKE 30.0\nTIMEOUT_WAIT_FOR_UPDATE_FROM_CLIENT 90.0\nTIMEOUT_WAIT_FOR_HOST_TO_GET_RESOURCE_LIST 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_SAVE_GAME_STATE 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_ADD_US 30.0\nTIMEOUT_WAIT_FOR_UPDATE 60.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN 50.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_PRESENCE 60.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_CONNECTION 120.0\nSECONDS_BETWEEN_PINS_AWARDED_UPLOADS 300.0\nEnableKeepAlive true\nAllowVoIPRecordingPlayback true\nCDNHostName localhost\nTelemetryServer localhost\nOverheatingThresholdDisallowMidgameJoin 0.95\nMaxCatchupFrames 3\nMaxLagBeforeShowLoading 23\nMinLagBeforeHideLoading 30\nLagImprovementInflectionPoint -1.0\nFlickerThreshold 2.0\nClosedDemo2014Version 1\nClosedDemo2014Expired false\nEnablePlayedFilter true\nEnableCommunityDecorations true\nGameStateUpdateRate 10.0\nGameStateUpdateRateWithConsumers 1.0\nDisableDLCPublishCheck false\nEnableDiveIn true\nEnableHackChecks false"
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"ProbabilityOfPacketDelay 0.0\nMinPacketDelayFrames 0\nMaxPacketDelayFrames 3\nProbabilityOfPacketDrop 0.0\nEnableFakeConditionsForLoopback true\nNumberOfFramesPredictionAllowedForNonLocalPlayer 1000\nEnablePrediction true\nMinPredictedFrames 0\nMaxPredictedFrames 10\nAllowGameRendCameraSplit true\nFramesBeforeAgressiveCatchup 30\nPredictionPadSides 200\nPredictionPadTop 200\nPredictionPadBottom 200\nShowErrorNumbers true\nAllowModeratedLevels true\nAllowModeratedPoppetItems true\nShowLevelBoos true\nTIMEOUT_WAIT_FOR_JOIN_RESPONSE_FROM_PREV_PARTY_HOST 50.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_HOST 30.0\nTIMEOUT_WAIT_FOR_CHANGE_LEVEL_PARTY_MEMBER 45.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN_FRIEND 15.0\nTIMEOUT_WAIT_FOR_CONNECTION_FROM_HOST 30.0\nTIMEOUT_WAIT_FOR_ROOM_ID_TO_JOIN 60.0\nTIMEOUT_WAIT_FOR_GET_NUM_PLAYERS_ONLINE 60.0\nTIMEOUT_WAIT_FOR_SIGNALLING_CONNECTIONS 120.0\nTIMEOUT_WAIT_FOR_PARTY_DATA 60.0\nTIME_TO_WAIT_FOR_LEAVE_MESSAGE_TO_COME_BACK 20.0\nTIME_TO_WAIT_FOR_FOLLOWING_REQUESTS_TO_ARRIVE 30.0\nTIMEOUT_WAIT_FOR_FINISHED_MIGRATING_HOST 30.0\nTIMEOUT_WAIT_FOR_PARTY_LEADER_FINISH_JOINING 45.0\nTIMEOUT_WAIT_FOR_QUICKPLAY_LEVEL 60.0\nTIMEOUT_WAIT_FOR_PLAYERS_TO_JOIN 30.0\nTIMEOUT_WAIT_FOR_DIVE_IN_PLAYERS 120.0\nTIMEOUT_WAIT_FOR_FIND_BEST_ROOM 30.0\nTIMEOUT_DIVE_IN_TOTAL 1000000.0\nTIMEOUT_WAIT_FOR_SOCKET_CONNECTION 120.0\nTIMEOUT_WAIT_FOR_REQUEST_RESOURCE_MESSAGE 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_GET_RESOURCE_LIST 120.0\nTIMEOUT_WAIT_FOR_CLIENT_TO_LOAD_RESOURCES 120.0\nTIMEOUT_WAIT_FOR_LOCAL_CLIENT_TO_SAVE_GAME_STATE 30.0\nTIMEOUT_WAIT_FOR_ADD_PLAYERS_TO_TAKE 30.0\nTIMEOUT_WAIT_FOR_UPDATE_FROM_CLIENT 90.0\nTIMEOUT_WAIT_FOR_HOST_TO_GET_RESOURCE_LIST 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_SAVE_GAME_STATE 60.0\nTIMEOUT_WAIT_FOR_HOST_TO_ADD_US 30.0\nTIMEOUT_WAIT_FOR_UPDATE 60.0\nTIMEOUT_WAIT_FOR_REQUEST_JOIN 50.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_PRESENCE 60.0\nTIMEOUT_WAIT_FOR_AUTOJOIN_CONNECTION 120.0\nSECONDS_BETWEEN_PINS_AWARDED_UPLOADS 300.0\nEnableKeepAlive true\nAllowVoIPRecordingPlayback true\nCDNHostName localhost\nTelemetryServer localhost\nOverheatingThresholdDisallowMidgameJoin 0.95\nMaxCatchupFrames 3\nMaxLagBeforeShowLoading 23\nMinLagBeforeHideLoading 30\nLagImprovementInflectionPoint -1.0\nFlickerThreshold 2.0\nClosedDemo2014Version 1\nClosedDemo2014Expired false\nEnablePlayedFilter true\nEnableCommunityDecorations true\nGameStateUpdateRate 10.0\nGameStateUpdateRateWithConsumers 1.0\nDisableDLCPublishCheck false\nEnableDiveIn true\nEnableHackChecks false\n" +
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$"TelemetryServer {hostname}\nCDNHostName {hostname}"
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);
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}
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[HttpGet("t_conf")]
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[Produces("text/json")]
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12
ProjectLighthouse/Controllers/DeveloperController.cs
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12
ProjectLighthouse/Controllers/DeveloperController.cs
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@ -0,0 +1,12 @@
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using Microsoft.AspNetCore.Mvc;
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namespace LBPUnion.ProjectLighthouse.Controllers
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{
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[ApiController]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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public class DeveloperController : Controller
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{
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[HttpGet("/developer_videos")]
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public IActionResult DeveloperVideos() => this.Ok();
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}
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}
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@ -19,6 +19,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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public class MatchController : ControllerBase
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{
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private readonly Database database;
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public MatchController(Database database)
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{
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this.database = database;
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@ -38,14 +39,13 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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// Example POST /match: [UpdateMyPlayerData,["Player":"FireGamer9872"]]
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string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
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if (bodyString.Contains
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("FindBestRoom"))
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if (bodyString.Contains("FindBestRoom"))
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return this.Ok
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(
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"[{\"StatusCode\":200},{\"Players\":[{\"PlayerId\":\"literally1984\",\"matching_res\":0},{\"PlayerId\":\"jvyden\",\"matching_res\":1}],\"Slots\":[[5,0]],\"RoomState\":\"E_ROOM_IN_POD\",\"HostMood\":\"E_MOOD_EVERYONE\",\"LevelCompletionEstimate\":0,\"PassedNoJoinPoint\":0,\"MoveConnected\":false,\"Location\":[\"127.0.0.1\"],\"BuildVersion\":289,\"Language\":1,\"FirstSeenTimestamp\":1427331263756,\"LastSeenTimestamp\":1635112546000,\"GameId\":1,\"NatType\":2,\"Friends\":[],\"Blocked\":[],\"RecentlyLeft\":[],\"FailedJoin\":[]}]"
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);
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if (string.IsNullOrEmpty(bodyString) || bodyString[0] != '[') return this.BadRequest();
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if (bodyString[0] != '[') return this.BadRequest();
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IMatchData? matchData;
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try
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@ -14,6 +14,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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public class MessageController : ControllerBase
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{
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private readonly Database database;
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public MessageController(Database database)
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{
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this.database = database;
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13
ProjectLighthouse/Controllers/StoreController.cs
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13
ProjectLighthouse/Controllers/StoreController.cs
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using Microsoft.AspNetCore.Mvc;
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namespace LBPUnion.ProjectLighthouse.Controllers
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{
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[ApiController]
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[Route("LITTLEBIGPLANETPS3_XML/")]
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[Produces("text/xml")]
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public class StoreController : Controller
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{
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[HttpGet("promotions")]
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public IActionResult Promotions() => this.Ok();
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}
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}
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@ -16,6 +16,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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public class UserController : ControllerBase
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{
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private readonly Database database;
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public UserController(Database database)
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{
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this.database = database;
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@ -34,6 +35,9 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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[HttpGet("users")]
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public async Task<IActionResult> GetUserAlt([FromQuery] string u) => await this.GetUser(u);
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[HttpGet("user/{username}/playlists")]
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public IActionResult GetUserPlaylists(string username) => this.Ok();
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[HttpPost("updateUser")]
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public async Task<IActionResult> UpdateUser()
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{
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@ -102,6 +106,7 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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break;
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}
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}
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break;
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case XmlNodeType.EndElement:
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path.RemoveAt(path.Count - 1);
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@ -110,8 +115,8 @@ namespace LBPUnion.ProjectLighthouse.Controllers
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}
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// the way location on a user card works is stupid and will not save with the way below as-is, so we do the following:
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if (locationChanged)
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{ // only modify the database if we modify here
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if (locationChanged) // only modify the database if we modify here
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{
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Location l = await this.database.Locations.Where(l => l.Id == user.LocationId).FirstOrDefaultAsync(); // find the location in the database again
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// set the location in the database to the one we modified above
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@ -1,8 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading.Tasks;
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namespace LBPUnion.ProjectLighthouse.Helpers
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{
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@ -37,6 +39,30 @@ namespace LBPUnion.ProjectLighthouse.Helpers
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return BCryptHash(Sha256Hash(bytes));
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}
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public static async Task<string> ComputeDigest(string path, string authCookie, Stream body, string digestKey)
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{
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MemoryStream memoryStream = new();
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byte[] pathBytes = Encoding.UTF8.GetBytes(path);
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byte[] cookieBytes = string.IsNullOrEmpty(authCookie) ? Array.Empty<byte>() : Encoding.UTF8.GetBytes(authCookie);
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byte[] keyBytes = Encoding.UTF8.GetBytes(digestKey);
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await body.CopyToAsync(memoryStream);
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byte[] bodyBytes = memoryStream.ToArray();
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using IncrementalHash sha1 = IncrementalHash.CreateHash(HashAlgorithmName.SHA1);
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sha1.AppendData(bodyBytes);
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if (cookieBytes.Length > 0) sha1.AppendData(cookieBytes);
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sha1.AppendData(pathBytes);
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sha1.AppendData(keyBytes);
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byte[] digestBytes = sha1.GetHashAndReset();
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string digestString = Convert.ToHexString(digestBytes).ToLower();
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return digestString;
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}
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#region Hash Functions
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public static string Sha256Hash(string str) => Sha256Hash(Encoding.UTF8.GetBytes(str));
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@ -1,6 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using Kettu;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Serialization;
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using Microsoft.AspNetCore.Builder;
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@ -9,6 +12,7 @@ using Microsoft.AspNetCore.Http;
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using Microsoft.Extensions.Configuration;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Primitives;
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namespace LBPUnion.ProjectLighthouse
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{
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@ -25,6 +29,7 @@ namespace LBPUnion.ProjectLighthouse
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public void ConfigureServices(IServiceCollection services)
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{
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services.AddControllers();
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services.AddMvc(options => options.OutputFormatters.Add(new XmlOutputFormatter()));
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services.AddDbContext<Database>();
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@ -33,6 +38,18 @@ namespace LBPUnion.ProjectLighthouse
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// This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
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public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
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{
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bool computeDigests = true;
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string serverDigestKey = Environment.GetEnvironmentVariable("SERVER_DIGEST_KEY");
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if (string.IsNullOrWhiteSpace(serverDigestKey))
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{
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Logger.Log
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(
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"The SERVER_DIGEST_KEY environment variable wasn't set, so digest headers won't be set or verified. This will prevent LBP 1 and LBP 3 from working. " +
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"To increase security, it is recommended that you find and set this variable."
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);
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computeDigests = false;
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}
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if (env.IsDevelopment()) app.UseDeveloperExceptionPage();
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// Logs every request and the response to it
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@ -45,9 +62,61 @@ namespace LBPUnion.ProjectLighthouse
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Stopwatch requestStopwatch = new();
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requestStopwatch.Start();
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// Log all headers.
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foreach (KeyValuePair<string, StringValues> header in context.Request.Headers) Logger.Log($"{header.Key}: {header.Value}");
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context.Request.EnableBuffering(); // Allows us to reset the position of Request.Body for later logging
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// Client digest check.
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string authCookie;
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if (!context.Request.Cookies.TryGetValue("MM_AUTH", out authCookie)) authCookie = string.Empty;
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string digestPath = context.Request.Path;
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Stream body = context.Request.Body;
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if (computeDigests)
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{
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string clientRequestDigest = await HashHelper.ComputeDigest(digestPath, authCookie, body, serverDigestKey);
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// Check the digest we've just calculated against the X-Digest-A header if the game set the header. They should match.
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if (context.Request.Headers.TryGetValue("X-Digest-A", out StringValues sentDigest))
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if (clientRequestDigest != sentDigest)
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{
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context.Response.StatusCode = 403;
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context.Abort();
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return;
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}
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context.Response.Headers.Add("X-Digest-B", clientRequestDigest);
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context.Request.Body.Position = 0;
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}
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// This does the same as above, but for the response stream.
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using MemoryStream responseBuffer = new();
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Stream oldResponseStream = context.Response.Body;
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context.Response.Body = responseBuffer;
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await next(); // Handle the request so we can get the status code from it
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// Compute the server digest hash.
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if (computeDigests)
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{
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responseBuffer.Position = 0;
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// Compute the digest for the response.
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string serverDigest = await HashHelper.ComputeDigest(context.Request.Path, authCookie, responseBuffer, serverDigestKey);
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context.Response.Headers.Add("X-Digest-A", serverDigest);
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}
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// Set the X-Original-Content-Length header to the length of the response buffer.
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context.Response.Headers.Add("X-Original-Content-Length", responseBuffer.Length.ToString());
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// Copy the buffered response to the actual respose stream.
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responseBuffer.Position = 0;
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await responseBuffer.CopyToAsync(oldResponseStream);
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context.Response.Body = oldResponseStream;
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requestStopwatch.Stop();
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Logger.Log
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@ -66,13 +135,7 @@ namespace LBPUnion.ProjectLighthouse
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app.UseRouting();
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app.UseEndpoints
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(
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endpoints =>
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{
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endpoints.MapControllers();
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}
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);
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app.UseEndpoints(endpoints => endpoints.MapControllers());
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}
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}
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}
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Loading…
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Reference in a new issue