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https://github.com/LBPUnion/ProjectLighthouse.git
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Implement checking for the Patchwork user agent, move logout into standalone method
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parent
df7ebf977a
commit
68dbf50253
7 changed files with 72 additions and 8 deletions
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@ -214,7 +214,11 @@ public class LoginController : ControllerBase
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Logger.Success($"Successfully logged in user {user.Username} as {token.GameVersion} client", LogArea.Login);
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Logger.Success($"Successfully logged in user {user.Username} as {token.GameVersion} client", LogArea.Login);
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user.LastLogin = TimeHelper.TimestampMillis;
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string userAgent = this.Request.Headers.UserAgent.ToString();
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if (!String.IsNullOrWhiteSpace(userAgent))
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{
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user.UserAgent = userAgent;
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}
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await database.SaveChangesAsync();
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await database.SaveChangesAsync();
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@ -1,6 +1,6 @@
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Helpers;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Authorization;
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@ -30,10 +30,7 @@ public class LogoutController : ControllerBase
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UserEntity? user = await this.database.UserFromGameToken(token);
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null) return this.Forbid();
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if (user == null) return this.Forbid();
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user.LastLogout = TimeHelper.TimestampMillis;
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await LogoutHelper.Logout(token, user, database);
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await this.database.GameTokens.RemoveWhere(t => t.TokenId == token.TokenId);
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await this.database.LastContacts.RemoveWhere(c => c.UserId == token.UserId);
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return this.Ok();
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return this.Ok();
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}
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}
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@ -1,3 +1,4 @@
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using System.Globalization;
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using System.Text;
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using System.Text;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Database;
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@ -7,6 +8,7 @@ using LBPUnion.ProjectLighthouse.Localization;
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using LBPUnion.ProjectLighthouse.Localization.StringLists;
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using LBPUnion.ProjectLighthouse.Localization.StringLists;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Logging;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Servers.GameServer.Helpers;
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using LBPUnion.ProjectLighthouse.Types.Entities.Notifications;
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using LBPUnion.ProjectLighthouse.Types.Entities.Notifications;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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@ -54,6 +56,10 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.";
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public async Task<IActionResult> Announce()
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public async Task<IActionResult> Announce()
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{
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{
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GameTokenEntity token = this.GetToken();
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GameTokenEntity token = this.GetToken();
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UserEntity? user = await this.database.UserFromGameToken(token);
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if (user == null)
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return this.Forbid();
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string username = await this.database.UsernameFromGameToken(token);
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string username = await this.database.UsernameFromGameToken(token);
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@ -67,6 +73,18 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.";
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announceText.Insert(0, BaseLayoutStrings.ReadOnlyWarn.Translate(LocalizationManager.DefaultLang) + "\n\n");
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announceText.Insert(0, BaseLayoutStrings.ReadOnlyWarn.Translate(LocalizationManager.DefaultLang) + "\n\n");
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}
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}
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if (ServerConfiguration.Instance.RequirePatchworkUserAgent)
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{
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announceText.Append("This server instance requires the use of the Patchwork plugin for LBP.\n\n");
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if (PatchworkHelper.userHasValidPatchworkUserAgent(user.UserAgent))
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{
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announceText.Append("It appears you do not have the Patchwork plugin installed correctly." +
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"Since this server instance requires it, you will not be able to play until you so.");
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}
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await LogoutHelper.Logout(token, user, database);
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}
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#if DEBUG
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#if DEBUG
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announceText.Append("\n\n---DEBUG INFO---\n" +
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announceText.Append("\n\n---DEBUG INFO---\n" +
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$"user.UserId: {token.UserId}\n" +
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$"user.UserId: {token.UserId}\n" +
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18
ProjectLighthouse.Servers.GameServer/Helpers/LogoutHelper.cs
Normal file
18
ProjectLighthouse.Servers.GameServer/Helpers/LogoutHelper.cs
Normal file
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@ -0,0 +1,18 @@
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Types.Entities.Token;
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using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Helpers;
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public class LogoutHelper
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{
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public static async Task Logout(GameTokenEntity token, UserEntity user, DatabaseContext database)
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{
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user.LastLogout = TimeHelper.TimestampMillis;
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await database.GameTokens.RemoveWhere(t => t.TokenId == token.TokenId);
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await database.LastContacts.RemoveWhere(c => c.UserId == token.UserId);
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}
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}
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@ -0,0 +1,20 @@
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using LBPUnion.ProjectLighthouse.Configuration;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Helpers;
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public static class PatchworkHelper
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{
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static int patchworkMajorVer = ServerConfiguration.Instance.PatchworkMajorVersionMinimum;
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static int patchworkMinorVer = ServerConfiguration.Instance.PatchworkMinorVersionMinimum;
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public static bool userHasValidPatchworkUserAgent(string userAgent)
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{
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if (userAgent.StartsWith("PatchworkLBP"))
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return false;
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string[] patchworkVer = userAgent.Split(' ')[1].Split('.');
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if (int.Parse(patchworkVer[0]) >= patchworkMajorVer && int.Parse(patchworkVer[1]) >= patchworkMinorVer)
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return true;
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return false;
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}
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}
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@ -11,7 +11,7 @@ public class ServerConfiguration : ConfigurationBase<ServerConfiguration>
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// This is so Lighthouse can properly identify outdated configurations and update them with newer settings accordingly.
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// This is so Lighthouse can properly identify outdated configurations and update them with newer settings accordingly.
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// If you are modifying anything here, this value MUST be incremented.
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// If you are modifying anything here, this value MUST be incremented.
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// Thanks for listening~
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// Thanks for listening~
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public override int ConfigVersion { get; set; } = 27;
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public override int ConfigVersion { get; set; } = 28;
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public override string ConfigName { get; set; } = "lighthouse.yml";
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public override string ConfigName { get; set; } = "lighthouse.yml";
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public string WebsiteListenUrl { get; set; } = "http://localhost:10060";
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public string WebsiteListenUrl { get; set; } = "http://localhost:10060";
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@ -32,6 +32,11 @@ public class ServerConfiguration : ConfigurationBase<ServerConfiguration>
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public bool LogChatFiltering { get; set; } = false;
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public bool LogChatFiltering { get; set; } = false;
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public bool LogChatMessages { get; set; } = false;
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public bool LogChatMessages { get; set; } = false;
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// Require use of Zaprit's "Patchwork" prx plugin's user agent when connecting to the server
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// Major and minor version minimums can be left alone if patchwork is not required
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public bool RequirePatchworkUserAgent { get; set; } = false;
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public int PatchworkMajorVersionMinimum { get; set; } = 0;
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public int PatchworkMinorVersionMinimum { get; set; } = 0;
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public AuthenticationConfiguration Authentication { get; set; } = new();
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public AuthenticationConfiguration Authentication { get; set; } = new();
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public CaptchaConfiguration Captcha { get; set; } = new();
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public CaptchaConfiguration Captcha { get; set; } = new();
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public DigestKeyConfiguration DigestKey { get; set; } = new();
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public DigestKeyConfiguration DigestKey { get; set; } = new();
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@ -28,6 +28,8 @@ public class UserEntity
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public string IconHash { get; set; }
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public string IconHash { get; set; }
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public string UserAgent { get; set;}
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/// <summary>
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/// <summary>
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/// Markup that displays the username next to a polaroid with the user's icon.
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/// Markup that displays the username next to a polaroid with the user's icon.
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/// This can be used everywhere markup works ingame, e.g. news or notifications
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/// This can be used everywhere markup works ingame, e.g. news or notifications
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