Make RoomHelper thread-safe

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jvyden 2021-12-22 17:56:39 -05:00
commit 75812988ff
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@ -26,9 +26,15 @@ namespace LBPUnion.ProjectLighthouse.Helpers
public static FindBestRoomResponse? FindBestRoom(User user, string location)
{
bool anyRoomsLookingForPlayers = Rooms.Any(r => r.IsLookingForPlayers);
bool anyRoomsLookingForPlayers;
List<Room> rooms;
lock(Rooms)
{
anyRoomsLookingForPlayers = Rooms.Any(r => r.IsLookingForPlayers);
rooms = anyRoomsLookingForPlayers ? Rooms.Where(r => anyRoomsLookingForPlayers && r.IsLookingForPlayers).ToList() : Rooms;
}
List<Room> rooms = anyRoomsLookingForPlayers ? Rooms.Where(r => anyRoomsLookingForPlayers && r.IsLookingForPlayers).ToList() : Rooms;
foreach (Room room in rooms)
// Look for rooms looking for players before moving on to rooms that are idle.
{
@ -117,7 +123,7 @@ namespace LBPUnion.ProjectLighthouse.Helpers
};
CleanupRooms(room.Host, room);
Rooms.Add(room);
lock(Rooms) Rooms.Add(room);
Logger.Log($"Created room (id: {room.RoomId}) for host {room.Host.Username} (id: {room.Host.UserId})", LoggerLevelMatch.Instance);
return room;
@ -125,7 +131,10 @@ namespace LBPUnion.ProjectLighthouse.Helpers
public static Room? FindRoomByUser(User user, bool createIfDoesNotExist = false)
{
foreach (Room room in Rooms.Where(room => room.Players.Any(player => user == player))) return room;
lock(Rooms)
{
foreach (Room room in Rooms.Where(room => room.Players.Any(player => user == player))) return room;
}
return createIfDoesNotExist ? CreateRoom(user) : null;
}
@ -133,25 +142,28 @@ namespace LBPUnion.ProjectLighthouse.Helpers
[SuppressMessage("ReSharper", "InvertIf")]
public static void CleanupRooms(User? host = null, Room? newRoom = null)
{
// Delete old rooms based on host
if (host != null)
try
{
Rooms.RemoveAll(r => r.Host == host);
}
catch
{
// TODO: detect the room that failed and remove it
}
lock(Rooms)
{
// Delete old rooms based on host
if (host != null)
try
{
Rooms.RemoveAll(r => r.Host == host);
}
catch
{
// TODO: detect the room that failed and remove it
}
// Remove players in this new room from other rooms
if (newRoom != null)
foreach (Room room in Rooms)
{
if (room == newRoom) continue;
// Remove players in this new room from other rooms
if (newRoom != null)
foreach (Room room in Rooms)
{
if (room == newRoom) continue;
foreach (User newRoomPlayer in newRoom.Players) room.Players.RemoveAll(p => p == newRoomPlayer);
}
foreach (User newRoomPlayer in newRoom.Players) room.Players.RemoveAll(p => p == newRoomPlayer);
}
}
}
}
}