diff --git a/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs b/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs index 0a0ffac4..07d65c04 100644 --- a/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs +++ b/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs @@ -30,7 +30,8 @@ public class SlotEntity public string IconHash { get; set; } = ""; /// - /// Markup that displays the level name next to its badge + /// Markup that displays the level name next to its badge. + /// This can be used everywhere markup works ingame, e.g. news or notifications /// [NotMapped] public string InfoXml => $"{this.Name}"; diff --git a/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs b/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs index b6d9979f..6fb65301 100644 --- a/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs +++ b/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs @@ -29,7 +29,8 @@ public class UserEntity public string IconHash { get; set; } /// - /// Markup that displays the username next to a polaroid with the user's icon ingame + /// Markup that displays the username next to a polaroid with the user's icon. + /// This can be used everywhere markup works ingame, e.g. news or notifications /// [NotMapped] public string InfoXml => $"{this.Username}";