diff --git a/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs b/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs
index 0a0ffac4..07d65c04 100644
--- a/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs
+++ b/ProjectLighthouse/Types/Entities/Level/SlotEntity.cs
@@ -30,7 +30,8 @@ public class SlotEntity
public string IconHash { get; set; } = "";
///
- /// Markup that displays the level name next to its badge
+ /// Markup that displays the level name next to its badge.
+ /// This can be used everywhere markup works ingame, e.g. news or notifications
///
[NotMapped]
public string InfoXml => $"{this.Name}";
diff --git a/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs b/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs
index b6d9979f..6fb65301 100644
--- a/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs
+++ b/ProjectLighthouse/Types/Entities/Profile/UserEntity.cs
@@ -29,7 +29,8 @@ public class UserEntity
public string IconHash { get; set; }
///
- /// Markup that displays the username next to a polaroid with the user's icon ingame
+ /// Markup that displays the username next to a polaroid with the user's icon.
+ /// This can be used everywhere markup works ingame, e.g. news or notifications
///
[NotMapped]
public string InfoXml => $"{this.Username}";