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Revert GameScoreEvent user count workaround
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@ -34,7 +34,7 @@ public class GameScoreEvent : GameEvent
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this.Score = score.Points;
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//TODO is this correct?
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this.UserCount = score.Type == 7 ? 0 : score.Type;
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this.UserCount = score.Type;
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this.Slot = ReviewSlot.CreateFromEntity(slot);
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}
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