Implement basic filters and LBP2 CrossController fixes (#758)

* implement basic filters and lbp2cc fixes

* lbp3 hide lbp2cc slots

* hide lbp2cc levels from hearted and most played categories in lbp3 and basic filters for lbp3

---------

Co-authored-by: jackcaver <jackcaver@users.noreply.github.com>
Co-authored-by: koko <koko@drones.gay>
This commit is contained in:
jackcaver 2023-05-04 20:42:31 +06:00 committed by GitHub
parent ab353c502f
commit 9deff7ce63
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14 changed files with 233 additions and 67 deletions

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@ -170,7 +170,16 @@ public class CollectionController : ControllerBase
}
[HttpGet("searches/{endpointName}")]
public async Task<IActionResult> GetCategorySlots(string endpointName, [FromQuery] int pageStart, [FromQuery] int pageSize)
public async Task<IActionResult> GetCategorySlots(string endpointName, [FromQuery] int pageStart, [FromQuery] int pageSize,
[FromQuery] int players = 0,
[FromQuery] string? labelFilter0 = null,
[FromQuery] string? labelFilter1 = null,
[FromQuery] string? labelFilter2 = null,
[FromQuery] string? labelFilter3 = null,
[FromQuery] string? labelFilter4 = null,
[FromQuery] string? move = null,
[FromQuery] string? adventure = null
)
{
GameTokenEntity token = this.GetToken();
@ -182,24 +191,52 @@ public class CollectionController : ControllerBase
Logger.Debug("Found category " + category, LogArea.Category);
List<SlotBase> slots;
List<SlotEntity> slots;
int totalSlots;
if (category is CategoryWithUser categoryWithUser)
{
slots = (await categoryWithUser.GetSlots(this.database, user, pageStart, pageSize)
.ToListAsync())
.ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
.ToListAsync());
totalSlots = categoryWithUser.GetTotalSlots(this.database, user);
}
else
{
slots = category.GetSlots(this.database, pageStart, pageSize)
.ToList()
.ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
.ToList();
totalSlots = category.GetTotalSlots(this.database);
}
return this.Ok(new GenericSlotResponse("results", slots, totalSlots, pageStart + pageSize));
slots = this.filterSlots(slots, players + 1, labelFilter0, labelFilter1, labelFilter2, labelFilter3, labelFilter4, move, adventure);
return this.Ok(new GenericSlotResponse("results", slots.ToSerializableList(s => SlotBase.CreateFromEntity(s, token)), totalSlots, pageStart + pageSize));
}
private List<SlotEntity> filterSlots(List<SlotEntity> slots, int players, string? labelFilter0 = null, string? labelFilter1 = null, string? labelFilter2 = null, string? labelFilter3 = null, string? labelFilter4 = null, string? move = null, string? adventure = null)
{
slots.RemoveAll(s => s.MinimumPlayers != players);
if (labelFilter0 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter0));
if (labelFilter1 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter1));
if (labelFilter2 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter2));
if (labelFilter3 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter3));
if (labelFilter4 != null)
slots.RemoveAll(s => !s.AuthorLabels.Split(',').ToList().Contains(labelFilter4));
if (move == "noneCan")
slots.RemoveAll(s => s.MoveRequired);
if (move == "allMust")
slots.RemoveAll(s => !s.MoveRequired);
if (adventure == "noneCan")
slots.RemoveAll(s => s.IsAdventurePlanet);
if (adventure == "allMust")
slots.RemoveAll(s => !s.IsAdventurePlanet);
return slots;
}
}