Implement in-game and website notifications (#932)

* Implement notifications logic, basic calls, and admin command

* Remove unnecessary code

* Add ability to stack notifications and return manually created XML

* Remove test that is no longer needed and is causing failures

* Apply suggestions from code review

* Merge notifications with existing announcements page

* Order notifications by descending ID instead of ascending ID

* Move notification send task to moderation options under user

Also restyles the buttons to line up next to each other like in the slot pages.

* Style/position fixes with granted slots/notification partials

* Fix incorrect form POST route

* Prevent notification text area from breaking out of container

* Actually use builder result for notification text

* Minor restructuring of the notifications page

* Add notifications for team picks, publish issues, and moderation

* Mark notifications as dismissed instead of deleting them

* Add XMLdoc to SendNotification method

* Fix incorrect URL in announcements webhook

* Remove unnecessary inline style from granted slots partial

* Apply suggestions from code review

* Apply first batch of suggestions from code review

* Apply second batch of suggestions from code review

* Change notification icon depending on if user has unread notifications

* Show unread notification icon if there is an announcement posted

* Remove "potential" wording from definitive fixes in error docs

* Remove "Error code:" from publish notifications

* Send notification if user tries to unlock a mod-locked level

* Change notification timestamp format to include date

* Add clarification to level mod-lock notification message

* Change team pick notifications to moderation notifications

Apparently the MMPick type doesn't show a visual notification.

* Apply suggestions from code review

* Add obsolete to notification types that display nothing in-game

* Remove unused imports and remove icon switch case in favor of bell icon

* Last minute fixes

* Send notification upon earth wipe and clarify moderation case notifications

* Add check for empty/too long notification text
This commit is contained in:
sudokoko 2023-10-29 16:27:41 -04:00 committed by GitHub
parent 98b370b106
commit aea66b4a74
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33 changed files with 712 additions and 199 deletions

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@ -1,14 +1,16 @@
#nullable enable
using System.Text;
using LBPUnion.ProjectLighthouse.Configuration;
using LBPUnion.ProjectLighthouse.Database;
using LBPUnion.ProjectLighthouse.Extensions;
using LBPUnion.ProjectLighthouse.Helpers;
using LBPUnion.ProjectLighthouse.Logging;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types.Entities.Notifications;
using LBPUnion.ProjectLighthouse.Types.Entities.Profile;
using LBPUnion.ProjectLighthouse.Types.Entities.Token;
using LBPUnion.ProjectLighthouse.Types.Logging;
using LBPUnion.ProjectLighthouse.Types.Mail;
using LBPUnion.ProjectLighthouse.Types.Serialization;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
@ -66,12 +68,46 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.";
$"token.ExpiresAt: {token.ExpiresAt.ToString()}\n" +
"---DEBUG INFO---");
#endif
return this.Ok(announceText.ToString());
}
[HttpGet("notification")]
public IActionResult Notification() => this.Ok();
[Produces("text/xml")]
public async Task<IActionResult> Notification()
{
GameTokenEntity token = this.GetToken();
List<NotificationEntity> notifications = await this.database.Notifications
.Where(n => n.UserId == token.UserId)
.Where(n => !n.IsDismissed)
.OrderByDescending(n => n.Id)
.ToListAsync();
// We don't need to do any more work if there are no unconverted notifications to begin with.
if (notifications.Count == 0) return this.Ok();
StringBuilder builder = new();
// ReSharper disable once ForCanBeConvertedToForeach
// Suppressing this because we need to modify the list while iterating over it.
for (int i = 0; i < notifications.Count; i++)
{
NotificationEntity n = notifications[i];
builder.AppendLine(LighthouseSerializer.Serialize(this.HttpContext.RequestServices,
GameNotification.CreateFromEntity(n)));
n.IsDismissed = true;
}
await this.database.SaveChangesAsync();
return this.Ok(new LbpCustomXml
{
Content = builder.ToString(),
});
}
/// <summary>
/// Filters chat messages sent by a user.
@ -104,7 +140,7 @@ along with this program. If not, see <https://www.gnu.org/licenses/>.";
}
string username = await this.database.UsernameFromGameToken(token);
string filteredText = CensorHelper.FilterMessage(message);
if (ServerConfiguration.Instance.LogChatMessages) Logger.Info($"{username}: \"{message}\"", LogArea.Filter);