Implement in-game and website notifications (#932)

* Implement notifications logic, basic calls, and admin command

* Remove unnecessary code

* Add ability to stack notifications and return manually created XML

* Remove test that is no longer needed and is causing failures

* Apply suggestions from code review

* Merge notifications with existing announcements page

* Order notifications by descending ID instead of ascending ID

* Move notification send task to moderation options under user

Also restyles the buttons to line up next to each other like in the slot pages.

* Style/position fixes with granted slots/notification partials

* Fix incorrect form POST route

* Prevent notification text area from breaking out of container

* Actually use builder result for notification text

* Minor restructuring of the notifications page

* Add notifications for team picks, publish issues, and moderation

* Mark notifications as dismissed instead of deleting them

* Add XMLdoc to SendNotification method

* Fix incorrect URL in announcements webhook

* Remove unnecessary inline style from granted slots partial

* Apply suggestions from code review

* Apply first batch of suggestions from code review

* Apply second batch of suggestions from code review

* Change notification icon depending on if user has unread notifications

* Show unread notification icon if there is an announcement posted

* Remove "potential" wording from definitive fixes in error docs

* Remove "Error code:" from publish notifications

* Send notification if user tries to unlock a mod-locked level

* Change notification timestamp format to include date

* Add clarification to level mod-lock notification message

* Change team pick notifications to moderation notifications

Apparently the MMPick type doesn't show a visual notification.

* Apply suggestions from code review

* Add obsolete to notification types that display nothing in-game

* Remove unused imports and remove icon switch case in favor of bell icon

* Last minute fixes

* Send notification upon earth wipe and clarify moderation case notifications

* Add check for empty/too long notification text
This commit is contained in:
sudokoko 2023-10-29 16:27:41 -04:00 committed by GitHub
parent 98b370b106
commit aea66b4a74
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33 changed files with 712 additions and 199 deletions

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@ -32,7 +32,7 @@ public class AdminUserController : ControllerBase
UserEntity? targetedUser = await this.database.Users.FirstOrDefaultAsync(u => u.UserId == id);
if (targetedUser == null) return this.NotFound();
string[] hashes = {
targetedUser.PlanetHashLBP2,
targetedUser.PlanetHashLBP3,
@ -44,7 +44,7 @@ public class AdminUserController : ControllerBase
{
// Don't try to remove empty hashes. That's a horrible idea.
if (string.IsNullOrWhiteSpace(hash)) continue;
// Find users with a matching hash
List<UserEntity> users = await this.database.Users
.Where(u => u.PlanetHashLBP2 == hash ||
@ -54,7 +54,7 @@ public class AdminUserController : ControllerBase
// We should match at least the targeted user...
System.Diagnostics.Debug.Assert(users.Count != 0);
// Reset each users' hash.
foreach (UserEntity userWithPlanet in users)
{
@ -63,7 +63,7 @@ public class AdminUserController : ControllerBase
userWithPlanet.PlanetHashLBPVita = "";
Logger.Success($"Deleted planets for {userWithPlanet.Username} (id:{userWithPlanet.UserId})", LogArea.Admin);
}
// And finally, attempt to remove the resource from the filesystem. We don't want that taking up space.
try
{
@ -82,7 +82,10 @@ public class AdminUserController : ControllerBase
Logger.Error($"Failed to delete planet resource {hash}\n{e}", LogArea.Admin);
}
}
await this.database.SendNotification(targetedUser.UserId,
"Your earth decorations have been reset by a moderator.");
await this.database.SaveChangesAsync();
return this.Redirect($"/user/{targetedUser.UserId}");