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Make LBP2 lucky dip prefer newer levels and make player count more accurate (#744)
* Lucky Dip, Newest Levels, & Recently Played change * almost broke prod :disaster: * Update ProjectLighthouse.Servers.GameServer/Controllers/Slots/SlotsController.cs I forgor lol Co-authored-by: koko <koko@drones.gay> * Remove TimestampMicros and add random slot selection with bias * playersInPod count filters by platform * Hope this actually commits now, idk github * Apply suggestions from code review Co-authored-by: Josh <josh@slendy.pw> * Update ProjectLighthouse.Servers.GameServer/Controllers/StatisticsController.cs Co-authored-by: Josh <josh@slendy.pw> * Fix random bias ordering --------- Co-authored-by: koko <joebiden@kitgaming67.com> Co-authored-by: koko <koko@drones.gay> Co-authored-by: Slendy <josh@slendy.pw>
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3 changed files with 7 additions and 5 deletions
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@ -1,5 +1,4 @@
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#nullable enable
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using System.Security.Cryptography;
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using LBPUnion.ProjectLighthouse.Configuration;
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using LBPUnion.ProjectLighthouse.Database;
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using LBPUnion.ProjectLighthouse.Extensions;
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@ -146,7 +145,7 @@ public class SlotsController : ControllerBase
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{
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if (page != null) pageStart = (int)page * 30;
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// bit of a better placeholder until we can track average user interaction with /stream endpoint
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return await this.ThumbsSlots(pageStart, Math.Min(pageSize, 30), gameFilterType, players, move, "thisWeek");
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return await this.ThumbsSlots(pageStart, Math.Min(pageSize, 30), gameFilterType, players, move, "thisMonth");
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}
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[HttpGet("slots")]
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@ -160,6 +159,7 @@ public class SlotsController : ControllerBase
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.OrderByDescending(s => s.FirstUploaded)
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.ThenByDescending(s => s.SlotId)
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.Skip(Math.Max(0, pageStart - 1))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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@ -284,8 +284,9 @@ public class SlotsController : ControllerBase
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GameVersion gameVersion = token.GameVersion;
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const double biasFactor = .8f;
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List<SlotBase> slots = (await this.database.Slots.ByGameVersion(gameVersion, false, true)
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.OrderBy(_ => EF.Functions.Random())
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.OrderByDescending(s => EF.Functions.Random() * (s.FirstUploaded * biasFactor))
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.Take(Math.Min(pageSize, 30))
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.ToListAsync()).ToSerializableList(s => SlotBase.CreateFromEntity(s, token));
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