diff --git a/.idea/.idea.ProjectLighthouse/.idea/indexLayout.xml b/.idea/.idea.ProjectLighthouse/.idea/indexLayout.xml
index 31d1c3be..6dc843df 100644
--- a/.idea/.idea.ProjectLighthouse/.idea/indexLayout.xml
+++ b/.idea/.idea.ProjectLighthouse/.idea/indexLayout.xml
@@ -9,6 +9,7 @@
DatabaseMigrations
ProjectLighthouse.sln.DotSettings
ProjectLighthouse.sln.DotSettings.user
+ README.md
docker-compose.yml
global.json
diff --git a/README.md b/README.md
index 901cb65a..ac93ec3f 100644
--- a/README.md
+++ b/README.md
@@ -1,3 +1,50 @@
# Project Lighthouse
-Project Lighthouse is an umbrella project for all work to investigate and develop private servers for LittleBigPlanet.
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+Project Lighthouse is an umbrella project for all work to investigate and develop private servers for LittleBigPlanet.
+
+## WARNING!
+
+This is beta software, and thus is insecure.
+We're not responsible if someone connects and hacks your entire machine and deletes all your files.
+Even so, this is not ready for public use yet. That said, feel free to develop privately!
+
+## Building
+
+This will be written when we're out of beta. Consider this your barrier to entry ;).
+
+## Running
+
+Lighthouse requires a MySQL database at this time.
+For Linux users running docker, one can be set up using the `docker-compose.yml` file in the root of the project folder.
+
+Once you've gotten MySQL running you can create the schema by running all of the `.sql` files in the `DatabaseMigrations` folder against the database.
+
+Then, you can finally run Lighthouse. It will connect using a connection string stored in `LIGHTHOUSE_DB_CONNECTION_STRING` by default.
+The connection string is `server=127.0.0.1;uid=root;pwd=lighthouse;database=lighthouse` by default. You can modify it if you'd like to,
+but you shouldn't need to if you're using docker since the docker-compose file matches this by default.
+
+## Connecting
+
+PS3 is difficult to set up, so I will be going over how to set up RPCS3 instead. A guide will be coming for PS3 closer to release.
+
+*Note: This requires a modified copy of RPCS3. You can find a working patch [here](https://gist.github.com/jvyden/0d9619f7dd3dbc49f7583486bdacad75).*
+
+Start by getting a copy of LittleBigPlanet 2 installed. It can be digital (NPUA80662) or disc (BCUS98245).
+I won't get into how because if you got this far you should already know what you're doing. For those that don't, the [RPCS3 Quickstart Guide](https://rpcs3.net/quickstart) should cover it.
+
+Next, download and compile [UnionPatcher](https://github.com/LBPUnion/UnionPatcher/). Binaries will be coming shortly, but for now just compile it. If there are binaries, feel free to patch this line out.
+
+You should have everything you need now, so open up RPCS3 and go to Utilities -> Decrypt PS3 Binaries. Point this to `rpcs3/dev_hdd0/game/(title id)/USRDIR/EBOOT.BIN`.
+
+This should give you a file named `EBOOT.elf` in the same folder. Next, fire up UnionPatcher (making sure to select the correct project to start, e.g. on Mac launch `UnionPatcher.Gui.MacOS`.)
+
+You can start patching now. Select the `EBOOT.elf` you got earlier in the top box, enter `http://localhost:10060/LITTLEBIGPLANETPS3_XML` in the second, and the output filename in the third.
+For this guide I'll use `EBOOTlocalhost.elf`.
+
+Now, copy the `EBOOTlocalhost.elf` file to where you got your `EBOOT.elf` file from, and you're now good to go.
+
+To launch the game with the patched EBOOT, open up RPCS3, go to File, Boot SELF/ELF, and open up `EBOOTlocalhost.elf`.
+
+Assuming you are running the patched version of RPCS3, you patched the file correctly, the database is migrated, and Lighthouse is running, the game should now connect.
+
+Take a break.
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