Change name of anonymous variable so it doesn't overwrite local variable

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Slendy 2023-05-31 21:33:05 -05:00
commit bc83d1e9f5
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@ -246,12 +246,12 @@ public class GameUserSlot : SlotBase, INeedsPreparationForSerialization
AuthorPhotoCount = database.Photos.Count(p => p.SlotId == this.SlotId && p.CreatorId == this.CreatorId), AuthorPhotoCount = database.Photos.Count(p => p.SlotId == this.SlotId && p.CreatorId == this.CreatorId),
HeartCount = database.HeartedLevels.Count(h => h.SlotId == this.SlotId), HeartCount = database.HeartedLevels.Count(h => h.SlotId == this.SlotId),
Username = database.Users.Where(u => u.UserId == this.CreatorId).Select(u => u.Username).First(), Username = database.Users.Where(u => u.UserId == this.CreatorId).Select(u => u.Username).First(),
IconHash = database.Users.Where(u => u.UserId == this.CreatorId).Select(u => u.IconHash).First(), UserIcon = database.Users.Where(u => u.UserId == this.CreatorId).Select(u => u.IconHash).First(),
}) })
.OrderBy(_ => 1) .OrderBy(_ => 1)
.FirstAsync(); .FirstAsync();
ReflectionHelper.CopyAllFields(stats, this); ReflectionHelper.CopyAllFields(stats, this);
this.AuthorHandle = new NpHandle(stats.Username, stats.IconHash); this.AuthorHandle = new NpHandle(stats.Username, stats.UserIcon);
if (this.GameVersion == GameVersion.LittleBigPlanet1) if (this.GameVersion == GameVersion.LittleBigPlanet1)
{ {