From d14a0497413b4952a0ab0a6b05720429ed3a687e Mon Sep 17 00:00:00 2001 From: Slendy Date: Fri, 28 Jul 2023 18:01:34 -0500 Subject: [PATCH] Fix weird naming convention --- ProjectLighthouse/Types/Serialization/Activity/GameStream.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ProjectLighthouse/Types/Serialization/Activity/GameStream.cs b/ProjectLighthouse/Types/Serialization/Activity/GameStream.cs index c803d7d0..158f166e 100644 --- a/ProjectLighthouse/Types/Serialization/Activity/GameStream.cs +++ b/ProjectLighthouse/Types/Serialization/Activity/GameStream.cs @@ -99,7 +99,7 @@ public class GameStream : ILbpSerializable, INeedsPreparationForSerialization } public static GameStream CreateFromGroups - (GameTokenEntity token, List groups, long startTimestamp, long endTimestamp, bool dontNest = false) + (GameTokenEntity token, List groups, long startTimestamp, long endTimestamp, bool removeNesting = false) { GameStream gameStream = new() { @@ -117,7 +117,7 @@ public class GameStream : ILbpSerializable, INeedsPreparationForSerialization gameStream.Groups = groups.Select(GameStreamGroup.CreateFromGroup).ToList(); // Workaround for level activity because it shouldn't contain nested activity groups - if (gameStream.Groups.Count == 1 && groups.First().Key.GroupType == ActivityGroupType.Level && !dontNest) + if (gameStream.Groups.Count == 1 && groups.First().Key.GroupType == ActivityGroupType.Level && removeNesting) { gameStream.Groups = gameStream.Groups.First().Groups; }