Lots of bug fixes and performance improvements (#410)

* Many bug fixes and performance enhancements

* Fix warnings and speed up photos with me

* Finish refactoring user serialization

* Finish refactoring user serialization
Use GameTokens instead of User when possible
Prevent negative page sizes

* Fix debug compilation

* Add gzip compression to example nginx config

* Remove deflate changes

* Add UsernameFromWebToken

Co-authored-by: Jayden <jvyden@jvyden.xyz>
This commit is contained in:
Josh 2022-08-12 19:56:17 -05:00 committed by GitHub
parent 8dbd0e63ff
commit d23a264b8a
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43 changed files with 625 additions and 505 deletions

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@ -26,8 +26,8 @@ public class FriendsController : ControllerBase
[HttpPost("npdata")]
public async Task<IActionResult> NPData()
{
User? user = await this.database.UserFromGameRequest(this.Request);
if (user == null) return this.StatusCode(403, "");
GameToken? token = await this.database.GameTokenFromRequest(this.Request);
if (token == null) return this.StatusCode(403, "");
this.Request.Body.Position = 0;
string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
@ -56,8 +56,8 @@ public class FriendsController : ControllerBase
blockedUsers.Add(blockedUser.UserId);
}
UserFriendData? friendStore = UserFriendStore.GetUserFriendData(user.UserId);
if (friendStore == null) friendStore = UserFriendStore.CreateUserFriendData(user.UserId);
UserFriendData? friendStore = UserFriendStore.GetUserFriendData(token.UserId);
if (friendStore == null) friendStore = UserFriendStore.CreateUserFriendData(token.UserId);
friendStore.FriendIds = friends.Select(u => u.UserId).ToList();
friendStore.BlockedIds = blockedUsers;