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https://github.com/LBPUnion/ProjectLighthouse.git
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Lots of bug fixes and performance improvements (#410)
* Many bug fixes and performance enhancements * Fix warnings and speed up photos with me * Finish refactoring user serialization * Finish refactoring user serialization Use GameTokens instead of User when possible Prevent negative page sizes * Fix debug compilation * Add gzip compression to example nginx config * Remove deflate changes * Add UsernameFromWebToken Co-authored-by: Jayden <jvyden@jvyden.xyz>
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43 changed files with 625 additions and 505 deletions
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@ -1,13 +1,11 @@
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#nullable enable
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using System.Diagnostics.CodeAnalysis;
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using System.Xml.Serialization;
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using LBPUnion.ProjectLighthouse.Extensions;
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using LBPUnion.ProjectLighthouse.Helpers;
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using LBPUnion.ProjectLighthouse.Levels;
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using LBPUnion.ProjectLighthouse.PlayerData;
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using LBPUnion.ProjectLighthouse.PlayerData.Profiles;
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using LBPUnion.ProjectLighthouse.Serialization;
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using LBPUnion.ProjectLighthouse.Types;
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using Microsoft.AspNetCore.Mvc;
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namespace LBPUnion.ProjectLighthouse.Servers.GameServer.Controllers.Slots;
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@ -27,16 +25,13 @@ public class ScoreController : ControllerBase
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[HttpPost("scoreboard/{slotType}/{id:int}")]
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public async Task<IActionResult> SubmitScore(string slotType, int id, [FromQuery] bool lbp1 = false, [FromQuery] bool lbp2 = false, [FromQuery] bool lbp3 = false)
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{
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(User, GameToken)? userAndToken = await this.database.UserAndGameTokenFromRequest(this.Request);
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GameToken? token = await this.database.GameTokenFromRequest(this.Request);
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if (token == null) return this.StatusCode(403, "");
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if (userAndToken == null) return this.StatusCode(403, "");
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string username = await this.database.UsernameFromGameToken(token);
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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// ReSharper disable once PossibleInvalidOperationException
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User user = userAndToken.Value.Item1;
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GameToken gameToken = userAndToken.Value.Item2;
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this.Request.Body.Position = 0;
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string bodyString = await new StreamReader(this.Request.Body).ReadToEndAsync();
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@ -53,20 +48,18 @@ public class ScoreController : ControllerBase
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Slot? slot = this.database.Slots.FirstOrDefault(s => s.SlotId == score.SlotId);
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if (slot == null) return this.BadRequest();
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switch (gameToken.GameVersion)
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switch (token.GameVersion)
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{
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case GameVersion.LittleBigPlanet1:
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slot.PlaysLBP1Complete++;
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break;
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case GameVersion.LittleBigPlanet2:
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case GameVersion.LittleBigPlanetVita:
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slot.PlaysLBP2Complete++;
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break;
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case GameVersion.LittleBigPlanet3:
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slot.PlaysLBP3Complete++;
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break;
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case GameVersion.LittleBigPlanetVita:
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slot.PlaysLBPVitaComplete++;
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break;
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}
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IQueryable<Score> existingScore = this.database.Scores.Where(s => s.SlotId == score.SlotId)
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await this.database.SaveChangesAsync();
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string myRanking = this.getScores(score.SlotId, score.Type, user, -1, 5, "scoreboardSegment");
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string myRanking = this.getScores(score.SlotId, score.Type, username, -1, 5, "scoreboardSegment");
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return this.Ok(myRanking);
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}
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public async Task<IActionResult> TopScores(string slotType, int slotId, int type, [FromQuery] int pageStart = -1, [FromQuery] int pageSize = 5)
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{
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// Get username
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User? user = await this.database.UserFromGameRequest(this.Request);
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GameToken? token = await this.database.GameTokenFromRequest(this.Request);
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if (token == null) return this.StatusCode(403, "");
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if (user == null) return this.StatusCode(403, "");
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if (pageSize <= 0) return this.BadRequest();
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string username = await this.database.UsernameFromGameToken(token);
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if (SlotHelper.IsTypeInvalid(slotType)) return this.BadRequest();
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if (slotType == "developer") slotId = await SlotHelper.GetPlaceholderSlotId(this.database, slotId, SlotType.Developer);
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return this.Ok(this.getScores(slotId, type, user, pageStart, pageSize));
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return this.Ok(this.getScores(slotId, type, username, pageStart, pageSize));
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}
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[SuppressMessage("ReSharper", "PossibleMultipleEnumeration")]
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@ -118,12 +114,13 @@ public class ScoreController : ControllerBase
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(
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int slotId,
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int type,
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User user,
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string username,
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int pageStart = -1,
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int pageSize = 5,
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string rootName = "scores"
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)
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{
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// This is hella ugly but it technically assigns the proper rank to a score
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// var needed for Anonymous type returned from SELECT
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var rankedScores = this.database.Scores.Where(s => s.SlotId == slotId && s.Type == type)
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);
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// Find your score, since even if you aren't in the top list your score is pinned
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var myScore = rankedScores.Where(rs => rs.Score.PlayerIdCollection.Contains(user.Username)).OrderByDescending(rs => rs.Score.Points).FirstOrDefault();
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var myScore = rankedScores.Where(rs => rs.Score.PlayerIdCollection.Contains(username)).MaxBy(rs => rs.Score.Points);
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// Paginated viewing: if not requesting pageStart, get results around user
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var pagedScores = rankedScores.Skip(pageStart != -1 || myScore == null ? pageStart - 1 : myScore.Rank - 3).Take(Math.Min(pageSize, 30));
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