Lots of bug fixes and performance improvements (#410)

* Many bug fixes and performance enhancements

* Fix warnings and speed up photos with me

* Finish refactoring user serialization

* Finish refactoring user serialization
Use GameTokens instead of User when possible
Prevent negative page sizes

* Fix debug compilation

* Add gzip compression to example nginx config

* Remove deflate changes

* Add UsernameFromWebToken

Co-authored-by: Jayden <jvyden@jvyden.xyz>
This commit is contained in:
Josh 2022-08-12 19:56:17 -05:00 committed by GitHub
parent 8dbd0e63ff
commit d23a264b8a
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43 changed files with 625 additions and 505 deletions

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@ -2,7 +2,6 @@
using LBPUnion.ProjectLighthouse.Levels;
using LBPUnion.ProjectLighthouse.PlayerData;
using LBPUnion.ProjectLighthouse.Serialization;
using LBPUnion.ProjectLighthouse.Types;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
@ -34,6 +33,8 @@ public class SearchController : ControllerBase
GameToken? gameToken = await this.database.GameTokenFromRequest(this.Request);
if (gameToken == null) return this.StatusCode(403, "");
if (pageSize <= 0) return this.BadRequest();
if (string.IsNullOrWhiteSpace(query)) return this.BadRequest();
query = query.ToLower();
@ -56,7 +57,7 @@ public class SearchController : ControllerBase
s.SlotId.ToString().Equals(keyword)
);
List<Slot> slots = await dbQuery.Skip(pageStart - 1).Take(Math.Min(pageSize, 30)).ToListAsync();
List<Slot> slots = await dbQuery.Skip(Math.Max(0, pageStart - 1)).Take(Math.Min(pageSize, 30)).ToListAsync();
string response = slots.Aggregate("", (current, slot) => current + slot.Serialize(gameToken.GameVersion));